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MS Flight Sim As a Training Tool



 
 
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  #31  
Old December 4th 06, 07:10 PM posted to rec.aviation.piloting
Mxsmanic
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Default MS Flight Sim As a Training Tool

Gig 601XL Builder writes:

It's my understanding is that MSFS has no Physics engine it is table based
where as X-Plane does have a Physics engine. The better add-on planes for
MSFS just have more data in the tables but still there is no way a table
based simulator can have every possible combinations.


There are multiple ways to achieve the same goal.

Nether X-Plane nor MSFS tracks every molecule of air flowing around
the aircraft. Therefore neither of them accurately models aircraft
behavior.

Even X-Plane's physics engine isn't as good as that in some of the more
complex games such as "Half Life." It really surprises me that someone
hasn't come along and used a modified Half-Life engine in a flight sim.


You don't install code just to meet someone's arbitrary expectations
of what type of code is required, you install it to accomplish your
purpose. It doesn't matter what kind of engine you have, as long as
the results are correct.

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  #32  
Old December 4th 06, 07:11 PM posted to rec.aviation.piloting
Mxsmanic
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Posts: 9,169
Default MS Flight Sim As a Training Tool

John Theune writes:

The details are here ( http://www.x-plane.com/FTD.html ) Found them in
10 seconds as you could have if you bothered at least a little bit to
look things up on your own.


I don't look things up to help others support their arguments, I look
them up to support mine. Others are free to do the same.

Besides, without a link to an explanation of the details of the MSFS
flight engine, knowing how X-Plane does it doesn't help much.

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  #33  
Old December 4th 06, 07:13 PM posted to rec.aviation.piloting
Gig 601XL Builder
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Posts: 2,317
Default MS Flight Sim As a Training Tool


"Mxsmanic" wrote in message
...
Jay Masino writes:

I think I have to agree with Jon. Flying a non precision approach in
heavy rain, down to minimums, knowing that every decision you make might
kill you and your passenger... that's real.


Spoken like someone who hasn't been in a good simulator.



Tell us Anthony, Have you EVER been in a certified flight training device or
is your personal experience limited to PC flight simulators?


  #34  
Old December 4th 06, 07:16 PM posted to rec.aviation.piloting
Mxsmanic
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Posts: 9,169
Default MS Flight Sim As a Training Tool

Nomen Nescio writes:

At the risk of starting an old dispute up again, try making a
"rudder only" turn before claiming that the flight models are
accurate.


What is the difference between such a turn in MSFS and such a turn in
real life?

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  #35  
Old December 4th 06, 07:23 PM posted to rec.aviation.piloting
Gig 601XL Builder
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Posts: 2,317
Default MS Flight Sim As a Training Tool


"Mxsmanic" wrote in message
...
Gig 601XL Builder writes:

It's my understanding is that MSFS has no Physics engine it is table
based
where as X-Plane does have a Physics engine. The better add-on planes for
MSFS just have more data in the tables but still there is no way a table
based simulator can have every possible combinations.


There are multiple ways to achieve the same goal.

Nether X-Plane nor MSFS tracks every molecule of air flowing around
the aircraft. Therefore neither of them accurately models aircraft
behavior.

Even X-Plane's physics engine isn't as good as that in some of the more
complex games such as "Half Life." It really surprises me that someone
hasn't come along and used a modified Half-Life engine in a flight sim.


You don't install code just to meet someone's arbitrary expectations
of what type of code is required, you install it to accomplish your
purpose. It doesn't matter what kind of engine you have, as long as
the results are correct.

--
Transpose mxsmanic and gmail to reach me by e-mail.


A physics engine can take the necessary variables and create a simulated
reality that can be significantly more flexible than a table based system.
And just because the game you choose to play hasn't adopted a technology
that is very popular in the gaming world for the very reason of enhanced
reality once again shows the "Anthony knows best" thought process we have
all come to know and love.

Many of those of us that actually fly aircraft have told you many times that
MSFS doesn't correctly simulate real flight correctly. What's arbitrary in
that?


  #36  
Old December 4th 06, 07:34 PM posted to rec.aviation.piloting
Jay Honeck
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Posts: 3,573
Default MS Flight Sim As a Training Tool

Really?

Spin the plane, stall it and put it in a spin... the models are not
full, it won't do a spin.


Interesting statement. I've stalled and spun the AOPA Cherokee Six in
half a dozen times, trying to return to the runway after the engine
stalled.
--
Jay Honeck
Iowa City, IA
Pathfinder N56993
www.AlexisParkInn.com
"Your Aviation Destination"

  #37  
Old December 4th 06, 07:36 PM posted to rec.aviation.piloting
Mxsmanic
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Posts: 9,169
Default MS Flight Sim As a Training Tool

Gig 601XL Builder writes:

Tell us Anthony, Have you EVER been in a certified flight training device or
is your personal experience limited to PC flight simulators?


I've used only MSFS, which is a good flight simulator. It hasn't been
in any certified configuration.

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  #38  
Old December 4th 06, 07:36 PM posted to rec.aviation.piloting
N2310D
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Posts: 66
Default MS Flight Sim As a Training Tool


"Mxsmanic" wrote in message
...
Nomen Nescio writes:

At the risk of starting an old dispute up again, try making a
"rudder only" turn before claiming that the flight models are
accurate.


What is the difference between such a turn in MSFS and such a turn in
real life?


A lot.

Yes, I do own and operate MSFS, and I fly a real airplane also, and I
have done both.


  #39  
Old December 4th 06, 07:38 PM posted to rec.aviation.piloting
Mxsmanic
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Posts: 9,169
Default MS Flight Sim As a Training Tool

Gig 601XL Builder writes:

A physics engine can take the necessary variables and create a simulated
reality that can be significantly more flexible than a table based system.


True, which is why something like X-Plane can work for craft that
aren't ordinary airplanes. But for ordinary airplanes, you can take
shortcuts and get identical results.

Apply your reasoning to the average pilot's understanding of stalls.
Pilots worry a lot about "stall speeds," when there is no such
thing--only angle of attack determines stalls. But the illusory
notion of a stall speed works just as well within the constraints of
normal flight that concern pilots, and it's easier to measure than
angle of attack, so it is used.

Many of those of us that actually fly aircraft have told you many times that
MSFS doesn't correctly simulate real flight correctly. What's arbitrary in
that?


Many of those who fly aircraft have little or no experience with
flight simulation. I think it's a macho thing.

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  #40  
Old December 4th 06, 08:00 PM posted to rec.aviation.piloting
Gig 601XL Builder
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Posts: 2,317
Default MS Flight Sim As a Training Tool


"Mxsmanic" wrote in message
news
Gig 601XL Builder writes:

Tell us Anthony, Have you EVER been in a certified flight training device
or
is your personal experience limited to PC flight simulators?


I've used only MSFS, which is a good flight simulator. It hasn't been
in any certified configuration.


So you're not even knowledgeable on flight simulators. You can't even
compare, with any authority, the value of MSFS against its competitors much
less against the flight characteristics of real aircraft.

You are just proving to be more useless than even I thought.


 




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