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#1
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I am a huge fan of the FREE XCSoar program, its really good.
That said, I recommend you dont start any flight (or sim) without first going into the memory area of the little god-box thing and stopping all other programs, prior to firing up your flightware. This little tidbit eliminated most of my screen-freeze problems. Stick with it, they are a great time waster! bagger |
#2
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My iPAQ is dedicated to whatever soaring app I end up using; there's
nothing else in memory (I've checked). And the IR port is turned off although I've only used it indoors so far. With all the encouragement to "stick with it, it's worth it," I'm beginning to get the sense that learning to use SeeYou Mobile (or, from what I understand, WinPilot) may take as long as learning to fly did originally. ![]() willing to invest time to learn a new technology or application if I have confidence that it's worth the investment. Much of what has been touted for SeeYou Mobile so far, however, I've already got in GNII, which took about one flight to learn to use. Nor am I interested in using something that requires so much attention in the cockpit that I have less time to focus on the flying itself. Here's another example: I'm on the bus this morning into New York playing with SeeYou Mobile and I push the rocker button to the left to change map screens. Fine. After a few minutes, though, I notice my target waypoint has changed. Turns out I'd mis-hit the button and pushed it up at the same time I pushed left. On the one hand, being able to change waypoints at any time by scrolling up or down is whizzy, although I'm not sure how useful it is given the 235 waypoints I have in my file. On the other hand, I don't want to have to check the "next waypoint" message every time my hand goes near the iPAQ when flying in rough air. I also grasp my Compaq 1550 with a couple of fingers while tapping the screen but I still occasionally hit the wrong spot. The worst thing that happens with GNII, however, is that info on a waypoint pops up, then disappears in a few seconds if I don't tap "Go To". It's self correcting, in another words. My impression so far is that any of a dozen different small tapping errors can alter settings in SeeYou Mobile. I know some can be disabled during configuration, but shouldn't the default set up favor new users? I'm still concerned about being able to easily and very quickly enter tasks without using the stylus, and play the "what if" games required in a U.S. MAT task where you experiment with different next turnpoints to time your arrival home. Apparently U.S. contest rules and tasking are different enough in that respect as to render useless or inconvenient what would be perfectly acceptable in other countries (e.g., entering the task before launch). I've been playing with this package for nearly two weeks now and am increasingly disquieted by the thought that although it does everything I want, I won't be able to use it in the real world. I've actually had several contest pilots say that offline in the past 24 hours. The term that comes to mind, perhaps unfairly, is "a solution looking for a problem." Is SeeYou Mobile overkill? Will savvy soaring pilots soon be able to brag that they're "certified power users of SeeYou Mobile" along with having their 1000 km diplome? Keep those comments and suggestions coming. Chip Bearden |
#3
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Chip,
I've been using GPS_Log for 2 or 3 years (great stuff!), and I eventually switched to SeeYou Mobile for the simple reason to have the data files in the same format as PC SeeYou. That was about 3 years/400h ago. The changeover took me significantly less than an afternoon, and the fine tuning another flight or two. Since then, it just runs and does what I want. Just wondering - where exactly do I get the 747 rating ? :-) If you don't want a function on a button (like scrolling through the WP list), just disable it in the setting menue. The whole benefit of SeeYou Mobile is that you configure it to exactly what you need on the ground, and then inflight you just use it. I haven't done any configuration inflight so far - that would mean using the stylus, and having the eyes in the cockpit too long. The only input from me during most of the flights are - zoom in/out - change page - change target WP or retrieve info on target WP The nav boxes I have set are - bearing to target - distance to target - ground speed - required L/D - actual L/D When climbing to the glidepath for final, required L/D tells me when I can leave that thermal alone. Although I have the terrain data, I very rarely use the terrain on display (I actually can see it quite nicely just outside the canopy :-). I only display airfields/outlanding fields, mountain passes and airspace. Speed tasks and AAT's are no problem at all, and even a change of the task inflight wouldn't be a big hassle (although in France it's done on the grid, sometimes sitting in the glider just before takeoff). I have no experience with MAT's (is that those stupid cats craddles?). But at the end, either you'll like it or not. I don't see a big performance advantage of SeeYou Mobile over GPS_Log, but as I said, it's an advantage in convenience. Bert "Chip Bearden" wrote in message oups.com... My iPAQ is dedicated to whatever soaring app I end up using; there's nothing else in memory (I've checked). And the IR port is turned off although I've only used it indoors so far. With all the encouragement to "stick with it, it's worth it," I'm beginning to get the sense that learning to use SeeYou Mobile (or, from what I understand, WinPilot) may take as long as learning to fly did originally. ![]() willing to invest time to learn a new technology or application if I have confidence that it's worth the investment. Much of what has been touted for SeeYou Mobile so far, however, I've already got in GNII, which took about one flight to learn to use. Nor am I interested in using something that requires so much attention in the cockpit that I have less time to focus on the flying itself. Here's another example: I'm on the bus this morning into New York playing with SeeYou Mobile and I push the rocker button to the left to change map screens. Fine. After a few minutes, though, I notice my target waypoint has changed. Turns out I'd mis-hit the button and pushed it up at the same time I pushed left. On the one hand, being able to change waypoints at any time by scrolling up or down is whizzy, although I'm not sure how useful it is given the 235 waypoints I have in my file. On the other hand, I don't want to have to check the "next waypoint" message every time my hand goes near the iPAQ when flying in rough air. I also grasp my Compaq 1550 with a couple of fingers while tapping the screen but I still occasionally hit the wrong spot. The worst thing that happens with GNII, however, is that info on a waypoint pops up, then disappears in a few seconds if I don't tap "Go To". It's self correcting, in another words. My impression so far is that any of a dozen different small tapping errors can alter settings in SeeYou Mobile. I know some can be disabled during configuration, but shouldn't the default set up favor new users? I'm still concerned about being able to easily and very quickly enter tasks without using the stylus, and play the "what if" games required in a U.S. MAT task where you experiment with different next turnpoints to time your arrival home. Apparently U.S. contest rules and tasking are different enough in that respect as to render useless or inconvenient what would be perfectly acceptable in other countries (e.g., entering the task before launch). I've been playing with this package for nearly two weeks now and am increasingly disquieted by the thought that although it does everything I want, I won't be able to use it in the real world. I've actually had several contest pilots say that offline in the past 24 hours. The term that comes to mind, perhaps unfairly, is "a solution looking for a problem." Is SeeYou Mobile overkill? Will savvy soaring pilots soon be able to brag that they're "certified power users of SeeYou Mobile" along with having their 1000 km diplome? Keep those comments and suggestions coming. Chip Bearden |
#4
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I've also been looking for a GNII replacement. It's a nice program,
but lacks a few important features -- it doesn't have a bottom to top thermal average, and support for figuring out how long it will take to finish a turn area or MAT flight is sketchy. Terrain map with landable footprint also seems very useful in ridge country. The main problem I've found is that other programs are not attuned to US contest rules (or maybe vice versa!) They are designed for casual cross country, OLC, or contests under European rules. Task entry is a big issue. We often get tasks on the grid, 10 mintues before takeoff. We often get tasks in the air, 10 minutes before the start gate opens. (Let's not get off topic on a discussion of this fact. Europeans will say, how dangeorous to change tasks in midair. We'll say, how dangerous to send the whole fleet off into a thunderstorm just because you were too rigid to change task in the air. End of discussion.) This means US contest pilots absolutely need quick, easy, goof-proof task entry. The GNII, designed for US contests, is good at this. The others I evaluated are not. Even a few more clicks, or a few more chances to freeze the whole thing by pushing the wrong button, are a severe downside. I threw away one program at Mifflin, when it froze my PDA and GPS while trying to enter a task just before the start. (Yes I pushed the wrong button, but I was looking out the window a lot, and why do I need to see boxes with runway details when I'm picking a task?) The US also has the MAT task, where you pick the turnpoints that end the flight. Again, this means you have to evaluate lots of different task options, while in the air, and sometimes while barreling down the ridge at 100 knots or with traffic around. Simple, "what if" task modification is vital. This is much harder on most of the programs I evaluated, though their time estimates are better than GNII once the task is entered. As a minor issue, you want the program to handle US configured start and finish gates, and US turnpoints. That's also present in GNII (except for safety finish glideslope, but nobody has that yet). Wind calculation is important issue, and hard to evaluate. The acid test, for me, is: I've been barreling along the ridge without turning for 400 miles (MIffin 2007). The ridge is about to make a sharp right turn. Is the wind strength/direction going to keep me up around the corner? Or, I'm thermaling, and want to try the ridge. Well, is it 310 at 12, or is it 280 at 8? GNII is about medium on this. In my experience the SN10 was better, but that's not a PDA program. I'm hoping the clear-nav will solve all these problems (plus visibility), though the cost in dollars and watts will be a lot more than a PDA. John Cochrane |
#5
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On Nov 8, 2:47 pm, Chip Bearden wrote:
I always hate to confirm my incompetence even when others already suspect. But I don' t have the time or patience to learn how to configure and use SeeYou Mobile on my own. I've been playing with it for a couple of weeks on an eBay iPAQ 3950 series because although Glide Navigator II does most of what I need, there are some features I wish it had (e.g., topo maps, final glide over terrain). SeeYou Mobile reminds me of the first time I tried to use Photoshop: incredible power and capabilty but about as intuitive and user friendly as the cockpit of a 747 (and requiring nearly the same training). I'm nowhere close to having the two map screens configured to my satisfaction much less being comfortable with half the things that pop up when my finger taps the screen deliberately or accidently. I'm playing with it on public transportation to/from work so the jostling and bumpiness add to the problem, although not anywhere near as much as being in the cockpit will. Moreover, do pilots actually use this without the stylus, using only their fingertips as the input device? I saw a note in the user manual about selecting TPs for a task using the Windows input screen before launch. That won't work here in the U.S. where tasks are changed in the air with minutes to go before the gate opens, though I'm finding ways to build a task (albeit with the stylus) without the virtual keyboard. And the developer touts the benefits of comparing achieved L/D with required L/D. Great once you're on final glide but not helpful when setting it up unless I'm missing something, and that means adding still more nav boxes to the screen. It also seems buggy. I often freeze the map display in sim mode though I can usually still use the menu to save my config settings and exit without losing the map layouts I've laboriously been building. Pilots claim to be using SeeYou Mobile in contests (although I hear stories of year-long ramp ups). Does anyone have a cheat sheet for how they've set up their map screens? Tips and tricks for flying with it? Shortcuts/hot keys for the most commonly required tasks? Shortest paths to key data elements or functions? I've pored through forum postings and gleaned certain things (e.g., using Map2 exclusively as the final glide screen with large nav boxes) but I guess the real secrets are being retained by those who've spent a year or two coming up to speed. ![]() There's a tongue-in-cheek tone in my posting, but also real frustration. I'm originally an engineer, computer literate, work in technology every day, and use many applications like Photoshop that aren't exactly designed for novices. Yet SeeYou Mobile seems to be the type of app that one must dedicate months and months to--including a lot of practice this winter on the sim--to even have a prayer of using next season. At the current rate, I'm not likely to pay to register my eval copy before deciding I just can't risk spending too much time in cockpit trying to sort out a problem when approaching a turnpoint or on a dicey final glide. I sat across the lunch table today from another experienced contest pilot to demo what I'd learned so far. After a couple of soft resets when the map screens froze, I was able to show him my main map screen. Between the two of us, however, we triggered enough accidental zooms, pop ups, wind menus, and the like that we were left passing the PDA back and forth by its edges gingerly, as if it were a bomb. By comparison, although GNII has many fewer functions and features, it's practically idiot proof, can be used by someone without the user manual almost from day 1, and hardly ever leaves you more than one finger tap away from the main nav screen. I'm left wondering if SeeYou Mobile is mostly popular with gadget freaks who would rather play with technology than fly. OK, SeeYou Mobile fans, let me have it! ![]() Chip Bearden Chip, SeeYou & WinPilot 1. Pilots do use the programs with a finger( finger nail) , but the stylus in my opinion is more posititve. It is also important to be close to the ipaq about 17" so you can see and touch it easiily. 2. Buggy is usually an indication of selecting a function or menu several times instead of touching and wait a second for response. (for want of some other discription "impatience") 3. I have used WinPilot in every contest approx 1 or 2 every year for the last ten years. I limit the NAV boxes to : TP & course dev, Distance, Arrival Altitude, Wind Speed/Direction (keep it simple). 4. I find also that WinPilot SeeYou is rarely more than on touch from the main screen. 5. Even if you are pc capable the ipaq operating system is slightly different and requires different actions to operate. 6. I find that changing a task in fligth is easy with WinPilot or SeeYou. It is in my opinion easier than changing a task on a SN10, LX7007, Borgelt B2000 especially if the task requires changing area turnpoint radius. 7. WinPilot can have 25 task. The main and backup tasks can be entered at the pilot meetings changing to one of the backups tasks is quick and easy. 8. Many pilots that uses these programs use them in a specific way that they have learned or developed. Most don't have the experience of hearing many different questions about the software and how other pilots use it. I am suprised many times when customers tell me how they use the programs and what is important to them. Summary I have used WinPilot for 10 or so years now. I used SeeYou for part of the last 2 seasons. Both programs in my opinion are excellent. They both have essiently offer similar features but sometimes in different ways. The Simulator Feature that both have will allow you to learn at home and not in the cockpit. Both do take some initial study. If you spend two months learning SeeYou this winter (320 hours) then you in deed will be very skilled with the program and I will call you for support and answers. After your are familiar with the menu items and where functions are both programs become very easy. I sell both SeeYou and WinPilot and provide offer 7 day a week phone support, I believe it is important to be available on the weekends and evenings. I genenally answer calls when I get them even on the weekends and return calls and emails the same day if not available. I have found that many times a quick phone call will save my customer many hours and make that learning curve steep. Richard www.craggyaero.com |
#6
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Thanks to all who offered help. As background, I know Windows CE 2.0
and 3.0 fairly well but there are a few differences I'm seeing in Pocket PC 2002. And my hardware (iPAQ 3950 series)is fine; it's the guy playing with SeeYou that's the problem. I've gotten a bunch of tips and tricks from various people, including two sets of config files I want to install and play with. In the meantime, some of my screen freezes were, it turns out, due to the known bug (AAT Start/Finish) and many of the rest may be due to impatience, as Richard dubbed it (tapping a button again before giving the system time to respond, especially while waiting for the colored topo map screen to refresh). I'm still getting occasional strange behavior but it's dropped off. I've also remapped many of the buttons, removed or disabled clicking for some of the symbols, and gotten the nav boxes organized better to my taste. Also received was a workaround for the "35 TPs but 200+ waypoints" problem that eliminates the need to scroll through hundreds of waypoints to set up a task (though it does reinforce my belief that some of the software developers just don't "get it" when it comes to U.S. contest rules and the impact on UI and usability, and heard from one highly ranked pilot who gave up on an application for this reason alone). I have mixed feelings over Richard's prediction that 320 hours this winter will make me a power user of CU Mobile. That's actually about what I'd heard from another pilot regarding WinPilot, so it's reassuring. On the other hand, I think it's absolutely ridiculous that it should take 20-30 times longer to learn an application than to learn how to fly gliders. And it brings me back to my original analogy about Photoshop. Anyone who's used the full version knows how confusing it is to the uninitiated but how much power is available once you master even a small fraction of the tools. The same should not be true of soaring software. Chip Garner designed a great application that still does most of what we all want for competition, and that many of us are still using. The UI is intuitive and users can be up and running after literally only a few minutes of instruction or reading. Yeah, there are some "secrets" and oddities, but Glide Navigator II (at least driven by a Cambridge vario/GPSNAV) is powerful, a breeze to learn, and simple to use. CU Mobile is more powerful still but orders of magnitude more difficult to learn. I work for an IT consulting company so I know how easy it is for technical people to design software that does all kinds of whizzy things...but that can't be used properly by anyone except experts. "Usability" is a field that grew enormously with the advent of the World Wide Web, where you still encounter Web sites with impressive functionality that are failures because of drop out rates (i.e., users who give up without accomplishing their goal) of 70% or more because they're not intuitive or easy to learn. I'll continue to experiment with CU Mobile, and also FlywithCE Navigator and XCSoar, two other apps recommended by some who gave up on CU Mobile. I'm also tracking the ClearNav project, which promises to combine the ease of use of GNII with more powerful functionality and an order-of-magnitude better display, albeit at higher cost than a surplus iPAQ and CU Mobile. This sounds like a winning strategy to me and I'd definitely be waiting for it were it not for cost reasons. Keep those comments coming, however. I'm still in sim mode right now. Unlike Dave Ellis who encouraged us to take off and play with his early LNAV and then Pocket NAV (forerunner of GNII) to learn their capabilities, with a lot more sim time I wouldn't dare venture into the air with CU Mobile, at least not without a backup and a lot of clearing turns to ensure separation while I fussed with the software. Chip Bearden |
#7
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On Nov 10, 4:24 pm, Chip Bearden wrote:
Thanks to all who offered help. As background, I know Windows CE 2.0 and 3.0 fairly well but there are a few differences I'm seeing in Pocket PC 2002. And my hardware (iPAQ 3950 series)is fine; it's the guy playing with SeeYou that's the problem. I've gotten a bunch of tips and tricks from various people, including two sets of config files I want to install and play with. In the meantime, some of my screen freezes were, it turns out, due to the known bug (AAT Start/Finish) and many of the rest may be due to impatience, as Richard dubbed it (tapping a button again before giving the system time to respond, especially while waiting for the colored topo map screen to refresh). I'm still getting occasional strange behavior but it's dropped off. I've also remapped many of the buttons, removed or disabled clicking for some of the symbols, and gotten the nav boxes organized better to my taste. Also received was a workaround for the "35 TPs but 200+ waypoints" problem that eliminates the need to scroll through hundreds of waypoints to set up a task (though it does reinforce my belief that some of the software developers just don't "get it" when it comes to U.S. contest rules and the impact on UI and usability, and heard from one highly ranked pilot who gave up on an application for this reason alone). I have mixed feelings over Richard's prediction that 320 hours this winter will make me a power user of CU Mobile. That's actually about what I'd heard from another pilot regarding WinPilot, so it's reassuring. On the other hand, I think it's absolutely ridiculous that it should take 20-30 times longer to learn an application than to learn how to fly gliders. And it brings me back to my original analogy about Photoshop. Anyone who's used the full version knows how confusing it is to the uninitiated but how much power is available once you master even a small fraction of the tools. The same should not be true of soaring software. Chip Garner designed a great application that still does most of what we all want for competition, and that many of us are still using. The UI is intuitive and users can be up and running after literally only a few minutes of instruction or reading. Yeah, there are some "secrets" and oddities, but Glide Navigator II (at least driven by a Cambridge vario/GPSNAV) is powerful, a breeze to learn, and simple to use. CU Mobile is more powerful still but orders of magnitude more difficult to learn. I work for an IT consulting company so I know how easy it is for technical people to design software that does all kinds of whizzy things...but that can't be used properly by anyone except experts. "Usability" is a field that grew enormously with the advent of the World Wide Web, where you still encounter Web sites with impressive functionality that are failures because of drop out rates (i.e., users who give up without accomplishing their goal) of 70% or more because they're not intuitive or easy to learn. I'll continue to experiment with CU Mobile, and also FlywithCE Navigator and XCSoar, two other apps recommended by some who gave up on CU Mobile. I'm also tracking the ClearNav project, which promises to combine the ease of use of GNII with more powerful functionality and an order-of-magnitude better display, albeit at higher cost than a surplus iPAQ and CU Mobile. This sounds like a winning strategy to me and I'd definitely be waiting for it were it not for cost reasons. Keep those comments coming, however. I'm still in sim mode right now. Unlike Dave Ellis who encouraged us to take off and play with his early LNAV and then Pocket NAV (forerunner of GNII) to learn their capabilities, with a lot more sim time I wouldn't dare venture into the air with CU Mobile, at least not without a backup and a lot of clearing turns to ensure separation while I fussed with the software. Chip Bearden "You know you have achieved perfection in design, not when you have nothing more to add, but when you have nothing more to take away." - Antoine de Saint-Exupery |
#8
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On Nov 10, 1:24 pm, Chip Bearden wrote:
Thanks to all who offered help. As background, I know Windows CE 2.0 and 3.0 fairly well but there are a few differences I'm seeing in Pocket PC 2002. And my hardware (iPAQ 3950 series)is fine; it's the guy playing with SeeYou that's the problem. I've gotten a bunch of tips and tricks from various people, including two sets of config files I want to install and play with. In the meantime, some of my screen freezes were, it turns out, due to the known bug (AAT Start/Finish) and many of the rest may be due to impatience, as Richard dubbed it (tapping a button again before giving the system time to respond, especially while waiting for the colored topo map screen to refresh). I'm still getting occasional strange behavior but it's dropped off. I've also remapped many of the buttons, removed or disabled clicking for some of the symbols, and gotten the nav boxes organized better to my taste. Also received was a workaround for the "35 TPs but 200+ waypoints" problem that eliminates the need to scroll through hundreds of waypoints to set up a task (though it does reinforce my belief that some of the software developers just don't "get it" when it comes to U.S. contest rules and the impact on UI and usability, and heard from one highly ranked pilot who gave up on an application for this reason alone). I have mixed feelings over Richard's prediction that 320 hours this winter will make me a power user of CU Mobile. That's actually about what I'd heard from another pilot regarding WinPilot, so it's reassuring. On the other hand, I think it's absolutely ridiculous that it should take 20-30 times longer to learn an application than to learn how to fly gliders. And it brings me back to my original analogy about Photoshop. Anyone who's used the full version knows how confusing it is to the uninitiated but how much power is available once you master even a small fraction of the tools. The same should not be true of soaring software. Chip Garner designed a great application that still does most of what we all want for competition, and that many of us are still using. The UI is intuitive and users can be up and running after literally only a few minutes of instruction or reading. Yeah, there are some "secrets" and oddities, but Glide Navigator II (at least driven by a Cambridge vario/GPSNAV) is powerful, a breeze to learn, and simple to use. CU Mobile is more powerful still but orders of magnitude more difficult to learn. I work for an IT consulting company so I know how easy it is for technical people to design software that does all kinds of whizzy things...but that can't be used properly by anyone except experts. "Usability" is a field that grew enormously with the advent of the World Wide Web, where you still encounter Web sites with impressive functionality that are failures because of drop out rates (i.e., users who give up without accomplishing their goal) of 70% or more because they're not intuitive or easy to learn. I'll continue to experiment with CU Mobile, and also FlywithCE Navigator and XCSoar, two other apps recommended by some who gave up on CU Mobile. I'm also tracking the ClearNav project, which promises to combine the ease of use of GNII with more powerful functionality and an order-of-magnitude better display, albeit at higher cost than a surplus iPAQ and CU Mobile. This sounds like a winning strategy to me and I'd definitely be waiting for it were it not for cost reasons. Keep those comments coming, however. I'm still in sim mode right now. Unlike Dave Ellis who encouraged us to take off and play with his early LNAV and then Pocket NAV (forerunner of GNII) to learn their capabilities, with a lot more sim time I wouldn't dare venture into the air with CU Mobile, at least not without a backup and a lot of clearing turns to ensure separation while I fussed with the software. Chip Bearden Chip, I trained one customer on WinPilot who had no PC or PC experience. I gave him 1 hour one on one training and he began to use the program in his gilder for simple things like final glide to airports. I did initially setup his program the maps, database, userway points, nav boxes, units, safety margin etc. A couple of weeks later I spend another hour training him to enter tasks. I get some questions from him now and then at the airport, but they tend to be simple ones and items that he just forgot where the item was in the menu. He did initially go thru the user manual with Ipaq in his hand. Doing this gets you used to the key strokes to make things happen and most important gives you an awareness of what is available in the program. I think both WinPilot & SeeYou have very steep learning curves and if you persits for 5 or more hours running simulator etc., and going thru the manual at least once you will find either program to be very effective. Again going thru the manual once with ipaq in hand is very important. Richard www.craggyaero.com |
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Thread | Thread Starter | Forum | Replies | Last Post |
Glass big learning curve? | [email protected] | Piloting | 14 | February 18th 07 08:44 PM |
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