![]() |
If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. |
|
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]()
Sam Spade writes:
I don't think you understand the aerodynamics of the real world. MSFS has great scenery but the aircraft and the atmosphere modeling are terribly wrong in MSFS. It sounds like you don't fly much in MSFS. Tell me _exactly_ what's wrong with the aircraft modeling. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#2
|
|||
|
|||
![]()
For example, the Extra 300 model is extremely poor. The acceleration is
slower than the real aircraft, and the roll rate is much, much less than the full scale plane. Plus, I'm not pulling or pushing 8 g's or rolling at 400 degrees a second in the chair. Sims, even full motion ones, can not mimic the visceral cues found in real flight. Additionally, the visual cues looking at a computer monitor are not the same, since there is no peripheral vision input on the simple models such as MSFS. There are some advantages to multiple monitor systems with motion. Even without motion, having a full size cockpit with real instruments adds a lot to the realism (at least this was my experience at Simcomm). Sitting in front of a computer screen flying with a joystick, pedals, and throttle really don't come close to the actual experience of flying. |
#3
|
|||
|
|||
![]()
Viperdoc wrote:
For example, the Extra 300 model is extremely poor. The acceleration is slower than the real aircraft, and the roll rate is much, much less than the full scale plane. Plus, I'm not pulling or pushing 8 g's or rolling at 400 degrees a second in the chair. Sims, even full motion ones, can not mimic the visceral cues found in real flight. Additionally, the visual cues looking at a computer monitor are not the same, since there is no peripheral vision input on the simple models such as MSFS. There are some advantages to multiple monitor systems with motion. Even without motion, having a full size cockpit with real instruments adds a lot to the realism (at least this was my experience at Simcomm). Sitting in front of a computer screen flying with a joystick, pedals, and throttle really don't come close to the actual experience of flying. It's not a Extra 300 but I had the opportunity years ago to "fly" the American Airlines Fokker F100 at their DFW training center at full motion. I thought that was pretty realistic for this general aviation pilot. -- Regards, Ross C-172F 180HP KSWI |
#4
|
|||
|
|||
![]()
Ross wrote:
It's not a Extra 300 but I had the opportunity years ago to "fly" the American Airlines Fokker F100 at their DFW training center at full motion. I thought that was pretty realistic for this general aviation pilot. Was that full motion simulator running MSFS? That was the software in question. |
#5
|
|||
|
|||
![]()
Gig 601XL Builder wrote:
Ross wrote: It's not a Extra 300 but I had the opportunity years ago to "fly" the American Airlines Fokker F100 at their DFW training center at full motion. I thought that was pretty realistic for this general aviation pilot. Was that full motion simulator running MSFS? That was the software in question. Nope, this was the real multi million $ American Airline simulator in Ft. Worth Texas at their training center. I do not suspect they you MSFS. I even had a AA instructor at the computer behind me. -- Regards, Ross C-172F 180HP KSWI |
#6
|
|||
|
|||
![]()
Ross writes:
Nope, this was the real multi million $ American Airline simulator in Ft. Worth Texas at their training center. I do not suspect they you MSFS. Sometimes it can be surprising what runs on the back end. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#7
|
|||
|
|||
![]()
Mxsmanic wrote:
Ross writes: Nope, this was the real multi million $ American Airline simulator in Ft. Worth Texas at their training center. I do not suspect they you MSFS. Sometimes it can be surprising what runs on the back end. In those $10 million simulators it sure as Hell ain't windows. |
#8
|
|||
|
|||
![]()
In article ,
Mxsmanic wrote: Ross writes: Nope, this was the real multi million $ American Airline simulator in Ft. Worth Texas at their training center. I do not suspect they you MSFS. Sometimes it can be surprising what runs on the back end. As someone who's been flying them every six months for a decade, and *instructing* in them for several years, it wouldn't be surprising at all. And as Mr. Space correctly points out, there's not so much as a snippet of Microsoft code running those $12 MM simulators. They run custom-designed simulator software, running on banks of computers. They can communicate with the actual, physical avionics that are the same as those installed in the aircraft. (Very, very different from painting graphics on what amounts to a matte painting that looks somewhat like a cockpit.) They also mimic the physical sensations, which are *critical* in coming anywhere close to completely simulating flight. I've played MSFS, I've spent hundreds of hours in full-motion simulators, and I've flown thousands of hours in transport aircraft. Until you have done more than one of the above, you ARE NOT QUALIFIED to make comparisons amongst them. |
#9
|
|||
|
|||
![]()
Viperdoc writes:
For example, the Extra 300 model is extremely poor. The acceleration is slower than the real aircraft, and the roll rate is much, much less than the full scale plane. Perhaps so. I presume the Extra 300 is a "fun" plane, not a serious one, like many of the others. Note that the accuracy of simulation depends not only on the simulation engine, but also on the parameters for each aircraft model. The default aircraft are rather casually defined. Plus, I'm not pulling or pushing 8 g's or rolling at 400 degrees a second in the chair. Sims, even full motion ones, can not mimic the visceral cues found in real flight. Yes, yes. I'm getting tired of hearing about this. That's not a flaw in the simulation, anyway. Additionally, the visual cues looking at a computer monitor are not the same, since there is no peripheral vision input on the simple models such as MSFS. There are some advantages to multiple monitor systems with motion. I can look left and right by twisting the stick, although I'll grant that it's not like the real thing. However, that's not a defect in the simulator software, either. Even without motion, having a full size cockpit with real instruments adds a lot to the realism (at least this was my experience at Simcomm). Sitting in front of a computer screen flying with a joystick, pedals, and throttle really don't come close to the actual experience of flying. I tried a much more elaborate simulator about a week ago (still without motion). I wasn't familiar with the aircraft it simulated--apparently something like a Piper Cub--but I managed to do several ILS approaches successfully with an instructor alongside. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#10
|
|||
|
|||
![]()
Mxsmanic wrote:
Viperdoc writes: For example, the Extra 300 model is extremely poor. The acceleration is slower than the real aircraft, and the roll rate is much, much less than the full scale plane. Perhaps so. I presume the Extra 300 is a "fun" plane, not a serious one, like many of the others. It does't get much more serious than an Extra 300 when it comes to general aviation aircraft! |
Thread Tools | |
Display Modes | |
|
|