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Force feedback versus real piloting?



 
 
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  #21  
Old October 7th 07, 06:05 PM posted to rec.aviation.piloting
Bertie the Bunyip[_19_]
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Default Force feedback versus real piloting?

Mxsmanic wrote in
news
The Old Bloke writes:

We must distinguish between MSFS and commercial simulators


Yes, but he said "even the best sims" without further qualification,
and the best sims are not PC-based (unless one is only considering PC
sims, of course).


PC sims are toys.

You're as qualified from flying those as would be some kid running around
with a dinky toy making airplane noises.


Fjukkwit

Bertie
  #22  
Old October 7th 07, 06:05 PM posted to rec.aviation.piloting
Bertie the Bunyip[_19_]
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Default Force feedback versus real piloting?

Mxsmanic wrote in
:

Bertie the Bunyip writes:

Even commercial ones aren't flying and
don't even come close to duplicating flight. They're good for
practicing procedures, emergencies etc, but none of them fly like an
airplane.


List a few of the differences. Be specific.



One is a box of tricks and the other is an airplane.


Bertie
  #23  
Old October 7th 07, 06:06 PM posted to rec.aviation.piloting
Bertie the Bunyip[_19_]
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Default Force feedback versus real piloting?

Tina wrote in
ups.com:

Perhaps those who have experienced both actual and sim would be in a
better position to understand the differences. Experience counts more
than words.



Zachery.


Bertie
  #24  
Old October 7th 07, 06:07 PM posted to rec.aviation.piloting
Bertie the Bunyip[_19_]
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Default Force feedback versus real piloting?

Mxsmanic wrote in
:

Jay Honeck writes:

- No motion. This is less important than you might believe, as your
brain substitutes for the lack of motion. That big screen has made
several people motion sick, without them ever moving an inch.


I've had trouble with motion sickness in slew mode on the sim. Then
again, I've had the same trouble with some video games, such as Doom.
Apparently it is quite common. If the movements on the screen exceed
those of real life, motion sickness is quite a risk. It obviously
could still make someone sick if the sim is showing motion that would
make someone sick in real life.

In the future I want to add a side window screen that will go a long
ways toward addressing the lack of peripheral vision. The other two
limitations are things that can't be addressed for less than a
million bucks...


A million dollars is quite an exaggeration, but it would be very
expensive, perhaps more than it's worth for this type of use.

Also, a motion base is important if you fly by feel in a small
aircraft or a high-performance aerobatic or military aircraft, but if
you're flying large airliners, you don't need it much for normal
flight.



Yeah, right, that's why they spend millions on a six axis motion system


Fjukkwit


Bertie
  #25  
Old October 7th 07, 06:14 PM posted to rec.aviation.piloting
Mxsmanic
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Posts: 9,169
Default Force feedback versus real piloting?

Tina writes:

Perhaps those who have experienced both actual and sim would be in a
better position to understand the differences.


Yes ... and they'd be in a better position to explain the differences as well,
which is what I've requested, without success.
  #26  
Old October 7th 07, 06:15 PM posted to rec.aviation.piloting
Mxsmanic
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Default Force feedback versus real piloting?

Bertie the Bunyip writes:

PC sims are toys.


That's not what the FAA says.
  #27  
Old October 7th 07, 06:16 PM posted to rec.aviation.piloting
Bertie the Bunyip[_19_]
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Posts: 3,851
Default Force feedback versus real piloting?

Mxsmanic wrote in
:

Tina writes:

Perhaps those who have experienced both actual and sim would be in a
better position to understand the differences.


Yes ... and they'd be in a better position to explain the differences
as well, which is what I've requested, without success.



Liar.

I told you, one flies and the othr one sits there.


Bertie
  #28  
Old October 7th 07, 06:16 PM posted to rec.aviation.piloting
Mxsmanic
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Posts: 9,169
Default Force feedback versus real piloting?

Bertie the Bunyip writes:

Yeah, right, that's why they spend millions on a six axis motion system


The motion system adds credibility and realism for an airliner. The idea is
not to teach pilots about the sensations, but to provide sensations that make
the rest of the simulation realistic enough to confuse with real life.

This is quite different from using a motion base to teach pilots how to fly by
the seat of their pants (which they must not do in an airliner).
  #29  
Old October 7th 07, 06:18 PM posted to rec.aviation.piloting
Bertie the Bunyip[_19_]
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Posts: 3,851
Default Force feedback versus real piloting?

Mxsmanic wrote in
:

Bertie the Bunyip writes:

PC sims are toys.


That's not what the FAA says.


How would you know, fjukkwit.


Besides, that expression was first told to me by an inspector. I think his
precise words were "It's only a box of tricks"


You don't fly and you never will.


Bertie
  #30  
Old October 7th 07, 06:18 PM posted to rec.aviation.piloting
Bertie the Bunyip[_19_]
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Posts: 3,851
Default Force feedback versus real piloting?

Mxsmanic wrote in
:

Bertie the Bunyip writes:

Yeah, right, that's why they spend millions on a six axis motion
system


The motion system adds credibility and realism for an airliner. The
idea is not to teach pilots about the sensations, but to provide
sensations that make the rest of the simulation realistic enough to
confuse with real life.



But oyu said that the big sims are just the same.

~you're confused, aintcha/



This is quite different from using a motion base to teach pilots how
to fly by the seat of their pants (which they must not do in an
airliner).


Yes, we do.


Bertie
 




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