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#121
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"Capt. Geoffrey Thorpe" The Sea Hawk at wow way d0t com wrote in
news:ttOdnbCk1rJ_gsPbnZ2dneKdnZydnZ2d@wideopenwest .com: Specific enough? Wouldn't have thought so. Bertie |
#122
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Kloudy via AviationKB.com wrote:
jesus...this is a bizarre thread. I have never seen a troller so well fed. EXACTLY what I was thinking - f**king unbelievable............ Mx must be exalted at his triumphant return after laying low several days setting up his prey... d:-)) |
#123
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"Capt. Geoffrey Thorpe" The Sea Hawk at wow way d0t com writes:
Your simulated autopilot in your simulated Baron appears to make "coordinated turns" without using the simulated rudder because that's how Microsoft wrote the software. No, that's not it. That would require special coding. I can't imagine writing special code just to simulate something that doesn't match real life, when not writing the code would result in behavior that _does_ match real life. And the Baron I fly wasn't created by Microsoft. |
#124
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george writes:
Why don't you like flying real aeroplanes? Not having piloted a real airplane, I cannot say with certainty that I would not like it. However, I can think of several disadvantages: - It takes too much time to get a license. - It costs too much to get a license. - It's too hard to get a medical. - Owning a real aircraft is financially unrealistic. - Renting a real aircraft is financially unrealistic. - Real airplanes go places, and I don't like to travel. - Real airplanes can crash, especially small tin cans with their unreliable components and frequently poor maintenance. - You cannot stop a real flight if you get tired of flying. - There is no way to control real-world weather. - You can only fly from places you are, so you can't fly out of London for an hour and then switch to LAX. - The environment inside an aircraft isn't always comfortable. - You have to worry about hypoxia at altitude. - If the aircraft moves a lot you may become airsick. - Real flying is limited to tiny tin cans that you can afford; transport aircraft are out of reach unless you fly for a living. These are just a few of the potential problems. Now, I don't know if they would actually add up to a negative experience, but it wouldn't surprise me given their number and magnitude. Simulation provides many of the advantages and none of the disadvantages (although it has some disadvantages of its own). For me it's a good compromise. I can't speak for others. Those who dismiss it out of hand, though, generally don't know what they are talking about. |
#125
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Snowbird writes:
MSFS has for a long time been known to have a rather inaccurate flight model. MS tends to focus on the eye candy aspects of simulation. Which aspects are inaccurate? In my own experience, the stall/spin entry behavior is an easily explored area which quite clearly reveals the inadequacies of MSFS' flight modeling as compared to the real world. And it reflects of course as well in other areas of the flight envelope. A coordinated turn is neither a stall nor a spin. Years ago I flew extensively with a popular WWII networked combat airplane simulator (Warbirds). One of its claims to fame was that its flight dynamics model was based on actual real-time calculation of the motional differential equations that govern the flight dynamics of an aircraft. This in contrast to the "simplistic table-driven flight dynamics model of the mainstream PC simulators" probably referring to MSFS. Table-driven models are often more accurate. They don't have to calculate anything; they just look up the data taken from the real aircraft. They don't work in exceptional regimes of flight because the data for those in the tables are either absent or incorrect (as the real aircraft may have never been flown in those regimes to gather the data). But they work better than physics calculations in normal regimes of flight because they are guaranteed to match the real aircraft--after all, they are just reproducing what the real aircraft did in those cases. Physics models are better at handling all regimes of flight, since they calculate behavior on the fly. However, they rarely match the real aircraft precisely, because inaccuracies in the model are extremely difficult to correct completely enough to reproduce real-world behavior in flight, especially in real time. It's much easier to just measure the real aircraft and put that in a table. Additionally, if you want to certify a simulation, table-driven simulation is a lot easier to certify because it's very easy to make the simulation match a specific real-world aircraft. Marketing talk aside, I found that simulator MUCH more realistic in the flight dynamics modeling than MSFS. Especially at the edges of the flight envelope, where the differences between different airplanes were very significant. See above. I don't fly at the edges of the envelope--on that path lies danger. |
#126
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Viperdoc writes:
OK- one more time: I fly a real Baron with an autopilot, and I can categorically tell you that the autopilot does not command a coordinated turn. However, the plane itself does not have a lot of adverse yaw, and even at a standard rate turn it only goes around half a ball into the turn on the TC. It is not noticeable by any seat of the pants criteria. I'm in the Baron right now. With altitude and heading hold set, the ball moves about 3/4 out of its cage as the AP rolls into a turn, then settles at about 1/5 of the way out of the cage during the turn. It moves about 2/3 out of the cage as the aircraft rolls back to level flight. If I turn off the altitude hold, the excursions are a bit worse, and the aircraft loses 1200 feet or so in altitude during a 90-120-degree turn (from stable flight at 3000). This is the way a real Baron flies, and I have been in more than a few. See above. If you believe that your game is more accurate than a real plane with a real pilot, you are more delusional than you appear. If you believe the simulation is grossly inaccurate, you haven't tried the simulation. Unless you've flown a real Baron (or Extra) as well as played MSFS, you have no basis of comparison. My main handicap is that I don't know what the excursions of the ball represent in terms of magnitude. The ball is pegged to the right and left stops during even the gentlest turns on the taxiway, which implies that it must be very sensitive, but since I have no sensation in this sim I try to keep it centered, and that is not easy. I'll have to practice turns with no rudder to see if I can meet or exceed the performance of the AP. The simulated AP is a KFC 225, but not all AP modes are simulated (however, this may not be correlated with the accuracy of the modes that are simulated). |
#127
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Bob Crawford writes:
How do you substantiate your initial claim that "[Real life GA] autopilots make coordinated turns even when they cannot control the rudder"? By watching the ball in the turn indicator. It moves far less in an AP turn without rudder than it moves when I make a turn without rudder. It leads me to believe that the AP rolls the aircraft in a specific way that minimizes uncoordinated flight. I'm trying to figure out the best way to make a turn without rudder in a similar way, since I figure it will help make coordinated turns _with_ the rudder. The only proof of this supposed phenomenon you've provided is that it occurs in MSFS. MSFS is a simulator. If it happens in the sim, it probably happens in real life. Additionally you've offered no proof that MSFS models autopilot behaviour correctly in this respect. I have no reason to believe that it is incorrect. In fact, Viperdoc's description of the real aircraft matches the behavior in the sim. With that in mind, and given the statements from real life pilots that real life autopilots do not behave as you describe the MSFS autopilot doing ... See above. ... a poorly modelled rudder / yaw response or AP seems like a perfectly logical conclusion. It's an attractive conclusion (for those who wish to disdain simulation), but not a logical one. |
#128
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![]() "Mxsmanic" wrote in message ... Hey, your forgot: - I'd have to get of my lazy ass and work for a living. |
#129
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![]() "Mxsmanic" wrote in message ... See above. I don't fly at the edges of the envelope--on that path lies danger. Did you fall out of your desk chair again? |
#130
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![]() "Mxsmanic" wrote in message ... Sounds like your desk isn't level. Stick a book under one leg. |
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Thread | Thread Starter | Forum | Replies | Last Post |
Question: Standard rate turns, constant rate turns, and airspeed | Robert Barker | Piloting | 5 | April 15th 07 04:47 PM |
Coordinated turns and the little ball | Mxsmanic | Piloting | 51 | October 11th 06 10:17 PM |
Is rudder required for coordinated turns? | Mxsmanic | Piloting | 41 | September 24th 06 06:40 PM |
DGs and Autopilots | Andrew Gideon | Products | 11 | April 14th 05 06:04 PM |
Coordinated turning stall and spins | Chris OCallaghan | Soaring | 20 | November 18th 03 08:46 PM |