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Why are multiple engines different?



 
 
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  #1  
Old October 11th 06, 06:27 PM posted to rec.aviation.piloting
Mxsmanic
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Posts: 9,169
Default Why are multiple engines different?

Gig 601XL Builder writes:

One reason is that MSFS doesn't use a physics model it uses tables to
simulate what will happen with a given set of control settings and
conditions. If the conditions at a particular time in the game are not in
the table it uses the nearest set.

With the advent of some really good physics models IN GAMES that are out
there it really surprises me that MSFS hasn't implimented one yet.


If the current model produces the correct results, there's no reason
to change. Which results are wrong?

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  #2  
Old October 11th 06, 07:27 PM posted to rec.aviation.piloting
Gig 601XL Builder
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Default Why are multiple engines different?


"Mxsmanic" wrote in message
...
Gig 601XL Builder writes:

One reason is that MSFS doesn't use a physics model it uses tables to
simulate what will happen with a given set of control settings and
conditions. If the conditions at a particular time in the game are not in
the table it uses the nearest set.

With the advent of some really good physics models IN GAMES that are out
there it really surprises me that MSFS hasn't implimented one yet.


If the current model produces the correct results, there's no reason
to change. Which results are wrong?


Well it seems the one we are talking about earlier in this thread. Pilots
that fly the planes told you that real planes won't do something and you
stated that it would do it in the sim. That is an example of a problem
related to the lack of a physics model. Nobody wrote a table for that
particular condition so it has to default to the closest thing it can find.
The outcome is not one that happens in the real world.


  #3  
Old October 11th 06, 07:38 PM posted to rec.aviation.piloting
Mxsmanic
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Posts: 9,169
Default Why are multiple engines different?

Gig 601XL Builder writes:

Well it seems the one we are talking about earlier in this thread.


Nobody has tried it for real, so nobody knows.

Pilots that fly the planes told you that real planes won't do
something and you stated that it would do it in the sim.


They are speculating; I'm not. They haven't actually tried it in the
real aircraft, nor have they attempted it in simulation. I simulated
it and succeeded. So I have more experience with it than they do.

That is an example of a problem related to the lack of a physics
model. Nobody wrote a table for that particular condition so it
has to default to the closest thing it can find. The outcome is
not one that happens in the real world.


You haven't done it, either, so you don't actually know that.

Which part of the model doesn't work for this situation? What's
special about the situation that can't be simulated correctly?

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