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Force feedback versus real piloting?



 
 
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  #1  
Old October 7th 07, 11:22 PM posted to rec.aviation.piloting
Viperdoc[_3_]
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Posts: 167
Default Force feedback versus real piloting?

The :just hang on" goes away pretty quickly (it better!). I am far from
expert, but the airplane simply does what you want- if you over rotate on a
snap or roll, it isn't the plane that has the problem.



  #2  
Old October 7th 07, 11:43 PM posted to rec.aviation.piloting
K l e i n
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Posts: 26
Default Force feedback versus real piloting?

On Oct 7, 4:22 pm, "Viperdoc" wrote:
The :just hang on" goes away pretty quickly (it better!). I am far from
expert, but the airplane simply does what you want- if you over rotate on a
snap or roll, it isn't the plane that has the problem.


Interesting thread.

Seven years ago, I went to Flight Safety in Wichita to get a type
rating in the Citation Bravo, a model 550. Another pilot went with me
to do initial training for this type He already had a Citation 500
type rating but hadn't flown one in a number of years. We did a two
week course together. I took the check ride for the type rating in
the full motion simulator (my first type rating). Then we went out to
the airplane and flew it home together with no previous experience
flying this airplane at all. It was a piece of cake after the
simulator experience. Besides having full motion the sim also had a
view out the window of 180 degrees, (but still not good enough for
the FAA to approve doing circling approaches in it.)

As for PC based sims, about 10 years I became (briefly) addicted to
playing a multiplayer WWII air combat game. At that time, I'd had
about two years experience in aerobatic competition in Extras and
Yaks. As it turns out, my aerobatic experience just made me "fresh
meat" for the other guys in the game. Eventually, one of them told me
that was because I flew the acro maneuvers T O O S M O O T H L Y.
Made me predictable and an easier target. Hmmmm......

BTW, the Extra's roll rate exceeds 360 degrees/sec - even faster for
snap rolls. Stopping the roll at the desired attitude is mainly a
timing thing which requires a good bit of practice. Fortunately,
practice is major fun. ;-)

K l e i n

 




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