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On Dec 15, 1:35*pm, Eric Greenwell wrote:
wrote: Why is the ability to stall in a steep turn a useful criteria? It sounds like a safety problem to me. Gives adequate pitch authority to pull to max lift coefficient, thus tightest turn. From my experience, this is usually about 75-80% aft in manufacturer's approved range. UH How steep is the turn for which you still desire the ability to stall? And how close to the ground or hillside do you expect to need this ability? It's not clear to me this would be a useful ability for a pilot that is trying to thermal away from a hillside, mountain, or during a low save. If you never fly faster than 25 second turns -- and a lot of us don't -- then it really isn't an issue. When I'm on my game, I can thermal with 14 second turns, full of water. 12 seconds, dry. Good trick to have in the bag when presented with an usually strong, tight core (are you reading, #44? -- good fun!). And yeah, the cg has to be in the right place to do that. "Ability to stall" is only an indicator that the ship is set up correctly. -Evan Ludeman / T8 |
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