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![]() "Mxsmanic" wrote... Rip writes: Please provide a reliable reference for that staement. Every reference I can find mentions it. Interestingly, MSFS will simulate this very effect in a C172 or a Baron in a level 360 degree turn. I wonder why the software would imitate something that cannot happen in real life? BDS |
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Tim writes:
Interestingly, MSFS will simulate this very effect in a C172 or a Baron in a level 360 degree turn. Will it? It doesn't simulate wake turbulence generally, why would it simulate this? I wonder why the software would imitate something that cannot happen in real life? So do I. -- Transpose mxsmanic and gmail to reach me by e-mail. |
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![]() "Mxsmanic" wrote... Tim writes: Interestingly, MSFS will simulate this very effect in a C172 or a Baron in a level 360 degree turn. Will it? It doesn't simulate wake turbulence generally, why would it simulate this? Yes, it will. Try it - if you're good enough you will see it happen. If not, you have to practice your 360s. I wonder why the software would imitate something that cannot happen in real life? So do I. An interesting dilemma - either MSFS is bogus or Mx is wrong... has hell frozen over? BDS |
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Tim writes:
An interesting dilemma - either MSFS is bogus or Mx is wrong... has hell frozen over? Many of the MSFS developers are pilots, for better or for worse. -- Transpose mxsmanic and gmail to reach me by e-mail. |
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On Apr 17, 9:10 am, Mxsmanic wrote:
Tim writes: An interesting dilemma - either MSFS is bogus or Mx is wrong... has hell frozen over? Many of the MSFS developers are pilots, for better or for worse. -- Transpose mxsmanic and gmail to reach me by e-mail. I believe that the explanation to why all pilots have experienced this is that the vortices of a tight turn descend much more slowly than the vortices generated in straight flight. All of the experimental data that I can find on vortex descent rate has been done on planes in straight flight (or in wind tunnels which is the same thing). All of the reasons espoused in this thread for vortices to have any downward velocity can be used to explain why numbers should change when the wings aren't level. The other factor that has been ignored is how fast a steep turn executes. A 2g coordinated turn at 100 knots will complete in 19 seconds. (That's close to a 45 degree bank angle in most small planes.) The formula to play with different loading factors and speeds is: rate of turn= omega = g*sqrt(n^2-1)/V |
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Mxsmanic wrote in
: Many of the MSFS developers are pilots, for better or for worse. Name 3 |
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On 04/17/07 11:40, Judah wrote:
Mxsmanic wrote in : Many of the MSFS developers are pilots, for better or for worse. Name 3 It's funny. Anthony's always said that real pilots don't know what they are talking about, yet he seems to feel the ones that worked on the MSFS game do. |
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Mark Hansen wrote in news:132a5ke4urbdub5
@corp.supernews.com: It's funny. Anthony's always said that real pilots don't know what they are talking about, yet he seems to feel the ones that worked on the MSFS game do. He plays word games so that he can say he was right. My daughter does the same thing, but she [usually] does it specifically to be a smart-ass. Oh, and she's 8. |
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Tim writes:
Yes, it will. Try it - if you're good enough you will see it happen. If not, you have to practice your 360s. It doesn't happen. I did try it, in perfect weather, at 2500' MSL over Southwest Oregon Regional Airport, using the autopilot to make a perfect turn with a constant altitude. No bump. -- Transpose mxsmanic and gmail to reach me by e-mail. |
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In rec.aviation.piloting Mxsmanic wrote:
Tim writes: Yes, it will. Try it - if you're good enough you will see it happen. If not, you have to practice your 360s. It doesn't happen. I did try it, in perfect weather, at 2500' MSL over Southwest Oregon Regional Airport, using the autopilot to make a perfect turn with a constant altitude. No bump. Why would anyone need an autopilot to do a 360 in CAVU? You mean your chair didn't bump? What a surprise. -- Jim Pennino Remove .spam.sux to reply. |
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