![]() |
If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. |
|
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]()
On Tue, 1 Jul 2008 07:33:47 -0700 (PDT), Harry K
wrote: One of the big problems is teh pit stop plus short flying time. Even if they get it down to 15 minutes, they have each plane on the ground for as long, or longer, than they ar flying. I can see the announcers hyping the pit stops..."looks like Jim Campbell is going to set a new course record folks, he is almost ready to leave the pits in under.... 13.56!!" With two planes going head to head in the exhibition it will be 15 minutes flying and 15 minutes for the crowd to make their own pit stops for muchies and p calls. If that is the way it goes, I will bet the at least half the crowd will find something better to do after the first pit. Actually, I got email the other day that says the RRL will be able to better the 15 minutes I'd previously guessed. If what I hear is right, I figure five minutes might be doable. However, since the planes can't taxi under their own power, that time has to include towing them back to the takeoff point. Traffic control might be an issue. The planes are practically identical in design. If they take off at about the same time, they are likely to run out of fuel at about the same time, too. How about four planes maneuvering for simultaneous deadstick landings? The only solution is to stagger the takeoffs by several minutes, to ensure there are planes that keep flying when others pit and the conflicts for runway space don't happen. But then you've lost the head-to-head racing aspect...a Rocket Racer with half its fuel burned will out-accelerate a plane that still has most of its takeoff load. You get lots of fast passes, but not the breathtaking duels of unlimited racing. I think the question you have to ask yourself is, "Will people find the *style* of racing interesting if they were prop-powered planes, instead?" The short flights, the relatively high flying, the long powerless glides, the "virtual" course that a spectator has to watch a video monitor to see, etc. If the answer is "no," then rocket racing will be successful until the novelty of seeing rocket planes glide around wears off. Ron Wanttaja |
#2
|
|||
|
|||
![]()
On Jul 1, 10:13*am, Ron Wanttaja wrote:
On Tue, 1 Jul 2008 07:33:47 -0700 (PDT), Harry K wrote: One of the big problems is teh pit stop plus short flying time. *Even if they get it down to 15 minutes, they have each plane on the ground for as long, or longer, than they ar flying. *I can see the announcers hyping the pit stops..."looks like Jim Campbell is going to set a new course record folks, he is almost ready to leave the pits in under.... 13.56!!" With two planes going head to head in the exhibition it will be 15 minutes flying and 15 minutes for the crowd to make their own pit stops for muchies and p calls. *If that is the way it goes, I will bet the at least half the crowd will find something better to do after the first pit. Actually, I got email the other day that says the RRL will be able to better the 15 minutes I'd previously guessed. *If what I hear is right, I figure five minutes might be doable. *However, since the planes can't taxi under their own power, that time has to include towing them back to the takeoff point. Traffic control might be an issue. *The planes are practically identical in design. *If they take off at about the same time, they are likely to run out of fuel at about the same time, too. *How about four planes maneuvering for simultaneous deadstick landings? The only solution is to stagger the takeoffs by several minutes, to ensure there are planes that keep flying when others pit and the conflicts for runway space don't happen. *But then you've lost the head-to-head racing aspect...a Rocket Racer with half its fuel burned will out-accelerate a plane that still has most of its takeoff load. *You get lots of fast passes, but not the breathtaking duels of unlimited racing. * I think the question you have to ask yourself is, "Will people find the *style* of racing interesting if they were prop-powered planes, instead?" *The short flights, the relatively high flying, the long powerless glides, the "virtual" course that a spectator has to watch a video monitor to see, etc. *If the answer is "no," then rocket racing will be successful until the novelty of seeing rocket planes glide around wears off. Ron Wanttaja Not sure why everyone keeps making the comment about dead stick landings. Rutan demonstrated the rocket plane at Oshkosh a couple of years back with the full ability to start, stop, and restart the engines. |
#3
|
|||
|
|||
![]()
On Tue, 1 Jul 2008 14:55:40 -0700 (PDT), BobR wrote:
Not sure why everyone keeps making the comment about dead stick landings. Rutan demonstrated the rocket plane at Oshkosh a couple of years back with the full ability to start, stop, and restart the engines. When Rutan flew, he was the only plane up there. When he hit the "go" button, all he was expected to do was fly around the airport at least once, then land. He could keep some fuel back in case he had to go around, or "blip" the rocket to correct for an undershoot. In contrast, of course, the RRL pilots will be busy flying the invisible course and keeping from running into up to nine other rocket planes. It's a little different problem.... According to the RRL web page, they're going to stagger the takeoffs, so that should reduce the chances for simultaneous deadsticks. However, it's going to be interesting if (for instance) a landing gear collapses and the plane stops on the runway. I'm sure they'll have a backup runway, but the guys aloft may have to scramble a bit. Trouble is, unless there's a second backup runway, racing will have to stop until they get the primary cleared. I surfed around the RRL web page, and found some technical data that I hadn't noticed the last time I checked, several months back. "...1,500 pound thrust rocket engine burning liquid oxygen (LOX) and kerosene... Each X-Racer will be a single-pilot vehicle with an empty weight of roughly 1,000 lbs and a propellant weight of 1,000 lbs..." Lox/Kerosene has a Specific Impulse of about 300 seconds, so this comes out to 200 seconds of engine run time (web page says 4 minutes of intermittent powered flight, so that ties in). Ten minutes of glide time, Pit times are listed as 5-10 minutes. So that makes less than four minutes of powered flight per aircraft every twenty to twenty-five minutes. "...the Rocket Racing League will feature multiple races pitting up to 10 Rocket Racers going head to head in a 4-lap, multiple elimination heat format on a 5-mile "Formula One"-like closed circuit raceway in the sky." It's a twenty-mile course (five miles around, four laps). The planes should be able to complete the course WITHOUT a pit stop...the plane has to average just 80 MPH during that 15-minute flight. However, the web page says they have to pit after "3-4 laps." They may be requiring some sort of fuel reserve. But it seems weird to plan for a 5-10 minute pit stop when the plane could practically *coast* around the course for that last lap. My guess is that the "pit stops" are more to get planes ready quickly for the next heat before the spectators wander away. Still didn't' find anything on the web page about flight altitudes. It might be something they leave up to the teams to decide...either go up high and coast downhill at high speeds, or stay low and run the engine in short blips. Ron Wanttaja |
#4
|
|||
|
|||
![]()
"Ron Wanttaja" wrote in message
... Still didn't' find anything on the web page about flight altitudes. It might be something they leave up to the teams to decide...either go up high and coast downhill at high speeds, or stay low and run the engine in short blips. Something I saw indicated the course would be 3-D. They would have "gates" with upper, lower, left and right boundaries. So, they would have to climb, dive, left and right maneuvers. Only the vectors between the gates would be left up to the pilots, as well as the use of power. The racers wouldn't be aiming for the same gate. The computer would have gates for each racer, perhaps laid out side-by-side (with spacing for safety), so the planes would appear to be racing but in reality flying parallel courses. I think that was on a TV spot or perhaps an animated internet movie clip. Rich S. |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Rocket Racing League First Exhibition Race August 1st and August 2nd, 2008 | Larry Dighera | Piloting | 15 | July 3rd 08 07:56 AM |
$300,000 Flight Competition August 2-10, 2008 | Larry Dighera | Piloting | 0 | January 3rd 08 11:31 AM |
Rocket Racing League/Zzzz | Kyle Boatright | Home Built | 4 | May 7th 07 04:17 AM |
Rocket racing at Reno | raptor | Home Built | 2 | November 3rd 05 02:48 AM |
Rocket Racing League | John Ousterhout | Home Built | 34 | October 7th 05 06:30 AM |