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#31
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Gig 601XL Builder writes:
It's my understanding is that MSFS has no Physics engine it is table based where as X-Plane does have a Physics engine. The better add-on planes for MSFS just have more data in the tables but still there is no way a table based simulator can have every possible combinations. There are multiple ways to achieve the same goal. Nether X-Plane nor MSFS tracks every molecule of air flowing around the aircraft. Therefore neither of them accurately models aircraft behavior. Even X-Plane's physics engine isn't as good as that in some of the more complex games such as "Half Life." It really surprises me that someone hasn't come along and used a modified Half-Life engine in a flight sim. You don't install code just to meet someone's arbitrary expectations of what type of code is required, you install it to accomplish your purpose. It doesn't matter what kind of engine you have, as long as the results are correct. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#32
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John Theune writes:
The details are here ( http://www.x-plane.com/FTD.html ) Found them in 10 seconds as you could have if you bothered at least a little bit to look things up on your own. I don't look things up to help others support their arguments, I look them up to support mine. Others are free to do the same. Besides, without a link to an explanation of the details of the MSFS flight engine, knowing how X-Plane does it doesn't help much. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#33
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![]() "Mxsmanic" wrote in message ... Jay Masino writes: I think I have to agree with Jon. Flying a non precision approach in heavy rain, down to minimums, knowing that every decision you make might kill you and your passenger... that's real. Spoken like someone who hasn't been in a good simulator. Tell us Anthony, Have you EVER been in a certified flight training device or is your personal experience limited to PC flight simulators? |
#34
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Nomen Nescio writes:
At the risk of starting an old dispute up again, try making a "rudder only" turn before claiming that the flight models are accurate. What is the difference between such a turn in MSFS and such a turn in real life? -- Transpose mxsmanic and gmail to reach me by e-mail. |
#35
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![]() "Mxsmanic" wrote in message ... Gig 601XL Builder writes: It's my understanding is that MSFS has no Physics engine it is table based where as X-Plane does have a Physics engine. The better add-on planes for MSFS just have more data in the tables but still there is no way a table based simulator can have every possible combinations. There are multiple ways to achieve the same goal. Nether X-Plane nor MSFS tracks every molecule of air flowing around the aircraft. Therefore neither of them accurately models aircraft behavior. Even X-Plane's physics engine isn't as good as that in some of the more complex games such as "Half Life." It really surprises me that someone hasn't come along and used a modified Half-Life engine in a flight sim. You don't install code just to meet someone's arbitrary expectations of what type of code is required, you install it to accomplish your purpose. It doesn't matter what kind of engine you have, as long as the results are correct. -- Transpose mxsmanic and gmail to reach me by e-mail. A physics engine can take the necessary variables and create a simulated reality that can be significantly more flexible than a table based system. And just because the game you choose to play hasn't adopted a technology that is very popular in the gaming world for the very reason of enhanced reality once again shows the "Anthony knows best" thought process we have all come to know and love. Many of those of us that actually fly aircraft have told you many times that MSFS doesn't correctly simulate real flight correctly. What's arbitrary in that? |
#36
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Really?
Spin the plane, stall it and put it in a spin... the models are not full, it won't do a spin. Interesting statement. I've stalled and spun the AOPA Cherokee Six in half a dozen times, trying to return to the runway after the engine stalled. -- Jay Honeck Iowa City, IA Pathfinder N56993 www.AlexisParkInn.com "Your Aviation Destination" |
#37
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Gig 601XL Builder writes:
Tell us Anthony, Have you EVER been in a certified flight training device or is your personal experience limited to PC flight simulators? I've used only MSFS, which is a good flight simulator. It hasn't been in any certified configuration. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#38
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![]() "Mxsmanic" wrote in message ... Nomen Nescio writes: At the risk of starting an old dispute up again, try making a "rudder only" turn before claiming that the flight models are accurate. What is the difference between such a turn in MSFS and such a turn in real life? A lot. Yes, I do own and operate MSFS, and I fly a real airplane also, and I have done both. |
#39
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Gig 601XL Builder writes:
A physics engine can take the necessary variables and create a simulated reality that can be significantly more flexible than a table based system. True, which is why something like X-Plane can work for craft that aren't ordinary airplanes. But for ordinary airplanes, you can take shortcuts and get identical results. Apply your reasoning to the average pilot's understanding of stalls. Pilots worry a lot about "stall speeds," when there is no such thing--only angle of attack determines stalls. But the illusory notion of a stall speed works just as well within the constraints of normal flight that concern pilots, and it's easier to measure than angle of attack, so it is used. Many of those of us that actually fly aircraft have told you many times that MSFS doesn't correctly simulate real flight correctly. What's arbitrary in that? Many of those who fly aircraft have little or no experience with flight simulation. I think it's a macho thing. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#40
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![]() "Mxsmanic" wrote in message news ![]() Gig 601XL Builder writes: Tell us Anthony, Have you EVER been in a certified flight training device or is your personal experience limited to PC flight simulators? I've used only MSFS, which is a good flight simulator. It hasn't been in any certified configuration. So you're not even knowledgeable on flight simulators. You can't even compare, with any authority, the value of MSFS against its competitors much less against the flight characteristics of real aircraft. You are just proving to be more useless than even I thought. |
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