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On 2006-10-09, Mxsmanic wrote:
Robert Chambers writes: The discussion of trim in a flight sim on a PC is academic. Hardly. Trim does the same thing on a simulator that it does in real life. Not really. In a real aircraft, you trim out the forces you're feeling without actually moving the control itself. However, controls for a PC don't work like this - so you have to feed in trim to the simulator, while gradually moving the joystick to the centre position - because all that's providing resistance is a set of static springs. It would be possible to design flight controls for a PC simulator (which are inadequate on so many levels - even the expensive ones) which work just like trim works on a real aircraft, but it would be extremely expensive. The other problem with PC controls is that they don't move nearly far enough. The CH yoke for example, goes in and out (for pitch) about 3 or 4 inches, and turns about 45 degrees in each diretion. The yoke on a Cessna 172 has probably 18 inches of fore/aft travel and turns through about 120 degrees in each direction. CH rudder pedals maybe displace an inch or so, but the rudder pedals on a C172 probably displace a good 5 or 6 inches. This means that the controls on a simulator are _insanely_ sensitive if you want them to be able to make full control deflections. In an aircraft, trim is not so much a "convenience" as you seem to think. A lot of aircraft and pilots seem to do without it, so obviously it is not necessary. Name ten! If you're doing without trim in a real aircraft, you _are_ doing it wrong, at least for any conventional light plane right up to airliners. Trim is absolutely essential in pitch. -- Yes, the Reply-To email address is valid. Oolite-Linux: an Elite tribute: http://oolite-linux.berlios.de |
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