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#1
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![]() wrote in message ... Low cost sims would be a lot more useful if they came with a instructor and a curriculum. Let me justify that. With many home sim programs, A lot of people learn to land right on the edge of Dead Man's Curve, without some instruction or evaluation. Ie a controlled crash at very low speed with no flare. If its a game, thats fine, and you can get the 172 onto the carrier that way. But it may be doing many a disservice. It would be nice, if included in the cost of the software, you could upload a file to have your flight constructively evaluated by a human Steve Roberts Irrelevant, in my opinion. You can't any more learn to fly with a simulator than you could with radio controlled models. They're both toys. |
#2
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Birddog wrote
Irrelevant, in my opinion. You can't any more learn to fly with a simulator than you could with radio controlled models. They're both toys. I will agree that MSFS on a home PC is a toy and that X-plane is a close second in the "From Santa with Love" department. As for totally useless, I must respectfully disagree. What I'm working on is vastly different and the company is owned by pilots with engineering degrees. We're taking the "toy" out of it. We will also train the IP to use it, provide a course of study for the student, and pull the IP in to the factory once a year for a recertification on the use of the unit. We'll also be able to score the student AND THE IP over a internet connection. Its good for 3 hours out of the minimum 40. That turns into 2 more hours the student can spend in the real aircraft, without drastic increases in the cost of the license. Teachers have a rule, to determine if a teaching method is useful.It says: "A goal or objective in the classroom must be observable and measurable". That is one of the many missing parts in the desktop toys, when it comes to being useful to a student. Steve |
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