![]() |
If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. |
|
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]() "Mark Levin" wrote in message ... On Feb 7, 6:24 pm, Mxsmanic wrote: I know, but under VFR I'm supposed to be looking out the window, not staring at the ball. Guess what. In VFR conditions real pilots make coordinated turns by feel. True you double check with a glance at the ball but it's done primarily by feeling whether whether the force is pulling you down or whether it's pulling you to one side. Down and you're coordinated. Simple. After a while (and not a very long while either) it's just done subconciously. At least on the small GA planes I've flown. But of course in your world pilots should never rely on physical sensations for anything so I don't know how you would do it. ml This is your answer. In a sim you can't coordinate a turn realistically without the ball. Why can't you coordinate a turn with quick glances at the ball? I can do it in a light plane - by feel you can come close, so by quick glances at the ball to verify, which I think most pilots do, you're doing the same thing. If you have to sit and stare at the ball in order to accomplish a coordinated turn, it's not much of a "simulation", is it? |
#2
|
|||
|
|||
![]()
birdog writes:
This is your answer. In a sim you can't coordinate a turn realistically without the ball. Why can't you coordinate a turn with quick glances at the ball? I can certainly do that, but I'm trying to develop some type of automatic coordination of turns, once I figure out how exactly to move the rudder and when. It would take only a few seconds to learn this in a moving aircraft, but in a non-moving simulator it is a considerably greater challenge. It's not critical because it is so easy and natural to do in real life, but it's still something I'd like to learn. It's one of only a handful of aspects of flying that depends heavily on physical sensation in practice. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#3
|
|||
|
|||
![]() -- NOTICE!!!! Mxsmanic is NOT a pilot, has NEVER flown an aircraft and is NOT qualified to issue competent information regarding any aspect of the operation of any aircraft. "Mxsmanic" wrote in message ... birdog writes: This is your answer. In a sim you can't coordinate a turn realistically without the ball. Why can't you coordinate a turn with quick glances at the ball? I can certainly do that, but I'm trying to develop some type of automatic coordination of turns, once I figure out how exactly to move the rudder and when. It would take only a few seconds to learn this in a moving aircraft, but in a non-moving simulator it is a considerably greater challenge. It's not critical because it is so easy and natural to do in real life, but it's still something I'd like to learn. It's one of only a handful of aspects of flying that depends heavily on physical sensation in practice. -- Transpose mxsmanic and gmail to reach me by e-mail. |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Air Force One Had to Intercept Some Inadvertent Flyers / How? | Rick Umali | Piloting | 29 | February 15th 06 04:40 AM |
I want to build the most EVIL plane EVER !!! | Eliot Coweye | Home Built | 237 | February 13th 06 03:55 AM |
Most reliable homebuilt helicopter? | tom pettit | Home Built | 35 | September 29th 05 02:24 PM |
Mini-500 Accident Analysis | Dennis Fetters | Rotorcraft | 16 | September 3rd 05 11:35 AM |
Nearly had my life terminated today | Michelle P | Piloting | 11 | September 3rd 05 02:37 AM |