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#1
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Gary Drescher wrote:
"Kev" wrote in message oups.com... That's a good point. While you can pick out some landmarks on a sim screen, it's very difficult to constantly rotate your view around and get the spatial relationship that you can in real life. A joystick with a POV hat-switch makes it pretty easy to look around. It sure does, but I still don't get the spatial relationships I get in a real cockpit. To be fair, I have one 21" monitor, not a sim-optimized setup. |
#2
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"Kev" wrote in news:1162497676.261765.239690
@i42g2000cwa.googlegroups.com: That's a good point. While you can pick out some landmarks on a sim screen, it's very difficult to constantly rotate your view around and get the spatial relationship that you can in real life. Oh good. I knew SOMETHING good would have to come of these deteriorating Manic threads... ![]() |
#3
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Kev writes:
That's a good point. While you can pick out some landmarks on a sim screen, it's very difficult to constantly rotate your view around and get the spatial relationship that you can in real life. True. You can look to the side or outwards at a few different angles, but it's not instantaneous. However, parts of the aircraft block a lot of the view when you're not looking straight ahead, and those parts would still be there in real life, so I still wonder about real-world visibility. Yes, things can move quickly. That's why it takes training to become a real life pilot. The latter must learn to be constantly aware of the airplane's location and heading, and to stay one or more steps ahead of the plane. It's a skill that can get rusty, for sure. A few days ago I switched tasks to read a chart (I have to visit a Web page for that--very awkward) and returned to the sim to discovered that I had hit a mountain. I was checking to see if I was at a safe altitude. Fortunately, a new Baron was waiting for my reincarnated self at my home airport. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#4
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"Judah" wrote in message
. .. The same sort of judgement of distances is possible when piloting an airplane. Someone who learns to fly in the real worlds learns to discern three dimensions and estimate distance. Unfortunately, this cannot be effectively done on a two-dimensional simulator screen. I don't think that's true. Except when you're within a few feet of the ground, depth perception by binary parallax and focal length doesn't come into play when you're flying; so except for the landing flare, a 2D screen is sufficient. All the navigation tasks Mx is asking about can be performed quite nicely using MSFS; in fact, it's great practice. --Gary |
#5
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![]() "Gary Drescher" wrote in message ... "Judah" wrote in message . .. The same sort of judgement of distances is possible when piloting an airplane. Someone who learns to fly in the real worlds learns to discern three dimensions and estimate distance. Unfortunately, this cannot be effectively done on a two-dimensional simulator screen. I don't think that's true. Except when you're within a few feet of the ground, depth perception by binary parallax and focal length doesn't come into play when you're flying; so except for the landing flare, a 2D screen is sufficient. All the navigation tasks Mx is asking about can be performed quite nicely using MSFS; in fact, it's great practice. While MSFS has some great scenery especially around the larger urban areas it isn't accurate enough to navigate by especially in non-urban areas. |
#6
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![]() Gig 601XL Builder wrote: While MSFS has some great scenery especially around the larger urban areas it isn't accurate enough to navigate by especially in non-urban areas. Depends on what add-ons you have. Many new ones have the terrain derived from satellite imagery. For example, with MegaScenery New York, I can fly around a lot of northern New Jersey and actually follow the roads to my house. People in England have add-ons that reportedly let them see their house! And... coolest of all... someone did an addon instrument that reportedly lets you drive Google Earth in sync with MSFS. So you get the satellite imagery there along with arrows to airports if you wish etc. Kev |
#7
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![]() "Kev" wrote in message ups.com... Gig 601XL Builder wrote: While MSFS has some great scenery especially around the larger urban areas it isn't accurate enough to navigate by especially in non-urban areas. Depends on what add-ons you have. Many new ones have the terrain derived from satellite imagery. For example, with MegaScenery New York, I can fly around a lot of northern New Jersey and actually follow the roads to my house. People in England have add-ons that reportedly let them see their house! And... coolest of all... someone did an addon instrument that reportedly lets you drive Google Earth in sync with MSFS. So you get the satellite imagery there along with arrows to airports if you wish etc. I'm sure there are all sorts of things you can buy that will make MSFS more realistic but right now I'm spending ALL my extra cash getting that pile of aluminum in my hanger ready for flight. And I said MSFS not MSFS and add-ons. |
#8
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Gig 601XL Builder wrote:
right now I'm spending ALL my extra cash getting that pile of aluminum in my hanger ready for flight. My co-owner thinks he just found us a faster pile of aluminum. I'm happy, but we just got the Slowdowner as "perfect" as I care... G |
#9
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Gig 601XL Builder writes:
While MSFS has some great scenery especially around the larger urban areas it isn't accurate enough to navigate by especially in non-urban areas. Actually it is. Conspicuous landmarks are often specifically included in the database for navigation, and the general lay of the land is very accurate. From altitude you can't easily distinguish one barn from another, anyway, so the general view provided by the sim is little different from the real thing. The accuracy is high, and the only real drawback is a potential lack of resolution (depending on how good your vision is in real life). I've explicitly attempted pure VFR flight, following only roads or rivers, and it works fine, even though the roads and rivers don't look exactly as they do in real life. They are still in the same positions, and that's what counts. I did fly to KSAN once only to discover that I was arriving at KLAX, but that's only because I picked the wrong interstate to follow. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#10
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Mxsmanic wrote in
: Actually it is. Conspicuous landmarks are often specifically included in the database for navigation, and the general lay of the land is very accurate. From altitude you can't easily distinguish one barn from another, anyway, so the general view provided by the sim is little different from the real thing. The accuracy is high, and the only real drawback is a potential lack of resolution (depending on how good your vision is in real life). If you've never seen the real thing, how can you make this statement? You were the one that indicated that there aren't very many landmarks, even though in real life there are, so this statement contradicts your other posts. |
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