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On Jun 22, 6:15*pm, Don Johnstone wrote:
Much has been said and written about winch launch failures and here is my "Guide to Surviving a launch failure" Launch fails 1 Pitch the nose down, at least approach attitude - snip I have to take issue since anyone following this advice might/will get hurt. If you stop the pitch down at 'approach attitude' from an initial attitude of 30 - 45 degrees nose up, you will be stalled - the nose must be pushed far below 'approach attitude" to achieve prompt airspeed recovery. This is easy to demonstrate without a winch. At an altitude that allows safe spin recovery, zoom up at a 45 degree nose-up attitude. When the airspeed drops to 65 knots, pretend you have a rope break and push over to 'approach attitude' and stop the pitch down there. Note the airspeed - it will be around 20 knots. If you turn you will spin. This is a classic killer on a winch. An excellent "rule of thumb" that works under any condition is to push the nose as far below the horizon as it was above it at the rope break. If it was up 45 degrees, then push it 45 degrees below the horizon - and WAIT for 3 - 5 seconds for a safe airspeed with an increasing trend. If it was up only 5 degrees, then go down 5 degrees. This way you won't dive into the runway if the break happens low and you will get prompt airspeed recovery at greater height. Pilots not expressly trained to do so will resist pushing the nose down far enough for airspeed recovery when near the ground. They may complain this is "throwing away altitude". If you are low enough that it matters, you will be landing straight ahead anyway and you WANT to get down. If you're high, you can convert most of any excess airspeed back into height so it doesn't matter much. Also, there is absolutely no reason to land anywhere except into the wind on the departure runway. You can do this with huge safety margins - even greater margins than with a 200' aero tow rope break. All it takes is proper training. If anyone wants to practice this, get a copy of Condor Competition Flight Simulator, set 'Notams' to winch launch and set the rope break probability to 100%. You can practice random rope breaks all day at zero risk. |
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