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![]() ArtKramr wrote in message ... Bad manners and the delusion that sitting at a computer paying with games is the same as really flying. Art, I don't think anyone is honestly of the impression that flight sims on PCs are the same as real flight. And nobody is even beginning to suggest that combat simulators offer anything more than a brief glimpse of what you and your comrades and fellow airmen went through in the air over Europe in WW2. They're good at aiding in instrument training, learning basic procedures (like entering the landing pattern at airports, learning how to use ILS, tuning into the correct frequency for VORs and other NAVAIDS), and the very basic principles of powered flight. Not even Microsoft will tell you that their simulation software is intended to be used off-the-shelf as an ultra-realistic and precision-accurate representation of real world flight because it simply is not possible for it to be so. The only computer based simulators that offer any degree of accuracy in terms of "look and feel" are the massive multi-million £/$ moving simulators with complete working flight deck and one-piece 180 degree wrap-around screen. That's why they cost millions and FS2004 costs £50/$80. But I still wouldn't class MSFS as a game simply because it isn't capable of offering what a real aircraft or a purpose-built multi-million £/$ aircraft simulator can. (Just my 2p / 2c) Cheers Graeme |
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Subject: PC flight simulators
From: "Anonymous" Date: 11/18/03 7:07 AM Pacific Standard Time But I still wouldn't class MSFS as a game simply because it isn't capable of offering what a real aircraft or a purpose-built multi-million £/$ aircraft simulator can. MSFS can teach you things. But it is a game that can teach you things. Of all the responses I got to my oirst post mostly insulting flames and personal attacks most refused to accept the fact that it wasn't flying and resented it being called a game. It is a damned computewr game. When you sit at your computer you are not flying anything. You are playing a computer game. It had educational benefits, biut it is still a game. If all you ever know about entering a pattern you learn from MSFS, you are in deep troub;le. Very deep trouble.If the only IFR you ever learn is from MSFS you are in deep trouble. If youi have no air time but thousands of hours on MSFS, you still can't fly a damn thing except FS. And that amounts to the fact that you have become good at a game. Nothing more. It also shows that reality is slipping away from many on this NG. Or maybe it was never there.But your post takes a more balanced view without a flame in sight.Thank you for that.. Arthur Kramer 344th BG 494th BS England, France, Belgium, Holland, Germany Visit my WW II B-26 website at: http://www.coastcomp.com/artkramer |
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Perhaps it is time for you to give us a definition of game vs. simulator.
Because you seem to be saying that if you sit at a desk and use a simulator it is a game vs. going to someplace else and using a simulator when it becomes legitimate. Jarg "ArtKramr" wrote in message ... Subject: PC flight simulators From: "Anonymous" Date: 11/18/03 7:07 AM Pacific Standard Time But I still wouldn't class MSFS as a game simply because it isn't capable of offering what a real aircraft or a purpose-built multi-million £/$ aircraft simulator can. MSFS can teach you things. But it is a game that can teach you things. Of all the responses I got to my oirst post mostly insulting flames and personal attacks most refused to accept the fact that it wasn't flying and resented it being called a game. It is a damned computewr game. When you sit at your computer you are not flying anything. You are playing a computer game. It had educational benefits, biut it is still a game. If all you ever know about entering a pattern you learn from MSFS, you are in deep troub;le. Very deep trouble.If the only IFR you ever learn is from MSFS you are in deep trouble. If youi have no air time but thousands of hours on MSFS, you still can't fly a damn thing except FS. And that amounts to the fact that you have become good at a game. Nothing more. It also shows that reality is slipping away from many on this NG. Or maybe it was never there.But your post takes a more balanced view without a flame in sight.Thank you for that.. Arthur Kramer 344th BG 494th BS England, France, Belgium, Holland, Germany Visit my WW II B-26 website at: http://www.coastcomp.com/artkramer |
#5
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![]() "ArtKramr" schrieb im Newsbeitrag ... Subject: PC flight simulators [snip] A sumulator simulates to the full extent of the flying experience It is what the airlines use to train and check pilot proficiencey. It is what the Air Force uses for the same purpose. It must have full and complete instrumentation that works with total accuracy. I don't think such a thing exists. Not even the most expensive military or commercial simulators fall under this definition. For example today it is AFAIK impossible to simulate post-stall airflow in real time "with total accuracy" on any computer conceivable for training simulator use. Also let me tell you that there is quite a number of military simulators that don't even have a motion system because it is impossible to create true g-loads without massive (and expensive) mechanical efforts (which btw bring trade-offs in other areas (visual system etc.)). G-loads are "simulated" simply by inflating the g-suits (and some cushions) - not exactly "the full extent of the flying experience". It must have a fully functioning column with the " feel" the original plane through the controls. Comparing MSFS to an airline or Air Force simulator is like comparing a plastic toy pistol to a Uzi. Arthur Kramer 344th BG 494th BS England, France, Belgium, Holland, Germany Visit my WW II B-26 website at: http://www.coastcomp.com/artkramer |
#6
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Subject: PC flight simulators
From: "Sierk Melzer" Date: 11/18/03 12:03 PM Pacific Standard Time Message-id: I don't think such a thing exists. Not even the most expensive military or commercial simulators fall under this definition. For example today it is AFAIK impossible to simulate post-stall airflow in real time "with total accuracy" on any computer Yes. It is a chaos theory problem that has to this date not been solved. But Dr.Mandelbrot of IBM has made progress and hopefully we will have a solution soon. When Einstein was dying someone asked him what he would ask god when he got to heaven, Einstein answered,"Well I think god will have all the answers to relativity. But I don't think he will have all the ansers to Chaos Theory". And airflow falls under chaos theory as do whirlpools. To give you some idea of the diffficulty of the problem, the most powerful super computers working for a full year could only plot whirlpool or air eddy patterns over a 30 second period. That is one reason why we can't yet predict weather with any high degree of certainty or post stall airflow in real time.. Let's all wish Dr. Mandelbrot luck. Arthur Kramer 344th BG 494th BS England, France, Belgium, Holland, Germany Visit my WW II B-26 website at: http://www.coastcomp.com/artkramer |
#7
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A sumulator simulates to the full extent of the flying experience It is
what the airlines use to train and check pilot proficiencey. It is what the Air Force uses for the same purpose. It must have full and complete instrumentation that works with total accuracy. It must have a fully functioning column with the " feel" the original plane through the controls. Comparing MSFS to an airline or Air Force simulator is like comparing a plastic toy pistol to a Uzi. First, nobody was implying that the computer programs in question were to be used for flight training. Second, the term "simulator" covers a very broad base--not just the extremely-high-fidelity equipment that can be used for flight checks and training. The distinction lies in the fidelity of the simulation. |
#8
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![]() ArtKramr wrote in message ... If all you ever know about entering a pattern you learn from MSFS, you are in deep troub;le. If the only IFR you ever learn is from MSFS you are in deep trouble. If youi have no air time but thousands of hours on MSFS, you still can't fly a damn thing except FS. This is also the case with any simulation, PC-based or one of those big moving things (can we come up with a shorter name for those damned things? Can't keep calling 'em "big moving expensive simulator things", eh?). I'm perfectly aware that there's no substitute for real flying with a qualified flight instructor - I look forward to the day I can afford to try for my PPL. It also shows that reality is slipping away from many on this NG. Or maybe it was never there. I'm a relative newbie here (lurking for a few months prior to my first post) and already I share your viewpoint ;o) But your post takes a more balanced view without a flame in sight.Thank you for that.. No worries; courtesy is free, as are good manners. I like talking to people like I'd like them to talk to me. I know this isn't really going to change anyone's views on MS Flight Sim... But take a look at this guy :- http://www.geocities.com/cap17.geo/Tony_Leaver.html He's built up a cockpit from a real F4 Phantom and has connected most of the switch inputs, the yoke, and the rudder pedals to an interface card in his PC, which runs FS2002. Looks fun, and it seems to be an interesting project to build ;o) Cheers Graeme |
#9
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Subject: PC flight simulators
From: "Anonymous" Date: 11/18/03 9:54 AM Pacific Standard Time Message-id: ArtKramr wrote in message ... If all you ever know about entering a pattern you learn from MSFS, you are in deep troub;le. If the only IFR you ever learn is from MSFS you are in deep trouble. If youi have no air time but thousands of hours on MSFS, you still can't fly a damn thing except FS. This is also the case with any simulation, PC-based or one of those big moving things (can we come up with a shorter name for those damned things? Can't keep calling 'em "big moving expensive simulator things", eh?). I'm perfectly aware that there's no substitute for real flying with a qualified flight instructor - I look forward to the day I can afford to try for my PPL. It also shows that reality is slipping away from many on this NG. Or maybe it was never there. I'm a relative newbie here (lurking for a few months prior to my first post) and already I share your viewpoint ;o) But your post takes a more balanced view without a flame in sight.Thank you for that.. No worries; courtesy is free, as are good manners. I like talking to people like I'd like them to talk to me. I know this isn't really going to change anyone's views on MS Flight Sim... But take a look at this guy :- http://www.geocities.com/cap17.geo/Tony_Leaver.html He's built up a cockpit from a real F4 Phantom and has connected most of the switch inputs, the yoke, and the rudder pedals to an interface card in his PC, which runs FS2002. Looks fun, and it seems to be an interesting project to build ;o) Cheers Graeme During WW II we had a simulator at Lake Charles. It was a real B-26 Martin Marauder truncated and mounted in a hanger. When youi climbed into it you could smell the cordite, urine, vomit and 100 octane.You strapped yourself in and you could smell the leather on the seats. It behaved llike a real plane in every sense including the feel of the controls, the operation of the Norden bombsight and the results of doing bomb runs in that simulator. Now that is a simulator. MSFS doesn''t quite cut it.. But in those years with a war on, flying was a serious life and death affair, especially in Marauders. . No nonsense allowed. Arthur Kramer 344th BG 494th BS England, France, Belgium, Holland, Germany Visit my WW II B-26 website at: http://www.coastcomp.com/artkramer |
#10
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