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Peter Duniho writes:
Neil's original statement was simply "if the aircraft is flying, it is not landing". This is not true. As near as I can tell from the quoted thread, this was the point Mxsmanic was addressing. There is nothing fundamentally incorrect about the statement "If the aircraft is flying and descending, it is landing" (assuming we're talking about airplane flight near a runway, which seems like a reasonable inference in this context...obviously aircraft fly and descend without landing all the time in other contexts). Yes. You don't need to stall the aircraft to descend. It can fly and descend at the same time. If you do this above a runway, you end up landing. If the rate of descent is gentle, you land very gently. I'm unclear as to the official definition of "with good flying speed up your sleeve", the phrase you use. I'm not sure what that means, either, but in my case, "flying speed" means perhaps five or eight knots above stall, depending on many things. I'm not talking about high-altitude cruise speeds, but a speed high enough to avoid an accidental or deliberate stall above the runway. As I understand it, a stall is a sudden change in the aerodynamics of the aircraft. It doesn't sound like something you'd want when you are only a few feet above the runway. This would be all the more true under rough landing conditions, when you need to have precise control of the aircraft at all times. Yes, I can see how you'd need a longer runway, but if you're in a small aircraft, very often you have runway to spare, anyway. I don't know if my techniques are valid, but I seem to be having more luck with safe landings since I started watching airspeed carefully to avoid anything like a stall. -- Transpose mxsmanic and gmail to reach me by e-mail. |
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#3
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Dave Doe writes:
There is an excellent manual, IIRC, in MSFS, and I'd suggest you read it, in particular the pattern work - flying by the numbers in MSFS is definately the way to go (as you have little to 'feel' by). The problem with the documentation in MSFS is that you can't read it and fly at the same time. Even looking at a map requires that the simulation be halted. -- Transpose mxsmanic and gmail to reach me by e-mail. |
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Mxsmanic wrote:
You don't need to stall the aircraft to descend. It can fly and descend at the same time. If you do this above a runway, you end up landing. If the rate of descent is gentle, you land very gently. It's easy to "land" with a minimum rate of descent by carrying extra power. This is however, not advisable. As I pointed out earlier you're going to have to disapate that energy (and may not be able to before you run out of runway). Further, you'll have a lower pitch attitude and in most planes it's the mains you want to take the brunt of the landing force with, not the nosewheel. Flying into the ground with excess energy is *NOT* good technique. As I understand it, a stall is a sudden change in the aerodynamics of the aircraft. Your understanding is as usual, incorrect. This would be all the more true under rough landing conditions, when you need to have precise control of the aircraft at all times. Y It doesn't sound like something you'd want when you are only a few feet above the runway. es, I can see how you'd need a longer runway, but if you're in a small aircraft, very often you have runway to spare, anyway. Again you persist to think that stalls somehow destroy controllability, which is not the case. I don't know if my techniques are valid, but I seem to be having more luck with safe landings since I started watching airspeed carefully to avoid anything like a stall. No you have had good luck playing games on the computer. You have not demoonstrated squat with regard to airplanes. |
#5
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A normal approach is at 1.5 Vs until on final approach to
allow for maneuvering flight. Once on final, where bank angles will be less than 15 degrees, with little effect on stall speed/load factor, speed will be 1.3 Vs until beginning the flare or round out. Actual touchdown will happen at 1.1 to 1.01 Vs. On really short fields that are not "soft" actually stalling at 1 to 2 feet AGL and dropping it in is well within the design limits of the landing gear and wing. Real airplanes and real simulators "care" about such details, desktop PC games and simulators don't, which is why you can log take-offs and landings in an airplane or a $20 million full motion/visual sim. -- James H. Macklin ATP,CFI,A&P "Ron Natalie" wrote in message ... | Mxsmanic wrote: | | | You don't need to stall the aircraft to descend. It can fly and | descend at the same time. If you do this above a runway, you end up | landing. If the rate of descent is gentle, you land very gently. | | It's easy to "land" with a minimum rate of descent by carrying extra | power. This is however, not advisable. As I pointed out earlier | you're going to have to disapate that energy (and may not be able to | before you run out of runway). Further, you'll have a lower pitch | attitude and in most planes it's the mains you want to take the | brunt of the landing force with, not the nosewheel. | | Flying into the ground with excess energy is *NOT* good technique. | | | As I understand it, a stall is a sudden change in the aerodynamics of | the aircraft. | | Your understanding is as usual, incorrect. | This would be all the more true | under rough landing conditions, when you need to have precise control | of the aircraft at all times. Y It doesn't sound like something you'd want when you are | only a few feet above the runway. es, I can see how you'd need a longer | runway, but if you're in a small aircraft, very often you have runway | to spare, anyway. | | Again you persist to think that stalls somehow destroy controllability, | which is not the case. | | I don't know if my techniques are valid, but I seem to be having more | luck with safe landings since I started watching airspeed carefully to | avoid anything like a stall. | | | No you have had good luck playing games on the computer. You have | not demoonstrated squat with regard to airplanes. |
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"Jim Macklin" writes:
Real airplanes and real simulators "care" about such details, desktop PC games and simulators don't, which is why you can log take-offs and landings in an airplane or a $20 million full motion/visual sim. PC simulators do, too. -- Transpose mxsmanic and gmail to reach me by e-mail. |
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