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John Carrier wrote:
SNIP A somewhat simpler exercise with latency NOT a problem. I was thinking on the order of a machine being maneuvered somewhere in Afghanistan by a driver in Colo Springs. When you consider the distances, even at the speed of light the satellite relay and delay offer enough time to make the job difficult. Perhaps with sufficient nintendo skills, that might be overcome. R / John Apparently they've done/tried to use simulators in Australia vs simulators in USA (F/A-18) for air combat.. The latency was a problem... It doesn't matter how good your "nintendo skills" are.. You can't get information there/back fast enough to do real time combat |
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On Jul 15, 7:48 pm, Kerryn Offord wrote:
Not air combat, but a kissin' cousin... http://apnews.myway.com/article/20070715/D8QD61V80.html The new 'Reapers' being deployed. BB I guess everybody has some mountain to climb. It's just fate whether you live in Kansas or Tibet... |
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In article .com,
BlackBeard wrote: On Jul 15, 7:48 pm, Kerryn Offord wrote: Not air combat, but a kissin' cousin... http://apnews.myway.com/article/20070715/D8QD61V80.html The new 'Reapers' being deployed. This is an interesting topic. It reminds me of the first "stealth ship" that Lockheed built. IIRC no one in the Navy wanted to command such a ship. The problem was not technical, it was sociological. Promotion is based on how many men are under your command. The stealth ship had a radically smaller crew. So despite it's greater capability, the general concensus was that if you captained it you would be at a disadvantage career-wise. I wonder if the same factors are at play here. How many men make up a UCAV airwing, versus a manned wing? -- Harry Andreas Engineering raconteur |
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