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#161
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![]() wrote in message oups.com... 1. If I enter a coordinated turn, I experience an increase in Gs. 2. If I enter a descent, I experience a decrease in Gs. If I do these two things at the same time, it is possible to enter a descending turn without any change in Gs. Yes. Note, however, that you must _accelerate_ downward, and not merely drift downward at a constant rate. Right. A major part of your argument in this thread has been that it is impossible to change the direction in which the plane is travelling without accelerating the plane. Your own analysis, based on my questions, clearly shows that it is possible to change the direction the plane is going in without deviating from the 1G being exerted. Note that the I am not denying that the aircraft is accelerating in this situation. But it is doing so without a change in force being felt. So where your argument breaks down is in the assumption that if changing the direction requires acceleration, then acceleration will require a change in G force. I am not saying that this is, in of itself, proof of the possibility of the 1G barrel roll. It does, however, clearly indicate a flaw in your argument. I find it odd that you find it so hard to believe that people can believe that changes in direction are possible without accelerations being felt, given that by your own admission, these people are actually correct. Of course, all combinations are indeed possible. But this interesting special case of the situation exists, doesn't it, in which there is no change in the force felt by the pilot? Yes. It sounds a lot like a spin. What? It sounds very little like a spin - try entering a spin with no change in G force! A change in direction does not *require* acceleration..........a change in direction *is* acceleration. You "feel" the effects of acceleration, whether it is caused by gravity, a change in velocity, or change in direction. All of these factors come into play when doing any maneuver giving a net result that you interpret as gee's, whether you are in freefall or in a high gee turn. |
#162
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Dudley Henriques wrote:
Matt Whiting wrote: Dudley Henriques wrote: There is a special case where you can unload the airplane in roll to increase the roll rate. It's done in fighters all the time in ACM. You can experience it in your everyday light aerobatic airplane by doing an aileron roll from a nose high roll set position, then as the airplane goes past the first knife edge position, go forward on the pole to unload the wings but not enough to go negative. Keeping the aileron in hard while you do this increases the roll rate and as a side effect flattens the roll in pitch at the same time making it prettier :-) Why does this work? Matt Several factors effect roll rate, roll acceleration and roll inertia. Basically why this works is that unloading the airplane while rolling (aileron roll basically, not a slow roll) minimizes much of the effectiveness issues experienced by the ailerons especially at low airspeeds and high load factors when the wings are generating a fair amount of lift. Anytime you want to maximize the roll rate, unloading will achieve this. The exact point where the rate is maximized by unloading will vary from aircraft to aircraft but basically the rule still applies. Dudley Henriques Thanks! |
#163
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muff528 wrote:
wrote in message oups.com... 1. If I enter a coordinated turn, I experience an increase in Gs. 2. If I enter a descent, I experience a decrease in Gs. If I do these two things at the same time, it is possible to enter a descending turn without any change in Gs. Yes. Note, however, that you must _accelerate_ downward, and not merely drift downward at a constant rate. Right. A major part of your argument in this thread has been that it is impossible to change the direction in which the plane is travelling without accelerating the plane. Your own analysis, based on my questions, clearly shows that it is possible to change the direction the plane is going in without deviating from the 1G being exerted. Note that the I am not denying that the aircraft is accelerating in this situation. But it is doing so without a change in force being felt. So where your argument breaks down is in the assumption that if changing the direction requires acceleration, then acceleration will require a change in G force. I am not saying that this is, in of itself, proof of the possibility of the 1G barrel roll. It does, however, clearly indicate a flaw in your argument. I find it odd that you find it so hard to believe that people can believe that changes in direction are possible without accelerations being felt, given that by your own admission, these people are actually correct. Of course, all combinations are indeed possible. But this interesting special case of the situation exists, doesn't it, in which there is no change in the force felt by the pilot? Yes. It sounds a lot like a spin. What? It sounds very little like a spin - try entering a spin with no change in G force! A change in direction does not *require* acceleration..........a change in direction *is* acceleration. You "feel" the effects of acceleration, whether it is caused by gravity, a change in velocity, or change in direction. All of these factors come into play when doing any maneuver giving a net result that you interpret as gee's, whether you are in freefall or in a high gee turn. What's a gee? Is that like a gee whiz? :-) |
#165
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![]() "Matt Whiting" wrote in message ... muff528 wrote: wrote in message oups.com... 1. If I enter a coordinated turn, I experience an increase in Gs. 2. If I enter a descent, I experience a decrease in Gs. If I do these two things at the same time, it is possible to enter a descending turn without any change in Gs. Yes. Note, however, that you must _accelerate_ downward, and not merely drift downward at a constant rate. Right. A major part of your argument in this thread has been that it is impossible to change the direction in which the plane is travelling without accelerating the plane. Your own analysis, based on my questions, clearly shows that it is possible to change the direction the plane is going in without deviating from the 1G being exerted. Note that the I am not denying that the aircraft is accelerating in this situation. But it is doing so without a change in force being felt. So where your argument breaks down is in the assumption that if changing the direction requires acceleration, then acceleration will require a change in G force. I am not saying that this is, in of itself, proof of the possibility of the 1G barrel roll. It does, however, clearly indicate a flaw in your argument. I find it odd that you find it so hard to believe that people can believe that changes in direction are possible without accelerations being felt, given that by your own admission, these people are actually correct. Of course, all combinations are indeed possible. But this interesting special case of the situation exists, doesn't it, in which there is no change in the force felt by the pilot? Yes. It sounds a lot like a spin. What? It sounds very little like a spin - try entering a spin with no change in G force! A change in direction does not *require* acceleration..........a change in direction *is* acceleration. You "feel" the effects of acceleration, whether it is caused by gravity, a change in velocity, or change in direction. All of these factors come into play when doing any maneuver giving a net result that you interpret as gee's, whether you are in freefall or in a high gee turn. What's a gee? Is that like a gee whiz? :-) No... it's like geez whiz......you spread it on bread to get a geez sammich. ![]() |
#166
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I can't believe I took the time to do this.
If you started at abaout 18000 miles an hour (you had better be pretty high!) when you flew this path you'd end up level with the horizon. I think this is out of the range of most general avaition airplanes. The neat thing is, though, if you wanted to have a real aerobatic flight experience on a simulator, this is the one to try. Just create a craft with the ability to go that high, that fast, with thrusters than could do this thing. Why, you could pour coffee into a cup and claim to have the same effects in the simulation as a real pilot would have in the craft. |
#167
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wrote in message
ups.com... I can't believe I took the time to do this. If you started at abaout 18000 miles an hour (you had better be pretty high!) when you flew this path you'd end up level with the horizon. It's called orbital velocity http://electronics.howstuffworks.com/satellite3.htm I think this is out of the range of most general avaition airplanes. The neat thing is, though, if you wanted to have a real aerobatic flight experience on a simulator, this is the one to try. Just create a craft with the ability to go that high, that fast, with thrusters than could do this thing. Why, you could pour coffee into a cup and claim to have the same effects in the simulation as a real pilot would have in the craft. |
#168
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Of course it is, and in this trivial case I just calculated how far
one must travel in the 10 seconds of the track to have the earth curve away 1600 feet. Increase the roll rate -- jets can roll really quickly -- and the speed starts dropping to 3 or 4 mach. On Jun 15, 9:12 am, "El Maximo" wrote: wrote in message ups.com... I can't believe I took the time to do this. If you started at abaout 18000 miles an hour (you had better be pretty high!) when you flew this path you'd end up level with the horizon. It's called orbital velocity http://electronics.howstuffworks.com/satellite3.htm I think this is out of the range of most general avaition airplanes. The neat thing is, though, if you wanted to have a real aerobatic flight experience on a simulator, this is the one to try. Just create a craft with the ability to go that high, that fast, with thrusters than could do this thing. Why, you could pour coffee into a cup and claim to have the same effects in the simulation as a real pilot would have in the craft.- Hide quoted text - - Show quoted text - |
#169
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Here's a very realizable one g roll for any airplane -- it just
depends on one's frame of reference. I'll choose the sun, and get a slow 1 G barrel roll with an 8000 mile diameter in 24 hours. Depending on the direction the airplane is tied down, it could be backwards. On Jun 15, 9:20 am, wrote: Of course it is, and in this trivial case I just calculated how far one must travel in the 10 seconds of the track to have the earth curve away 1600 feet. Increase the roll rate -- jets can roll really quickly -- and the speed starts dropping to 3 or 4 mach. On Jun 15, 9:12 am, "El Maximo" wrote: wrote in message oups.com... I can't believe I took the time to do this. If you started at abaout 18000 miles an hour (you had better be pretty high!) when you flew this path you'd end up level with the horizon. It's called orbital velocity http://electronics.howstuffworks.com/satellite3.htm I think this is out of the range of most general avaition airplanes. The neat thing is, though, if you wanted to have a real aerobatic flight experience on a simulator, this is the one to try. Just create a craft with the ability to go that high, that fast, with thrusters than could do this thing. Why, you could pour coffee into a cup and claim to have the same effects in the simulation as a real pilot would have in the craft.- Hide quoted text - - Show quoted text -- Hide quoted text - - Show quoted text - |
#170
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wrote in message
ps.com... Here's a very realizable one g roll for any airplane -- it just depends on one's frame of reference. I'll choose the sun, and get a slow 1 G barrel roll with an 8000 mile diameter in 24 hours. Depending on the direction the airplane is tied down, it could be backwards. MX could even 'fly' that one g |
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