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The good stuff keeps pouring in... And its very much appreciated! I
also happen to know that there are a few other contest-newbies lurking on this thread, and hopefully learning as well. :-) On Oct 13, 1:22*pm, wrote: is long. Another thing to keep in mind is to try to avoid making dogleg courselines - you don't get any credit for the extra distance. Quick clarification on this: I hear people talk about "going deeper into the circles" - but there's nothing special about staying inside the cylinder if you appear to be below minimum time, right? For example: say there's a cloud-street just outside the first turnpoint cylinder that runs at an angle to your second turnpoint course-line. Rather than going deep into the first cylinder (past the center mark) and then making a shorter leg to the next waypoint, couldn't you run into the cylinder as far as the lift is strong, then turn back and hit the cloud-street and keep your ground-speed up... Oh, wait... Hehehe, just realized my mistake in the middle of this train of thought: The scoring isn't based on the average airspeed/ground-speed of the glider, with penalties if you miss the TPs or come in under- time... Your speed is based on the most advantageous fix recorded inside each cylinder, isn't it? :-P --Noel (Now secretly hoping for a simple AT in his first contest flight) :-) |
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