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Visual coordination of turns revisited



 
 
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  #1  
Old February 9th 07, 05:04 PM posted to rec.aviation.piloting
birdog
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Posts: 41
Default Visual coordination of turns revisited


"Mark Levin" wrote in message
...

On Feb 7, 6:24 pm, Mxsmanic wrote:


I know, but under VFR I'm supposed to be looking out the window, not
staring at the ball.


Guess what. In VFR conditions real pilots make coordinated turns by feel.
True you double check with a glance at the ball but it's done primarily by
feeling whether whether the force is pulling you down or whether it's
pulling you to one side. Down and you're coordinated. Simple. After a
while (and not a very long while either) it's just done subconciously. At
least on the small GA planes I've flown.

But of course in your world pilots should never rely on physical
sensations
for anything so I don't know how you would do it.
ml


This is your answer. In a sim you can't coordinate a turn realistically
without the ball. Why can't you coordinate a turn with quick glances at the
ball? I can do it in a light plane - by feel you can come close, so by quick
glances at the ball to verify, which I think most pilots do, you're doing
the same thing. If you have to sit and stare at the ball in order to
accomplish a coordinated turn, it's not much of a "simulation", is it?


  #2  
Old February 10th 07, 01:44 AM posted to rec.aviation.piloting
Mxsmanic
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Posts: 9,169
Default Visual coordination of turns revisited

birdog writes:

This is your answer. In a sim you can't coordinate a turn realistically
without the ball. Why can't you coordinate a turn with quick glances at the
ball?


I can certainly do that, but I'm trying to develop some type of automatic
coordination of turns, once I figure out how exactly to move the rudder and
when. It would take only a few seconds to learn this in a moving aircraft,
but in a non-moving simulator it is a considerably greater challenge. It's
not critical because it is so easy and natural to do in real life, but it's
still something I'd like to learn. It's one of only a handful of aspects of
flying that depends heavily on physical sensation in practice.

--
Transpose mxsmanic and gmail to reach me by e-mail.
  #3  
Old February 10th 07, 01:55 AM posted to rec.aviation.piloting
Casey Wilson
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Posts: 54
Default Visual coordination of turns revisited


--

NOTICE!!!!
Mxsmanic is NOT a pilot, has NEVER flown an aircraft and is NOT qualified to
issue competent information regarding any aspect of the operation of any
aircraft.

"Mxsmanic" wrote in message
...
birdog writes:

This is your answer. In a sim you can't coordinate a turn realistically
without the ball. Why can't you coordinate a turn with quick glances at
the
ball?


I can certainly do that, but I'm trying to develop some type of automatic
coordination of turns, once I figure out how exactly to move the rudder
and
when. It would take only a few seconds to learn this in a moving
aircraft,
but in a non-moving simulator it is a considerably greater challenge.
It's
not critical because it is so easy and natural to do in real life, but
it's
still something I'd like to learn. It's one of only a handful of aspects
of
flying that depends heavily on physical sensation in practice.

--
Transpose mxsmanic and gmail to reach me by e-mail.



 




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