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#1
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Judah writes:
You can use multiple points to determine your location with a fair amount of precision, and you can estimate with a fair amount of accuracy your distance from the landmarks. Even as you are flying? There are a lot of airspaces to worry about. Where is this? Many places. By the time you've carefully calculated whether or not you're in one of them, you're no longer there, but you've violated two other airspaces. Even in small private planes, things move quickly. How wide, exactly? A good ten miles or so, at least, depending on many factors. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#2
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Mxsmanic wrote in
: Judah writes: You can use multiple points to determine your location with a fair amount of precision, and you can estimate with a fair amount of accuracy your distance from the landmarks. Even as you are flying? There are a lot of airspaces to worry about. Yes. When you are driving, how do you ensure that you are maintaining a safe distance from the guardrail, or from the car in front of or next to you? How about from a Stop Sign or Traffic Light? Do you do this equally as well as you did the first time you got into a car? Do you need a GPS to do this? The same sort of judgement of distances is possible when piloting an airplane. Someone who learns to fly in the real worlds learns to discern three dimensions and estimate distance. Unfortunately, this cannot be effectively done on a two-dimensional simulator screen. Many places. By the time you've carefully calculated whether or not you're in one of them, you're no longer there, but you've violated two other airspaces. Even in small private planes, things move quickly. Careful calculation is not required. And certainly there is no harm in leaving yourself a bit of lattitude if you don't have tools to do it with exacting precision. |
#3
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![]() Judah wrote: Mxsmanic wrote in : Judah writes: The same sort of judgement of distances is possible when piloting an airplane. Someone who learns to fly in the real worlds learns to discern three dimensions and estimate distance. Unfortunately, this cannot be effectively done on a two-dimensional simulator screen. That's a good point. While you can pick out some landmarks on a sim screen, it's very difficult to constantly rotate your view around and get the spatial relationship that you can in real life. Many places. By the time you've carefully calculated whether or not you're in one of them, you're no longer there, but you've violated two other airspaces. Even in small private planes, things move quickly. Yes, things can move quickly. That's why it takes training to become a real life pilot. The latter must learn to be constantly aware of the airplane's location and heading, and to stay one or more steps ahead of the plane. It's a skill that can get rusty, for sure. Kev |
#4
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"Kev" wrote in message
oups.com... That's a good point. While you can pick out some landmarks on a sim screen, it's very difficult to constantly rotate your view around and get the spatial relationship that you can in real life. A joystick with a POV hat-switch makes it pretty easy to look around. --Gary |
#5
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![]() Gary Drescher wrote: "Kev" wrote in message oups.com... That's a good point. While you can pick out some landmarks on a sim screen, it's very difficult to constantly rotate your view around and get the spatial relationship that you can in real life. A joystick with a POV hat-switch makes it pretty easy to look around. Yeah, but how many simmers constantly flip their view around? Pilots using it for practice, sure. But non-pilots wouldn't normally do it, methinks. Now if you had one of those head-tracker thingies, or multiple screens with side views, that might be a different story. No work involved. Still, you wouldn't get the effect of easily leaning over and looking below you (unless you had a screen below you too. Which is an interesting idea :-) Cheers, Kev |
#6
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Kev writes:
Yeah, but how many simmers constantly flip their view around? Pilots using it for practice, sure. But non-pilots wouldn't normally do it, methinks. I don't do it a lot, but that is more because it is so awkward than because I don't want to. I'd certainly like to be able to just look off to the right or left, although the aircraft blocks a lot of the view (you can turn the aircraft off in the sim, but that's cheating a bit). Still, you wouldn't get the effect of easily leaning over and looking below you (unless you had a screen below you too. Which is an interesting idea :-) What happens when you need to look down to the right? When I do that, all I see is the wing. In fact, the wing is a problem on the left side, too. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#7
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"Mxsmanic" wrote in message
news ![]() I don't do it a lot, but that is more because it is so awkward than because I don't want to. I'd certainly like to be able to just look off to the right or left, although the aircraft blocks a lot of the view (you can turn the aircraft off in the sim, but that's cheating a bit). Still, you wouldn't get the effect of easily leaning over and looking below you (unless you had a screen below you too. Which is an interesting idea :-) What happens when you need to look down to the right? When I do that, all I see is the wing. In fact, the wing is a problem on the left side, too. In real flying, you can turn the plane to get a better view of something that is blocked by a wing, strut, cowling, etc. You can also change your position to get a better view by leaning forward or whatever. One of the maneuvers that we do during training and FR's are turns-around-a-point, bank the plane and put the wingtip on a landmark and circle that landmark keeping it in sight; probably not (as) easy to do on a sim. As we look out the windows while flying, we'll see a lake there, a railroad track running that way, a town over there and can easily figure out from the current view where we are on the sectional. As we pass the lake, town, etc., we'll pick out other landmarks to determine our current position. It's not that hard to do. GPS just makes it easier but isn't required. |
#8
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Gary Drescher writes:
A joystick with a POV hat-switch makes it pretty easy to look around. That's what I've configured, but it still is awkward. First, if you don't turn off all the cockpit details, there's a pause as the sim generates them when you change your viewpoint. Also, at least on my joystick, it's hard to position the hat precisely for 45-degree angles, and there is still some bizarre interaction with the throttle and other controls that I don't understand. I still use it sometimes, though. If it were instantaneous and easier to manipulate, it would be very convenient. Maybe then I could fly patterns a little bit easier. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#9
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![]() "Mxsmanic" wrote in message ... Gary Drescher writes: A joystick with a POV hat-switch makes it pretty easy to look around. That's what I've configured, but it still is awkward. First, if you don't turn off all the cockpit details, there's a pause as the sim generates them when you change your viewpoint. Also, at least on my joystick, it's hard to position the hat precisely for 45-degree angles, and there is still some bizarre interaction with the throttle and other controls that I don't understand. I still use it sometimes, though. If it were instantaneous and easier to manipulate, it would be very convenient. Maybe then I could fly patterns a little bit easier. -- Transpose mxsmanic and gmail to reach me by e-mail. Sounds like your toy isn't very realistic and definately does not represent real flight. |
#10
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Dave Stadt writes:
Sounds like your toy isn't very realistic and definately does not represent real flight. It is much more similar than different. -- Transpose mxsmanic and gmail to reach me by e-mail. |
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