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![]() Jay Beckman wrote: I believe the add-on 172 you are trying to think of is this one from Flight 1 http://www.flight1.com/products.asp?product=esd172 Thanks for that, but I finally recalled the one I was thinking of: the "RealAir 172SP". It can do slips and spins, and felt pretty realistic compared to the stock one. Kev |
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![]() wrote in message oups.com... Jay Beckman wrote: I believe the add-on 172 you are trying to think of is this one from Flight 1 http://www.flight1.com/products.asp?product=esd172 Thanks for that, but I finally recalled the one I was thinking of: the "RealAir 172SP". It can do slips and spins, and felt pretty realistic compared to the stock one. Rob Young and his team at Realair have done some wonderful work with slip realism in MSFS. It took some fancy programming too from what I understand. Using pedals, the sim pilot is afforded a much closer accuracy factor toward the aerodynamics involved in an actual slip, but there are aspects of the equation that are extremely difficult to program into a simulation. For example, the rate of sink due to drag in a slip will vary a great deal from airplane to airplane at various angles of attack and amounts of applied opposite rudder to negate the turn. Its a VERY complicated formula. Mild slips have been possible using the default aircraft in the sim using rudder pedals but the tendency to turn into the low wing has always been there and becomes prevalent if the low wing is banked past a very low angle of bank. In other words, using defaults, the bank angle overcomes the adverse rudder required to create the slip by negating the offset lift vector. Realair, with some absolutely magnificent programming, managed to improve the aerodynamics required for slips in their add on aircraft. I can attest to the fact that their Spitfire for one, handles in a slip in the sim exactly like its real counterpart, as does the 260. I haven't tested the 172, but I'm willing to bet the house its as accurate as the others. Dudley Henriques MVP/Flight Simulator |
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