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On Sep 30, 9:40 pm, jon_banquer wrote:
Suggest you find your way ASAP towww.kubotekusa.comand view their video on direct dimension editing to see what can be done without parametrics. Ok, I just watched the video, and I barely understand anything, as I am an ignoramus when it comes to CAD. However, it seems that the "dumb geometry", as the presenter calls it, allows "dumb dimension-based editing", but after you are done fiddling with "witness lines, etc.", you have your model, and nothing else. Parametric modeling, OTOH, as I understand it, allows the programmer to define constraints, and let those constraints rest in a sack that is carried around with the model. If that is the case, I *absolutely love* this feature! The power of this approach should be apparent, I think, no? Now I think I see what TOP meant in his response to your post, about spaghetti code. I think the preference for the models depends on the approach to designing systems. Some people think in terms of relatives. Some think in terms of absolutes. I think in terms of absolutes. I'd rather walk around in woods for 2 or 3 days working out the kinks of a system in my head before I commit to anything, even if I think I already have 40% of the answer. Only when I am sure that the remaining irregularities are so minor that they will not impede the march toward finalization of the design will I commit. Then I employ the tool bear down upon my preconception of the system to see that it is correct and to optimize it. I guess this is why I prefer parametric. It seems like it is the right tool for the tightening process during optimization. Incidentally, that is the whole reason I've decided to fiddle with CAD to make minitature plane, to see how much cost reduction can be achieved by rethinking the system as a whole and not simply trying to get better prices on conventional components. -Le Chaud Lapin- |
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Ok, I just watched the video, and I barely understand anything, as I
am an ignoramus when it comes to CAD. However, it seems that the "dumb geometry", as the presenter calls it, allows "dumb dimension-based editing", but after you are done fiddling with "witness lines, etc.", you have your model, and nothing else. It's very important to understand that parametric data does not get exchanged between different cad systems. What you get is a "dumb solid" when you open your model done in Solidworks in another system like SolidEdge. All the design intent / parametrics you established in SolidWorks will be gone. Now I think I see what TOP meant in his response to your post, about spaghetti code. His example is one sided and doesn't give you the downside of parametric modeling. http://management.cadalyst.com/cadma...ID=1&sk=&date= "KeyCreator is a nonparametric application, but that isn't necessarily bad. It gives users the freedom to do all kinds of things to a model that they'd never think of doing in a history-based system." I use SolidWorks everyday. I don't use KeyCreator. I'm not foolish enough to think that a parametric / history based approach to modeling is the only approach or always the right approach and unlike most others in the SolidWorks newsgroup I'm not a product loyalist. Dana Hague had some very valid points in his post to you. Jon Banquer San Diego, CA http://worldcadaccess.typepad.com/bl...mment-76366100 |
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Your walk in the woods method is something that I run into every day.
Unless you have a very special mind, spatial relationships are very difficult to imagine and solve mentally. You can get the topology in your head, but when it comes to parts bumping into each other in 3D, most heads can't get around it. 3D CAD brings you down to reality in a way that even 2D CAD cannot do because in many ways 2D CAD is still a mental excercise (Thank you Gaspard Monges). Frequently you will encounter people with ideas that don't stand the test of 3D. This isn't just an associate with a quick scribble on an envelope, but even many 2D drawings are simply cartoons. What 3D CAD is, is a way to simulate reality realistically (well up to a point). There is a continuum: 1. 2D CAD (catches and idea, still much is required in the head) 2. 3D CAD (captures the 3D constraints, will it fit, etc.) 3. Kinematics software (will it move the way I intend, what are the rigid body forces) 4. FEA/CFD (How will it deform, How will air flow over it?) The first is probably the quickest route to getting a specific idea on paper. The next one is more flexible and more time consuming. The third requires the work of the second plus additional work and the last also requires the second and perhaps output from the third to give good answers. Since SW starts with 2D sketches for the most part it captures much of 1 and pretty much all of 2. TOP |
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