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#1
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![]() "fromTheShadows" wrote in message ... wrote: Great I'm getting into one of these arguments... I'm not trying to be argumentative at all. You said that MSFS aircraft won't spin, and that isn't necessarily true. I even went so far as to state that I'm not a pilot and so am only going off what the developers say. It's my understanding is that MSFS has no Physics engine it is table based where as X-Plane does have a Physics engine. The better add-on planes for MSFS just have more data in the tables but still there is no way a table based simulator can have every possible combinations. Even X-Plane's physics engine isn't as good as that in some of the more complex games such as "Half Life." It really surprises me that someone hasn't come along and used a modified Half-Life engine in a flight sim. |
#2
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Gig 601XL Builder writes:
It's my understanding is that MSFS has no Physics engine it is table based where as X-Plane does have a Physics engine. The better add-on planes for MSFS just have more data in the tables but still there is no way a table based simulator can have every possible combinations. There are multiple ways to achieve the same goal. Nether X-Plane nor MSFS tracks every molecule of air flowing around the aircraft. Therefore neither of them accurately models aircraft behavior. Even X-Plane's physics engine isn't as good as that in some of the more complex games such as "Half Life." It really surprises me that someone hasn't come along and used a modified Half-Life engine in a flight sim. You don't install code just to meet someone's arbitrary expectations of what type of code is required, you install it to accomplish your purpose. It doesn't matter what kind of engine you have, as long as the results are correct. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#3
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![]() "Mxsmanic" wrote in message ... Gig 601XL Builder writes: It's my understanding is that MSFS has no Physics engine it is table based where as X-Plane does have a Physics engine. The better add-on planes for MSFS just have more data in the tables but still there is no way a table based simulator can have every possible combinations. There are multiple ways to achieve the same goal. Nether X-Plane nor MSFS tracks every molecule of air flowing around the aircraft. Therefore neither of them accurately models aircraft behavior. Even X-Plane's physics engine isn't as good as that in some of the more complex games such as "Half Life." It really surprises me that someone hasn't come along and used a modified Half-Life engine in a flight sim. You don't install code just to meet someone's arbitrary expectations of what type of code is required, you install it to accomplish your purpose. It doesn't matter what kind of engine you have, as long as the results are correct. -- Transpose mxsmanic and gmail to reach me by e-mail. A physics engine can take the necessary variables and create a simulated reality that can be significantly more flexible than a table based system. And just because the game you choose to play hasn't adopted a technology that is very popular in the gaming world for the very reason of enhanced reality once again shows the "Anthony knows best" thought process we have all come to know and love. Many of those of us that actually fly aircraft have told you many times that MSFS doesn't correctly simulate real flight correctly. What's arbitrary in that? |
#4
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Gig 601XL Builder writes:
A physics engine can take the necessary variables and create a simulated reality that can be significantly more flexible than a table based system. True, which is why something like X-Plane can work for craft that aren't ordinary airplanes. But for ordinary airplanes, you can take shortcuts and get identical results. Apply your reasoning to the average pilot's understanding of stalls. Pilots worry a lot about "stall speeds," when there is no such thing--only angle of attack determines stalls. But the illusory notion of a stall speed works just as well within the constraints of normal flight that concern pilots, and it's easier to measure than angle of attack, so it is used. Many of those of us that actually fly aircraft have told you many times that MSFS doesn't correctly simulate real flight correctly. What's arbitrary in that? Many of those who fly aircraft have little or no experience with flight simulation. I think it's a macho thing. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#5
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![]() "Mxsmanic" wrote in message ... Gig 601XL Builder writes: A physics engine can take the necessary variables and create a simulated reality that can be significantly more flexible than a table based system. True, which is why something like X-Plane can work for craft that aren't ordinary airplanes. But for ordinary airplanes, you can take shortcuts and get identical results. This might be true if MSFS only tried to simulate one or two aircraft in a limited amount of flight evelopes but it doesn't. It cuts corners so it can simulate everything from an ultalight to a 747. And because it trys to model so many aircraft MSFS would be the best example of where a well designed physics engine would be useful. The problem is MS for some reason I can't quite figure out wnats to use all the CPU cycles to run the graphics and not just the physics of the enviroment but much of the rendering as well. Instead of designing the software to offload the graphics to a dedicated graphics card. Many of those of us that actually fly aircraft have told you many times that MSFS doesn't correctly simulate real flight correctly. What's arbitrary in that? Many of those who fly aircraft have little or no experience with flight simulation. I think it's a macho thing. Well this doesn't apply to me. I've owned every version of MSFS, except for X, since the one I bought the day I bought an Apple IIe. I did download the X demo and I was really unimpressed. Since there were so few planes on the Demo I tried out the ultralight which I had never done on any of the other versions for some reason. I set the realizam to full and the weather as bad as possible and was still able to fly the little guy. It should have ripped the thing apart or at very least blown me over. |
#6
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Gig 601XL Builder writes:
This might be true if MSFS only tried to simulate one or two aircraft in a limited amount of flight evelopes but it doesn't. It's true for whole categories of aircraft. It cuts corners so it can simulate everything from an ultalight to a 747. It cuts corners on the aircraft models, not on the simulation. If you use add-on aircraft (as all serious simmers do), you get vastly more accurate models ... practically a different simulator. The problem is MS for some reason I can't quite figure out wnats to use all the CPU cycles to run the graphics and not just the physics of the enviroment but much of the rendering as well. Graphics is the major workload for any flight simulator. Computers got fast enough to handle the dynamics decades ago. Instead of designing the software to offload the graphics to a dedicated graphics card. Most of the graphics cannot be offloaded. Well this doesn't apply to me. I've owned every version of MSFS, except for X, since the one I bought the day I bought an Apple IIe. Wow. I did download the X demo and I was really unimpressed. Since there were so few planes on the Demo I tried out the ultralight which I had never done on any of the other versions for some reason. I set the realizam to full and the weather as bad as possible and was still able to fly the little guy. It should have ripped the thing apart or at very least blown me over. How do you know? Were you killed in an ultralight accident in bad weather previously? -- Transpose mxsmanic and gmail to reach me by e-mail. |
#7
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![]() "Mxsmanic" wrote in message ... Gig 601XL Builder writes: This might be true if MSFS only tried to simulate one or two aircraft in a limited amount of flight evelopes but it doesn't. It's true for whole categories of aircraft. It cuts corners so it can simulate everything from an ultalight to a 747. It cuts corners on the aircraft models, not on the simulation. If you use add-on aircraft (as all serious simmers do), you get vastly more accurate models ... practically a different simulator. The models are the simulation. Without them MSFS is simply a scenery generator. The problem is MS for some reason I can't quite figure out wnats to use all the CPU cycles to run the graphics and not just the physics of the enviroment but much of the rendering as well. Graphics is the major workload for any flight simulator. Computers got fast enough to handle the dynamics decades ago. So why can't MSFS X run on a computer that was decades ago? Instead of designing the software to offload the graphics to a dedicated graphics card. Most of the graphics cannot be offloaded. But a lot more of it can be than is currently being. Well this doesn't apply to me. I've owned every version of MSFS, except for X, since the one I bought the day I bought an Apple IIe. Wow. I did download the X demo and I was really unimpressed. Since there were so few planes on the Demo I tried out the ultralight which I had never done on any of the other versions for some reason. I set the realizam to full and the weather as bad as possible and was still able to fly the little guy. It should have ripped the thing apart or at very least blown me over. How do you know? Were you killed in an ultralight accident in bad weather previously? No but I've seen a few piles of aluminum and covering that was left after a storm came through. |
#8
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Recently, Mxsmanic posted:
Gig 601XL Builder writes: Many of those of us that actually fly aircraft have told you many times that MSFS doesn't correctly simulate real flight correctly. What's arbitrary in that? Many of those who fly aircraft have little or no experience with flight simulation. I think it's a macho thing. Some of us have a lot more sim experience than anyone whose sim experience began with the use of personal computers. And, we, too have told you that MSFS isn't all that correct in its representation of flight. Yes, it's can be fun, interesting and useful to those who also fly real planes, but that's a different matter altogether. Neil |
#9
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![]() "Neil Gould" wrote in message .. . Some of us have a lot more sim experience than anyone whose sim experience began with the use of personal computers. And, we, too have told you that MSFS isn't all that correct in its representation of flight. Okay. I'm IFR rated and on occasion when I can't fly, I take my approach plates and shoot them in FS2004 in the Mooney or C-172. It allows me to remember to set and ident freqs, follow the instruments, time the approach (I use my kneeboard and timer), plan the course with an E6B and fly it with a sectional. Teaches reliance on the instruments (you can simulate instrument failures), reinforces use of checklists such as GUMPS and procedures for radio navigation as well as remain sharp on concepts such as reverse sensing and maintaing course headings. My flying experience began in high school on the first MS Flight Simulator. It helped me through groundschool and my private because I was already familiar with navigating using one or two VORs and quickly interpreting and responding to instruments. I highly recommend it. It won't make you, say, IFR current, but it'll sure polish your edge for much less than it costs to shoot practice approaches each month. I guess that's why they have flight simlators. -c |
#10
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![]() "gatt" wrote in message ... "Neil Gould" wrote in message .. . Some of us have a lot more sim experience than anyone whose sim experience began with the use of personal computers. And, we, too have told you that MSFS isn't all that correct in its representation of flight. Okay. I'm IFR rated and on occasion when I can't fly, I take my approach plates and shoot them in FS2004 in the Mooney or C-172. It allows me to remember to set and ident freqs, follow the instruments, time the approach (I use my kneeboard and timer), plan the course with an E6B and fly it with a sectional. Teaches reliance on the instruments (you can simulate instrument failures), reinforces use of checklists such as GUMPS and procedures for radio navigation as well as remain sharp on concepts such as reverse sensing and maintaing course headings. My flying experience began in high school on the first MS Flight Simulator. It helped me through groundschool and my private because I was already familiar with navigating using one or two VORs and quickly interpreting and responding to instruments. I highly recommend it. It won't make you, say, IFR current, but it'll sure polish your edge for much less than it costs to shoot practice approaches each month. I guess that's why they have flight simlators. -c Gatt this thread and many others lately are here because of posts written by an idiot named Anthony aka msxmaniac who not only has never flown and aircraft and has no desire to, thinks that most of us that do fly don't know what the hell we are talking about because our real world experience doesn't jive with his playing of MSFS. There is no doubt that MSFS is great for use as you describe but it doesn't make anyone an aviation expert as Anthony thinks it does. |
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