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The :just hang on" goes away pretty quickly (it better!). I am far from
expert, but the airplane simply does what you want- if you over rotate on a snap or roll, it isn't the plane that has the problem. |
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On Oct 7, 4:22 pm, "Viperdoc" wrote:
The :just hang on" goes away pretty quickly (it better!). I am far from expert, but the airplane simply does what you want- if you over rotate on a snap or roll, it isn't the plane that has the problem. Interesting thread. Seven years ago, I went to Flight Safety in Wichita to get a type rating in the Citation Bravo, a model 550. Another pilot went with me to do initial training for this type He already had a Citation 500 type rating but hadn't flown one in a number of years. We did a two week course together. I took the check ride for the type rating in the full motion simulator (my first type rating). Then we went out to the airplane and flew it home together with no previous experience flying this airplane at all. It was a piece of cake after the simulator experience. Besides having full motion the sim also had a view out the window of 180 degrees, (but still not good enough for the FAA to approve doing circling approaches in it.) As for PC based sims, about 10 years I became (briefly) addicted to playing a multiplayer WWII air combat game. At that time, I'd had about two years experience in aerobatic competition in Extras and Yaks. As it turns out, my aerobatic experience just made me "fresh meat" for the other guys in the game. Eventually, one of them told me that was because I flew the acro maneuvers T O O S M O O T H L Y. Made me predictable and an easier target. Hmmmm...... BTW, the Extra's roll rate exceeds 360 degrees/sec - even faster for snap rolls. Stopping the roll at the desired attitude is mainly a timing thing which requires a good bit of practice. Fortunately, practice is major fun. ;-) K l e i n |
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