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#41
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Mxsmanic wrote:
If you don't know the numbers, and you don't know how to determine that you're in ground effect in the simulator, then you cannot know whether it simulates ground effect or not, unless you've read the code. That tends to prove it's not in MSFS, because there is a way, using indications in the panel vs. height, to see if there. I failed last night to see it. Maybe just be a lousy simmer. Dumb MSFS doesn't even know air density. Why simulate density's cousin near the ground? You don't leave something out just because a user might not be aware of it--on the contrary, the idea is to simulate it, anyway, so that he can discover it. Why tie up the CPU at a time (landing) you least want that? And the clueless simmer can't see it anyway. It's several complex formulae, to be calculated a couple times/second at least, and a function of whole bunch of things, some MSFS don't even know about. F-- |
#42
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mike regish writes:
I always thought I was the only one who sweated takeoffs more than landings. I consider a perfect takeoff (at least from smooth pavement) one in which you don't know you've left the ground until you look down. Statistically, nearly half of all accidents occur during landing, so it's logical to be more worried about landings. Take-offs are more fun, so perhaps that also distracts pilots from the potential risks. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#43
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TxSrv writes:
That tends to prove it's not in MSFS, because there is a way, using indications in the panel vs. height, to see if there. I failed last night to see it. What indications were you looking for? Why tie up the CPU at a time (landing) you least want that? Most of the CPU power used in simulation is used to generate visuals. The amount required for all of the rest of the simulation is trivial in comparison. Simulating ground effect is insignificantly trivial from the standpoint of CPU power required. And the clueless simmer can't see it anyway. Perhaps, but many simmers are not clueless, and expect a simulation of real life. It's several complex formulae, to be calculated a couple times/second at least ... Modern CPUs can do that half a million times faster without breaking a sweat. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#44
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mike regish writes:
Hover? What kind of wind? What kind of craft? Alien? Powered fixed-wing aircraft. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#45
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Mxsmanic wrote:
Statistically, nearly half of all accidents occur during landing, The Nall Report indicates 30% of all accidents occur during landing, not 50%. It also indicates that only 3% of all fatal accidents occur during landing. |
#46
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On Sun, 12 Nov 2006 19:40:15 +0000, Jim Logajan wrote:
The Nall Report indicates 30% of all accidents occur during landing, not 50%. It also indicates that only 3% of all fatal accidents occur during landing. One could argue that nearly every fatal accident is related to the landing... Unless the person died during a mid-air collision and it was obvious that they were dead before they hit the ground, they died upon coming in contact with the ground (i.e. 'landing')... sick-grin There are 3 ways to die: 1. During ground operations (i.e. before the aircraft has left the ground) 2. During flight (i.e. mid-air collision) 3. Upon impact with the ground (i.e. 'landing') The recent accident up in KT where the airliner departed from the wrong (i.e. too short) runway was a landing accident since they hit the berm or whatever at the end of the runway and became airborn... It's rather unlikely that *this* killed anyone, but the subsequent 'landing' definitely did... |
#47
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Y'All,
To learn something that is basically incorrect presents TWO problems. If this is the first way you learned to perform it will be your first selection of options when under stress. Secondly, the greatest single quality of knowing something that has fundamental faults is that unlearning such a fault is the most difficult part of you knowledge to remove. Learning to do something correctly FIRST is the most important part of all performance. Think on it, Gene Whitt "Mxsmanic" wrote in message ... "Jim Macklin" writes: In the real world, there is no way in hell to keep a Baron on the ground at 100 knots. I'm sure that pushing the stick forward works well. If there were no way to keep a Baron on the ground at 100 kts, then no Baron could ever crash at a speed of more than 100 kts, since its intense desire to fly would keep it from contacting the ground. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#48
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MX -
One of the things I think your theory is fundamentally neglecting is the fact that most light GA aircraft cruise at a substantially lower deck-angle than they sit on their wheels - this means if you try to do anything near cruise speed while still on the ground, you'll be driving your nosewheel into the ground whether or not your actively holding the bird on the ground with elevator down pressure. Vr exists for a reason... I was trained with the general consensus on this board - begin pullback at VR, get the plane off the ground in ground effect (you can clearly 'feel' the wheels leave the ground), and then release the back-pressure until the aircraft accellerates to Vy (or Vx, as the case may be) in ground effect, before setting up in a Vy attitude climb. Its interesting though - While most pilot's I talk too (including my instructor) swear by this technique, I haven't seen much 'formal' mention of it in the literature... It strikes me as being a cross between a traditional and 'soft-field' takeoff. The FAA pilot's manual warns that "premature rotation" can lead to settling back down on the runway, and suggests a 'proper' takeoff is simply to set the Aircraft in Vy attitude initially and let it fly off the runway, but my instructor has warned me against becoming dependent on that technique, especially if I ever hope to fly out of high DA airports... I guess this is one of those areas where I'm still actively learning a great deal. -Scott On Nov 12, 8:04 pm, wrote: Y'All, To learn something that is basically incorrect presents TWO problems. If this is the first way you learned to perform it will be your first selection of options when under stress. Secondly, the greatest single quality of knowing something that has fundamental faults is that unlearning such a fault is the most difficult part of you knowledge to remove. Learning to do something correctly FIRST is the most important part of all performance. Think on it, Gene Whitt "Mxsmanic" wrote in messagenews:93fcl21iie0d6cs8s2hir1euv9edosdfek@4ax .com... "Jim Macklin" writes: In the real world, there is no way in hell to keep a Baron on the ground at 100 knots. I'm sure that pushing the stick forward works well. If there were no way to keep a Baron on the ground at 100 kts, then no Baron could ever crash at a speed of more than 100 kts, since its intense desire to fly would keep it from contacting the ground. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#49
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I'm not thinking in terms of risk, but of finesse.
mike "Mxsmanic" wrote in message ... mike regish writes: I always thought I was the only one who sweated takeoffs more than landings. I consider a perfect takeoff (at least from smooth pavement) one in which you don't know you've left the ground until you look down. Statistically, nearly half of all accidents occur during landing, so it's logical to be more worried about landings. Take-offs are more fun, so perhaps that also distracts pilots from the potential risks. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#50
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Well, son, those don't hover without a significant headwind.
mike "Mxsmanic" wrote in message ... mike regish writes: Hover? What kind of wind? What kind of craft? Alien? Powered fixed-wing aircraft. -- Transpose mxsmanic and gmail to reach me by e-mail. |
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