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#1
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angelo Campanella writes:
Pedals might do it, but its not required for IFR practice which is all about timing and decision making. The fault is in the rudder system which amounts to a potentiometer and a digitizer. I am content to function without a rudder (old FS5 joystick has none), but the Wingman joystick has more buttons which are very useful. I need to find a way to nix the rudder control inputs. You can do that in the configuration. You can also set autorudder so that the sim handles the rudder for you, if you wish. Can I choose the Garmin model? I think you can, if you buy the RealityXP gauges separately. When the come pre-installed with an add-on aircraft, you get whatever the aircraft modeler has decided upon. For the Baron 58 from Dreamfleet that I like to fly, it's a Garmin GNS 530. Never did have any interest in twins. Twice the probability of an engine failure (and more maintenance and more costs). Actually the probability is slightly less than twice as high, and you can still fly on one engine, whereas you cannot fly on zero engines. The probability of a total engine failure (both engines) on a twin is far lower than that of a total failure on a single. But I know there are arguments both ways. In the sim the engines never fail unless you want them to, so it's not an issue. Aircraft characteristics deviations are not much of a nuisance. I am still fighting fundamental capabilities (where are the controls and buttons. Why is the rudder so schizophrenic? It is NEVER straight and NEVER constant right now. It has to be a physical problem with your controls. My rudder behaves very well with the Saitek pedals (and before that it behaved very well with the twist axis on my joystick), so it's not the sim. |
#2
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Mxsmanic wrote:
angelo Campanella writes: Aircraft characteristics deviations are not much of a nuisance. I am still fighting fundamental capabilities (where are the controls and buttons. Why is the rudder so schizophrenic? It is NEVER straight and NEVER constant right now. It has to be a physical problem with your controls. My rudder behaves very well with the Saitek pedals (and before that it behaved very well with the twist axis on my joystick), so it's not the sim. OK. I need to know how to burrow into the Wingman yoke pots. This yoke base has a tamper-proof assembly where the last screw holding the lid on is not apparent. Ang. C. |
#3
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Mxsmanic wrote:
You can do that in the configuration. You can also set autorudder so that the sim handles the rudder for you, if you wish. Can't find auto rudder. I set rudder sensitivity to zero and maximized the dead band. Now the rudder is numb. Yoke right-left serves to steer on the ground. BUT one takeoff occurred where I hd the old rudder back. Furthermore, now I can't get my home town airports any more. Seems that half the important airports in Ohio are now Missing. What to do? Ang. C. |
#4
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angelo Campanella wrote:
You can do that in the configuration. You can also set autorudder so that the sim handles the rudder for you, if you wish. Can't find auto rudder. I set rudder sensitivity to zero and maximized the dead band. Now the rudder is numb. Yoke right-left serves to steer on the ground. Later: Bent on a "kill or cure mission, I tore into the Wingman joystick. Ths base cover was as rugged as ever, but I discovered 4 more screws on the stick itself, 2 on the side and two in the stick bottom. This came apart in a most complex manner to show the rudder pot insde the middle of the stick. About the same time, the bottom popped off!. Seems that a collar in the base has snags onto the base core. Anyway, The rudder pot, I find, is scratchy but improves with a lot of recycling, so I reassembed all (miraculously), and I now have passable(?) rudder action, and I can fly the plane now. Furthermore, now I can't get my home town airports any more. Seems that half the important airports in Ohio are now Missing. I did a 100% removal and re-install, and that seemed to get airports back. Now for some practice finally. More later. Ang. C. |
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