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#1
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Recently, Mxsmanic posted:
TxSrv writes: You are missing the point that MSFS does not model, nor need it for the vast majority of sensible users, the forced (slewed) behavior of a 172 in the high flight levels be real. Without testing the aircraft at that altitude, there's no way to verify the MSFS modeling of the aircraft at that altitude. If the real aircraft can't get to a FL, *any* representation of the aircraft's behavior at that altitude is incorrect. The only correct modelling would be to accurately represent the aircraft's behavior at its service ceiling. Neil |
#2
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Neil Gould writes:
If the real aircraft can't get to a FL, *any* representation of the aircraft's behavior at that altitude is incorrect. Not so. The aircraft could be placed there by another aircraft, in which case it would have some sort of behavior that presumably could be simulated. It just can't get there under its own power. Slewing functions in a simulator are the equivalent of carrying the aircraft to that altitude in real life. Thus, while there may not be much practical reason to simulate the aircraft at that altitude, since it is physically possible for it to be at that altitude, it is also possible to simulate it at that altitude. However, if nobody ever tests the aircraft for real at that altitude, any simulation of its behavior there remains a matter of speculation and unverifiable. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#3
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Recently, Mxsmanic posted:
Neil Gould writes: If the real aircraft can't get to a FL, *any* representation of the aircraft's behavior at that altitude is incorrect. Not so. The aircraft could be placed there by another aircraft, in which case it would have some sort of behavior that presumably could be simulated. It just can't get there under its own power. Slewing functions in a simulator are the equivalent of carrying the aircraft to that altitude in real life. That is an absurd scenario, and of no use in the simulation of the real aircraft. Bottom line: if the game allows the aircraft to reach a FL that is twice the service ceiling of the real aircraft, then the engine is modelled incorrectly. If the engine is modelled incorrectly, everything else about the aircraft's behavior in the game is suspect. Of course, it is a non-issue for those of us that actually fly. Neil |
#4
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Neil Gould writes:
That is an absurd scenario, and of no use in the simulation of the real aircraft. I agree. But the important point is that nobody knows whether the simulation is correct or not, because nobody has tried hoisting a 172 to that altitude to see how it flies. Bottom line: if the game allows the aircraft to reach a FL that is twice the service ceiling of the real aircraft, then the engine is modelled incorrectly. MSFS does not allow that. The only way to get that high is by slewing. Of course, it is a non-issue for those of us that actually fly. You seem to be pretty upset over it. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#5
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Mxsmanic wrote:
Of course, it is a non-issue for those of us that actually fly. You seem to be pretty upset over it. You have a talent for causing real pilots to have that emotion. You need a lot of work on tact and interpersonal relationships. I suspect, though, you just don't care that you come off as arrogant, ignorant, and obnoxious. |
#6
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Sam Spade writes:
You have a talent for causing real pilots to have that emotion. They choose their emotions; I don't. Smart pilots tend to be relatively unaffected, but it's still their choice. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#7
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Recently, Mxsmanic posted:
Neil Gould writes: Of course, it is a non-issue for those of us that actually fly. You seem to be pretty upset over it. Why would anyone be upset over a non-issue? I'm certainly not. Neil |
#8
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Neil Gould writes:
Why would anyone be upset over a non-issue? I'm certainly not. Of course. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#9
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Mxsmanic wrote: groups adjusted
Neil Gould writes: If the real aircraft can't get to a FL, *any* representation of the aircraft's behavior at that altitude is incorrect. Not so. The aircraft could be placed there by another aircraft, in which case it would have some sort of behavior that presumably could be simulated. It just can't get there under its own power. Slewing functions in a simulator are the equivalent of carrying the aircraft to that altitude in real life. Thus, while there may not be much practical reason to simulate the aircraft at that altitude, since it is physically possible for it to be at that altitude Well, which is it?! Could the aircraft be placed there by another aircraft, or is it physically impossible for it to be at that altitude? However, if nobody ever tests the aircraft for real at that altitude, any simulation of its behavior there remains a matter of speculation and unverifiable. spit take Ever hear of physics? ----- - gpsman |
#10
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![]() "gpsman" wrote in message oups.com... Mxsmanic wrote: groups adjusted Neil Gould writes: If the real aircraft can't get to a FL, *any* representation of the aircraft's behavior at that altitude is incorrect. Not so. The aircraft could be placed there by another aircraft, in which case it would have some sort of behavior that presumably could be simulated. It just can't get there under its own power. Slewing functions in a simulator are the equivalent of carrying the aircraft to that altitude in real life. Thus, while there may not be much practical reason to simulate the aircraft at that altitude, since it is physically possible for it to be at that altitude Well, which is it?! Could the aircraft be placed there by another aircraft, or is it physically impossible for it to be at that altitude? However, if nobody ever tests the aircraft for real at that altitude, any simulation of its behavior there remains a matter of speculation and unverifiable. spit take Ever hear of physics? ----- - gpsman Steven Hawkins he's not! Slade |
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