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In article ,
Nomen Nescio wrote: But I still think that in a real F-16, my real experience in real planes would serve me better than all the time I've spent shooting down other gamers in Falcon 4.0. 1) How do you link falcon 4 over the internet? I would like to do that. 2) Something the home computers will not simulate is the actual control feel and mass/inertia effect of the actual aircrafat or full motion military sims. So, while you may be able to "fly" your home computer simulator with your choice of input devices, you would be "toast" in the real thing. It is easy to sit in front of you home computer and "fly" 1-g maneuvers throughout the envelope, and quite another to pull high-g's repetitively while jinking in the real thing while looking back over your shoulder for the guy(s) trying to get you. |
#2
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2) Something the home computers will not simulate is the actual control
feel and mass/inertia effect of the actual aircrafat or full motion military sims. So, while you may be able to "fly" your home computer simulator with your choice of input devices, you would be "toast" in the real thing. It is easy to sit in front of you home computer and "fly" 1-g maneuvers throughout the envelope, and quite another to pull high-g's repetitively while jinking in the real thing while looking back over your shoulder for the guy(s) trying to get you. True enough. After just 25 minutes of relatively low-G aerobatics, I was extremely tired. I can't imagine what a dogfight with 6 - 8 G pulls must be like. No sim can recreate that. -- Jay Honeck Iowa City, IA Pathfinder N56993 www.AlexisParkInn.com "Your Aviation Destination" |
#3
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john smith writes:
2) Something the home computers will not simulate is the actual control feel and mass/inertia effect of the actual aircrafat or full motion military sims. True, but for many types of aviation, this is irrelevant. Instrument flying doesn't require it; indeed, you're supposed to be _independent_ of motion when flying on instruments (so to some extent a lack of motion can be useful). Movement is useful for enhancing realism (in the best simulators, it's very easy to forget that it's all make-believe). It _can_ help a bit with spatial disorientation, although the movements of a full-motion sim aren't identical to those of real life in some respects that can be significant for disorientation. But mostly full motion is frosting on the cake. So, while you may be able to "fly" your home computer simulator with your choice of input devices, you would be "toast" in the real thing. That is completely untrue. Multiple people have already pointed out that some people are naturally good at flying, even with zero experience. Others need training. A few are so bad at it that no amount of training helps. My theory is that real pilots who cannot land a PC simulator probably depend a great deal on sensations and visibility in real life. Pilots who can land a sim perfectly probably have a lot more experience with instruments alone. Pilots who are very accustomed to specific aircraft types that provide control feedback, and depend on that feedback, may also have trouble. It is easy to sit in front of you home computer and "fly" 1-g maneuvers throughout the envelope, and quite another to pull high-g's repetitively while jinking in the real thing while looking back over your shoulder for the guy(s) trying to get you. Granted, but in the vast majority of aircraft, pulling Gs is so bad for the airframe that you'll never do it, anyway, unless you are already in serious trouble. -- Transpose mxsmanic and gmail to reach me by e-mail. |
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Recently, Mxsmanic posted:
john smith writes: 2) Something the home computers will not simulate is the actual control feel and mass/inertia effect of the actual aircrafat or full motion military sims. True, but for many types of aviation, this is irrelevant. It's only irrelevant to simming. These effects are quite important to real-world flying, as the pilot must counteract them to stay aloft and/or on course. Instrument flying doesn't require it; indeed, you're supposed to be _independent_ of motion when flying on instruments (so to some extent a lack of motion can be useful). See above. The simple fact is that *no* real-world flying is independent of motion. My theory is that real pilots who cannot land a PC simulator probably depend a great deal on sensations and visibility in real life. Pilots who can land a sim perfectly probably have a lot more experience with instruments alone. My theory is that the ability to land a simple PC sim (MSFS) is dependent on the ability to translate the sim's representations of control vs. motion into something that works on the sim. That does NOT mean that the same physical movement translations would work in the real thing, and has nothing to do with "experience with instruements alone". Neil |
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Neil Gould writes:
It's only irrelevant to simming. These effects are quite important to real-world flying, as the pilot must counteract them to stay aloft and/or on course. The actual control feel is not a big factor in many aircraft and many situations. The mass and inertia and so on are simulated correctly. See above. The simple fact is that *no* real-world flying is independent of motion. Instrument flight is independent of motion. My theory is that the ability to land a simple PC sim (MSFS) is dependent on the ability to translate the sim's representations of control vs. motion into something that works on the sim. I partially disagree, as the absence of movement is probably a problem for many pilots, especially GA pilots. -- Transpose mxsmanic and gmail to reach me by e-mail. |
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Recently, Mxsmanic posted:
Neil Gould writes: It's only irrelevant to simming. These effects are quite important to real-world flying, as the pilot must counteract them to stay aloft and/or on course. The actual control feel is not a big factor in many aircraft and many situations. The mass and inertia and so on are simulated correctly. You are posting to a group that is largely GA. I don't know of any GA planes where the effects of mass and inertia are not important to flying. And, no, the mass and inertia are not simulated correctly in MSFS. See above. The simple fact is that *no* real-world flying is independent of motion. Instrument flight is independent of motion. Your opinion on the matter is irrelevant, as you have done no flying, instrument or otherwise. The fact of the matter is that it is not the motion you feel that is relevant to instrument flying, but the effects weather on the inertia and motion on the course and attitude of the airplane. These are not accurately simulated in MSFS. My theory is that the ability to land a simple PC sim (MSFS) is dependent on the ability to translate the sim's representations of control vs. motion into something that works on the sim. I partially disagree, as the absence of movement is probably a problem for many pilots, especially GA pilots. So, you disagree based on a total lack of experience and a notion of probability that you can't verify. Real intelligence at work, there. Neil |
#7
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Neil,
Real intelligence at work, there. This discussion about instrument flight and motion was the very first we went through with the village troll. He has gone through it completely unchanged. Anyone out there who wants to eplain again how this guy is here to learn? -- Thomas Borchert (EDDH) |
#8
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Neil Gould writes:
You are posting to a group that is largely GA. Yes. Unfortunately they think that anything they know about GA applies to all the rest of aviation as well. I don't know of any GA planes where the effects of mass and inertia are not important to flying. And, no, the mass and inertia are not simulated correctly in MSFS. What parts of mass and inertia are not simulated correctly, specifically? Your opinion on the matter is irrelevant, as you have done no flying, instrument or otherwise. But that is _your_ opinion, isn't it? I have found that GA pilots are the least informed and competent of all pilots. That's why I take whatever they say with a grain of salt, unless I know them personally to be more competent than average. The fact of the matter is that it is not the motion you feel that is relevant to instrument flying, but the effects weather on the inertia and motion on the course and attitude of the airplane. These are not accurately simulated in MSFS. What parts of the MSFS simulation are incorrect? So, you disagree based on a total lack of experience and a notion of probability that you can't verify. No, I simply disagree. The rest is conjecture on your part. Why do you persist in personal attacks? They just waste your time and mine. Real intelligence at work, there. Yes. It irritates some people, unfortunately. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#9
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Mxsmanic wrote:
True, but for many types of aviation, this is irrelevant. Instrument flying doesn't require it; indeed, you're supposed to be _independent_ of motion when flying on instruments (so to some extent a lack of motion can be useful). Useful to keeping the dirty side down, but that just hilights one of the ways simulation is different than real flying, right? The MSFS simulation doesn't provide the (misleading) physical cues that ARE there in instrument flight. The fluid in your ears isn't tumbling, you instinctively "know" which side is right side up, etc. I flew simulators from the very first sim on the Apple and pretty much every version to MSFS 9 today. I new some of the developers from that company (name escapes me) in hampaign that used to make the product before MS bought them (An aside, one of my fraternity brothers had a job in QA. His entire job was to slew to various airports and verify that the radio frequencies worked at that location....) I'ts amazing how much of the real world we've been able to compress into off the shelf consumer class hardware. I used to love it. I did the vatsim thing etc. I twondered how pilots such as Kennedy could "lose it" on a night flight. I intellectually knew about spatial disorientation, and that the cure was to just "be" on the gagues. But it wasn't until I actually DID it, in a real airplane, with real mass/inertia, real turbulence, etc, that I found out it was nothing like my imagination or my experience in the sims. I remember reading an article within the last couple of years on IMC flying about a instructor and a student pilot with respect to control forces. I believe it was called something like "the unseen hand of god". it was a good article that mentioned the control forces we as pilots will exert on control wheels simply by gripping the yoke too hard. And we won't even REALIZE that we're putting those forces into the system. The plane will feel like someone ELSE is flying it. I.e., the unseen hand of god. The solution of course is to simply relax. But our eyes giving us different cues than our bodies make that hard to do. We have instincts built into us. Feeling like your falling (less than 1 g) causes you to try to "hold on". I've never been able to recreate that feeling in a sim. I have a hard time recreating it in the airplane with a hood on. It's not the same as being able to see the clouds whizzing past your windscreen. The best I've been able to explain entering IMC is like when you first dive into a pool. The world you were in changes. The rules of gravity seem to change, your senses change, etc. It's funny, I find myself holding my breath when I do it in my real airplane in real clouds. As a computer engineer, I've often sketched out in my mind an add on to MSFS or otherwise that would change the flight models to recreate that "unseen hand of god". Something akin to random control inputs forcing the pilot to concentrate and disregard his physical cues of sitting straight and level. I, like Jay, do not belittle your questions on the group. I don't consider you to be a troll. Just someone that wants more information about the real world of aviation. I do think its strange when you ask questions, and when the answer doesn't seem orrespond to your simulated worldview you seem to take issue with reality instead of the simulation. And while the whole "simming vs. reality" superiority argument is subjective anyway, it is also simply silly. If you want to represent yourself as an experienced pilot because you have thousands of hours on simulated barons or boeing business jets, then great, have at it. I'm going to be one of the rare ones on here and say DON'T go get a real flight. I'm not sure how you'd react to an actual comparison. Brian |
#10
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bdl writes:
Useful to keeping the dirty side down, but that just hilights one of the ways simulation is different than real flying, right? It is one way in which some simulations are different. But this difference can be good rather than bad, if you are trying to learn instrument flight. I used to love it. I did the vatsim thing etc. I twondered how pilots such as Kennedy could "lose it" on a night flight. I intellectually knew about spatial disorientation, and that the cure was to just "be" on the gagues. But it wasn't until I actually DID it, in a real airplane, with real mass/inertia, real turbulence, etc, that I found out it was nothing like my imagination or my experience in the sims. We all have our personalities to deal with. But we don't all react in the same ways. As a computer engineer, I've often sketched out in my mind an add on to MSFS or otherwise that would change the flight models to recreate that "unseen hand of god". Something akin to random control inputs forcing the pilot to concentrate and disregard his physical cues of sitting straight and level. But that would not be like real life. If a pilot is unconsciously moving the controls, he'll do that on the sim, too. I do think its strange when you ask questions, and when the answer doesn't seem orrespond to your simulated worldview you seem to take issue with reality instead of the simulation. I've been burned innumerable times throughout my life by posturing airheads who claimed to be experts but weren't. I don't make that mistake any more. Trust, but verify, as a politician once said. Or better still, don't trust at all. And one way to find out if someone is blowing smoke or actually knows what he is talking about is to ask more questions. And while the whole "simming vs. reality" superiority argument is subjective anyway, it is also simply silly. If you want to represent yourself as an experienced pilot because you have thousands of hours on simulated barons or boeing business jets, then great, have at it. I don't think it's in the thousands, but I'm not sure. I'm going to be one of the rare ones on here and say DON'T go get a real flight. I'm not sure how you'd react to an actual comparison. There's a good chance that I wouldn't like the real thing. -- Transpose mxsmanic and gmail to reach me by e-mail. |
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