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#1
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Mxsmanic wrote:
Sam Spade writes: I don't think you understand the aerodynamics of the real world. MSFS has great scenery but the aircraft and the atmosphere modeling are terribly wrong in MSFS. It sounds like you don't fly much in MSFS. Tell me _exactly_ what's wrong with the aircraft modeling. Off the top of my head: The King Air, on autopilot, will not maintain the set vertical speed if the IAS drops below 120 knots or so. It will nose-dive and crash. Not so with a real King Air. Cross winds on autopilot are not handled correctly on an RNAV approach. Strong winds aloft dramatically affect IAS in a holding pattern, which is wrong beyond belief. That is my short list. |
#2
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Sam Spade writes:
The King Air, on autopilot, will not maintain the set vertical speed if the IAS drops below 120 knots or so. It will nose-dive and crash. Not so with a real King Air. Does the King Air allow you to set a vertical speed? What happens on the real aircraft? Cross winds on autopilot are not handled correctly on an RNAV approach. Which autopilot? What does it do incorrectly? Strong winds aloft dramatically affect IAS in a holding pattern, which is wrong beyond belief. I'll have to look. That is my short list. I don't recall ever flying the King Air, but I'll try to remember to look at the other things the next time the opportunity arises. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#3
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Mxsmanic wrote:
What happens on the real aircraft? They crash. Real airplanes easily crash, despite what even a King Air pilot I know well tells me. Not exactly a pussycat, but a solid, predictable machine. Heck, he's just a "blowhard," to use your word. Please also ignore any alleged pilot here who tells you anything. The Microsoft Games Development Team are the real gurus; I though we stipulated that hundreds of posts ago. F-- |
#4
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TxSrv writes:
They crash. But that is supposedly what MSFS also does, so it's correct. If you can give me precise instructions on what to try and what the result should be, I'll try it on MSFS. I don't know much about the King Air. Please also ignore any alleged pilot here who tells you anything. I never ignore; but I don't unconditionally believe, either. The Microsoft Games Development Team are the real gurus; I though we stipulated that hundreds of posts ago. Many of the developers who have worked on MSFS over the years have been pilots, too. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#5
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TxSrv wrote:
Microsoft Games Development Team are the real gurus; Actually one of them pretty much told him he was full of sh!t. |
#6
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Mxsmanic wrote:
Sam Spade writes: The King Air, on autopilot, will not maintain the set vertical speed if the IAS drops below 120 knots or so. It will nose-dive and crash. Not so with a real King Air. Does the King Air allow you to set a vertical speed? What happens on the real aircraft? Cross winds on autopilot are not handled correctly on an RNAV approach. Which autopilot? What does it do incorrectly? Strong winds aloft dramatically affect IAS in a holding pattern, which is wrong beyond belief. I'll have to look. That is my short list. I don't recall ever flying the King Air, but I'll try to remember to look at the other things the next time the opportunity arises. Again, you're handicaped because you have no experience in comperable aircraft. You are a total waste of time. |
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