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#101
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Rather than challenging real-world pilots about their own level of experience,
a bit more humility would have incited you to ask how many real pilots also have experienced MSFS, and what their observations are. I’m sure there are many present who have experienced this quirky simulation game, as I have. I certainly cannot boast your own level of experience with it (wouldn’t admit it if I could) but I have a huge advantage over you in that I had already been flying airplanes (as well as real simulators) for years before I ever tried MSFS, which allows me to discern what works and what doesn’t - something you can only surmise or guess at. MSFS is reasonably useful and fun for IFR recurrent training, tracking VOR’s and airways, intercepts, etc. It is less useful for GPS navigation, as the mock Garmin unit they propose is extremely feature-poor, and lacks many of the pages and options pilots use every day. Perhaps these is why you resort automatically to older VOR’s and airways, and consider ADS-B to be fiction, because you have never seen what a real GPS does. It is reasonably good at numbers flying, although the numbers are always "off" a bit for any type of aircraft purportedly being flown, so you’ll just have to learn the numbers for your MSFS install as if it were another plane. Probably varies from one MSFS install to another, but then airplanes vary from one another as well. Landing MSFS is really hilarious, and is so far removed from landing any airplane that it really only teaches you, well how to land MSFS. It is much harder to land than any real plane, but not in any useful or constructive way. What it is also really poor at is airplane control, particularly pitch control. Flying a real King Air (or just about any other plane) in cruise and rolling into a standard-rate turn, one rarely requires much pitch correction. A quick glance at the VSI will tell you if you need some pitch input (or more likely, whether you are already over-correcting) but unless you are holding the turn for a long time very little input is needed. In the MSFS model of the same plane (and other planes as well) as you roll into a standard rate turn the airplane falls out of the sky! You have to haul back on it and add power to maintain altitude. So it’s good for a laugh (games are made to have fun) but it’s not a high-fidelity simulation. In article , says... Do you fly a lot of single-pilot IFR? Any time in jets? |
#102
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On May 6, 11:53*am, VOR-DME wrote:
Rather than challenging real-world pilots about their own level of experience, a bit more humility would have incited you to ask how many real pilots also have experienced MSFS, and what their observations are. I’m sure there are many present who have experienced this quirky simulation game, as I have. Well stated VOR-DME but I have been there and done this with Mx for many years. He actually thinks that MSFS looks as real as my videos I have posted these past few years (his words). I know from these past years he has a severe disconnect with reality when he says stuff like this Dunno about you but when simming, I really never did an approach briefing and a few other steps required in a real plane in the clag that simply is not replicated on a desktop simulator. I stress desktop as a full motion sim is as real as it gets as you have physical interaction based on your inputs. This is simply not there with a joystick, keyboard and mouse as you brought you in your King Air example.. I have said the same thing you have time over time with Mx, for learning the procedures needed to operate in the IFR environment, MSFS will do great, and I will even go as far as say it does great when you simulate a vacuum or some other systems failure, but when the rubber meets the road, MSFS is just exactly what you describe it as and that is a game. I have used MSFS to mentally get myself ready for an approach at an airport I never been to so I can get the fixes stamped into my simple mind but certainly it sure doesn't replace that approach briefing in the plane. Flying the skies as we do isn't as simple as escape and start over. Bad things happen in the skies, not MSFS. Worst thing that happens in MSFS is you push escape and start over (or even resume from a fix where things didn't go as you expected) My Sundowner did not have a undo feature. LOL I asked Mx a direct question but he never answers. My lastest question is what does he use for flight planning. If history repeats itself, he won't answer. |
#103
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#104
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#106
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Mxsmanic wrote:
writes: What flight planner do you use???? I use NACO charts, ADDS weather, real-world filed flight plans, and other sources of information. Or, in other words, you don't use a flight planner. -- Jim Pennino Remove .spam.sux to reply. |
#107
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On May 6, 2:40*pm, Mxsmanic wrote:
writes: Flight planning DOES NOT stop after starting the engine. *But it's obvious you don't know this. How do you plan for clouds that you don't even know exist? I gave you the answer above...... |
#108
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On May 6, 2:41*pm, Mxsmanic wrote:
writes: What flight planner do you use???? I use NACO charts, ADDS weather, real-world filed flight plans, and other sources of information. Then you would never make it in the real world. The above is not all there is to flight planning. |
#109
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On May 6, 2:40*pm, Mxsmanic wrote:
writes: why can't you look up the frequencies for navaids as you incorporate them into your flight plan? My flight planner does this. |
#110
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On May 6, 8:37*am, Mxsmanic wrote:
VOR-DME writes: A Cessna 152 is really easy to fly. I don't think it would be a problem for me. However, it's too slow for my tastes (usually). Riiiight. And how many hours do you have on type ? |
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