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Chris W wrote:
Do we have any who is a math whiz here? I want to find a formula to calculate the position of an airplane throughout a 1G roll. The reason I'm doing this is so I can build a "roll track" for a remote control car so the car will alway have a positive g force on it to keep it on the track. Anyone have any ideas? So far my attempts have have all come up short. They don't pass what my college calculus instructor called the "warm and fuzzy" test. I think it has been too long since I took those classes. Most folks who do this do it with a system of differential equations. It's not a simple thing to do, if you want to model the whole thing: http://www.aoe.vt.edu/~durham/AOE5214/ But, then again, I'm the sysadmin for aoe.vt.edu (and not an aero engineer) so I may not have looked at the simple solutions. A general (in the mathematical sense) answer to your question is in "Chapter 7: Equations of Motion". The previous 6 chapters are background knowledge. I think I'd just try it in a flight simulator -- maybe you can use an simulated-aircraft that has a G-meter. One way to approach the calculation might be to model the aircraft as if it were weightless. Then, have the aircraft accelerate with 1g worth of lift (pitch-up, slam you into your seat). The model you've developed should show the airplane looping in one way or another. Then, add a roll at the maximum roll-rate of the aircraft into the model. And, after that, wrap the resulting shape around a parabola. Some calculus and a lot of vectors should do it. Or, you could just do a lot of vector summing in a program like Mathematica or a program of your own devising should do it. But, please take what I have to say with a spoonful of salt since I am merely an IT guy who gets really excited around airplanes. -Luke |
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