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Chad Irby wrote in message m...
In article , (Tuollaf43) wrote: Not exactly off-topic for s.m.n. The Su-30MKI "super fighter" is an equal opportunity machine, it wont discriminate between a radar site, a fighter or a ship and will kill them all with equal aplomb. LOL! Funny, I'd *like* my fighters to be able to tell which is which... Why? What I would like is that after my fighters are done with the target it should be difficult to tell what the target originally was from the residual scrap metal and vapours. Although it would be somewhat interesting to kill a ship with an air-to-air missile. Su-30MKI weapon inventory includes Kh-31P, RVV-AE and PJ-10 for anti-radar, anti-air and anti-ship work. Can you kill ships with AAMs in your video game that sold a million copies? "What in the hell was that cruiser doing at 30,000 feet?" Surfing a gargatuan Tsunami??? |
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Chad Irby wrote in message . com...
In article , (Tuollaf43) wrote: Chad Irby wrote in message m... In article , (Tuollaf43) wrote: Not exactly off-topic for s.m.n. The Su-30MKI "super fighter" is an equal opportunity machine, it wont discriminate between a radar site, a fighter or a ship and will kill them all with equal aplomb. LOL! Funny, I'd *like* my fighters to be able to tell which is which... Why? What I would like is that after my fighters are done with the target it should be difficult to tell what the target originally was from the residual scrap metal and vapours. My comment was, as you have *not* noticed, a very mild dig at someone for writing something vague and puffed-up about a plane, when they should have said it more clearly and simply (and honestly). And my original comment too, as you choose not to notice either, was a jocular one on Su-30MKI making no discrimination in *killing* a target - viz since it can kill ships it is clearly not off topic for s.m.n. I did not talk about whether its sensors can distriminate target type and ID it or about using AAMs for shooting at ships - it was an unnecessary extrapolation on your part. Although it would be somewhat interesting to kill a ship with an air-to-air missile. Su-30MKI weapon inventory includes Kh-31P, RVV-AE and PJ-10 for anti-radar, anti-air and anti-ship work. But since the original post claimed it "won't discriminate," you can't tell what sort of weapon it's going to fire. "Oops, fired an air-to-air at a ship, and dropped a bomb at another jet. I wish this plane could discriminate between targets." Like I said non discrimation was in killing part not ID'ing. *That* was what I was talking about, and which you still can't manage to get... Can you kill ships with AAMs in your video game that sold a million copies? As I've mentioned to the idiot who *first* read my post wrong (and who I've corrected *twice*), it wasn't a video game. You need a better source for your failed insults than Tarver. hmmm, hard to argue with this - Tarver is hardly the impeccable factual source. Just as a matter of interest - What software was this (if not a game)? And how many copies were sold? |
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