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On Jul 4, 11:14*pm, Mike Ash wrote:
In article , *Mxsmanic wrote: See http://www.flyingmag.com/safety/trai...ht-simulations Hmmm, $58,800.... For that much, I could buy my glider outright (no partnership) and pay for about 8 years of flying it. I think I'll pass.... It is neat to see this tech become more commoditized, though. -- Mike Ash Radio Free Earth Broadcasting from our climate-controlled studios deep inside the Moon It will be interesting to see how many hours get logged onto these at a moderately busy flight school -- it could drive the price per hour pretty low and still offer a nice ROI. |
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In article
, a wrote: On Jul 4, 11:14*pm, Mike Ash wrote: In article , *Mxsmanic wrote: See http://www.flyingmag.com/safety/trai...ht-simulations Hmmm, $58,800.... For that much, I could buy my glider outright (no partnership) and pay for about 8 years of flying it. I think I'll pass.... It is neat to see this tech become more commoditized, though. It will be interesting to see how many hours get logged onto these at a moderately busy flight school -- it could drive the price per hour pretty low and still offer a nice ROI. Right, it's obviously aimed at schools that can rent it out to students. I imagine it could become pretty cheap in that setting. I also imagine a few rich crazy people will end up with installations in their homes. ![]() -- Mike Ash Radio Free Earth Broadcasting from our climate-controlled studios deep inside the Moon |
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On Jul 5, 11:04*am, Mike Ash wrote:
In article , *a wrote: On Jul 4, 11:14*pm, Mike Ash wrote: In article , *Mxsmanic wrote: See http://www.flyingmag.com/safety/trai...ht-simulations Hmmm, $58,800.... For that much, I could buy my glider outright (no partnership) and pay for about 8 years of flying it. I think I'll pass.... It is neat to see this tech become more commoditized, though. It will be interesting to see how many hours get logged onto these at a moderately busy flight school -- it could drive the price per hour pretty low and still offer a nice ROI. Right, it's obviously aimed at schools that can rent it out to students. I imagine it could become pretty cheap in that setting. I also imagine a few rich crazy people will end up with installations in their homes. ![]() -- Mike Ash Radio Free Earth Broadcasting from our climate-controlled studios deep inside the Moon Had a funny thought: will the schools offer a dry rate (bring your own extension cord)? The reality is, use would have to be pretty high, for 2000 hour rental years -- that's 40 hours a week, the device alone would have to earn $10 an hour for a 3 year payback, and that contributes nothing for space and instruction time. A more realistic use rate might be 500 hours a year, device charges $40 an hour for a 3 year payback (more or less a 30% ROI, not a bad target for high risk ventures). I think I'll keep my checkbook unopened. On the other hand, there are things I'd like to do in my airplane and would happily pay a few hundred dollars to try them in a realistic simulator. Speaking of realistic sims, those of you who fly unpressurized with O2, do try to get to a place where you can experience hypoxia under supervision. The experience may be enough for you to decide to stay at 12k or under unless there's an emergency. Well, 15 or 16k if you're a lot younger than me --and that would not be hard to be! |
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In article
, a wrote: The reality is, use would have to be pretty high, for 2000 hour rental years -- that's 40 hours a week, the device alone would have to earn $10 an hour for a 3 year payback, and that contributes nothing for space and instruction time. A more realistic use rate might be 500 hours a year, device charges $40 an hour for a 3 year payback (more or less a 30% ROI, not a bad target for high risk ventures). I think I'll keep my checkbook unopened. For things where the simulator is just as good or better than a real plane (practicing instrument procedures?) then $40/hour is a great rate. But still somewhat hefty.... On the other hand, there are things I'd like to do in my airplane and would happily pay a few hundred dollars to try them in a realistic simulator. Oh yes. I'd easily pay WAY more than what I pay for actual flight time to practice takeoff aborts at difficult altitudes in a simulator good enough for the experience to translate into reality. -- Mike Ash Radio Free Earth Broadcasting from our climate-controlled studios deep inside the Moon |
#5
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On Jul 5, 12:49*pm, Mike Ash wrote:
In article , *a wrote: The reality is, use would have to be pretty high, for 2000 hour rental years -- that's 40 hours a week, the device alone would have to earn $10 an hour for a 3 year payback, and that contributes nothing for space and instruction time. A more realistic use rate might be 500 hours a year, device charges $40 an hour for a 3 year payback (more or less a 30% ROI, not a bad target for high risk ventures). I think I'll keep my checkbook unopened. For things where the simulator is just as good or better than a real plane (practicing instrument procedures?) then $40/hour is a great rate. But still somewhat hefty.... On the other hand, there are things I'd like to do in my airplane and would happily pay a few hundred dollars to try them in a realistic simulator. Oh yes. I'd easily pay WAY more than what I pay for actual flight time to practice takeoff aborts at difficult altitudes in a simulator good enough for the experience to translate into reality. -- Mike Ash Radio Free Earth Broadcasting from our climate-controlled studios deep inside the Moon Mike, that $40 would not pay for the space rent, instructors, clerks, other overheads. I agree that many of us would pay a few hundred dollars for realistic sim of spin recovery, other outside the envelope stuff. With a safety pilot aboard I've flown to touchdown under the hood on an ILS, but man, if you don't feel the ground effect in time you're going to bounce! a half dozen approaches from the OM inbound to touchdown in zero zero in a full motion sim would be very comforting, but I'd have to feel the ground effect cushion for it to be useful for me. I'd also like to feel what it's like to have the airplane collect enough ice to be dangerous, that would have to be a 'feel' thing too. I doubt that there is a full motion sim would do a good job at showing someone a stall/spin entry -- can not do that in real life in a Mooney, but man, in a suitable airplane with an instructor aboard, what happens when the inside wing stalls in a too slow too steep turn gets your attention! We got inverted in a heart beat. That is an 'unusual attitude' I never want to face in real life. |
#6
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![]() "a" wrote in message ... On Jul 5, 12:49 pm, Mike Ash wrote: In article , a wrote: The reality is, use would have to be pretty high, for 2000 hour rental years -- that's 40 hours a week, the device alone would have to earn $10 an hour for a 3 year payback, and that contributes nothing for space and instruction time. A more realistic use rate might be 500 hours a year, device charges $40 an hour for a 3 year payback (more or less a 30% ROI, not a bad target for high risk ventures). I think I'll keep my checkbook unopened. For things where the simulator is just as good or better than a real plane (practicing instrument procedures?) then $40/hour is a great rate. But still somewhat hefty.... On the other hand, there are things I'd like to do in my airplane and would happily pay a few hundred dollars to try them in a realistic simulator. Oh yes. I'd easily pay WAY more than what I pay for actual flight time to practice takeoff aborts at difficult altitudes in a simulator good enough for the experience to translate into reality. -- Mike Ash Radio Free Earth Broadcasting from our climate-controlled studios deep inside the Moon Mike, that $40 would not pay for the space rent, instructors, clerks, other overheads. I agree that many of us would pay a few hundred dollars for realistic sim of spin recovery, other outside the envelope stuff. With a safety pilot aboard I've flown to touchdown under the hood on an ILS, but man, if you don't feel the ground effect in time you're going to bounce! a half dozen approaches from the OM inbound to touchdown in zero zero in a full motion sim would be very comforting, but I'd have to feel the ground effect cushion for it to be useful for me. I'd also like to feel what it's like to have the airplane collect enough ice to be dangerous, that would have to be a 'feel' thing too. I doubt that there is a full motion sim would do a good job at showing someone a stall/spin entry -- can not do that in real life in a Mooney, but man, in a suitable airplane with an instructor aboard, what happens when the inside wing stalls in a too slow too steep turn gets your attention! We got inverted in a heart beat. That is an 'unusual attitude' I never want to face in real life. I know what you mean. Got my ticket in the 60's and was lucky enough to have an instructor that had an AT-6 so spins, stalls and some VERY unusual attitudes were the norm. Would not want to see them again. ![]() Perhaps a CFI will chime in here but IIRC, they do NOT teach spin recovery any longer in the US or at least, it is not required. Vic |
#7
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On Jul 5, 5:03*pm, "Vic Baron" wrote:
"a" wrote in message ... On Jul 5, 12:49 pm, Mike Ash wrote: In article , *a wrote: The reality is, use would have to be pretty high, for 2000 hour rental years -- that's 40 hours a week, the device alone would have to earn $10 an hour for a 3 year payback, and that contributes nothing for space and instruction time. A more realistic use rate might be 500 hours a year, device charges $40 an hour for a 3 year payback (more or less a 30% ROI, not a bad target for high risk ventures). I think I'll keep my checkbook unopened. For things where the simulator is just as good or better than a real plane (practicing instrument procedures?) then $40/hour is a great rate. But still somewhat hefty.... On the other hand, there are things I'd like to do in my airplane and would happily pay a few hundred dollars to try them in a realistic simulator. Oh yes. I'd easily pay WAY more than what I pay for actual flight time to practice takeoff aborts at difficult altitudes in a simulator good enough for the experience to translate into reality. -- Mike Ash Radio Free Earth Broadcasting from our climate-controlled studios deep inside the Moon Mike, that $40 would not pay for the space rent, instructors, clerks, other overheads. I agree that many of us would pay a few hundred dollars for realistic sim of spin recovery, other outside the envelope stuff. With a safety pilot aboard I've flown to touchdown under the hood on an ILS, but man, if you don't feel the ground effect in time you're going to bounce! a half dozen approaches from the OM inbound to touchdown in zero zero in a full motion sim would be very comforting, but I'd have to feel the ground effect cushion for it to be useful for me. *I'd also like to feel what it's like to have the airplane collect enough ice to be dangerous, that would have to be a 'feel' thing too. I doubt that there is a full motion sim would do a good job at showing someone a stall/spin entry -- can not do that in real life in a Mooney, but man, in a suitable airplane with an instructor aboard, what happens when the inside wing stalls in a too slow too steep turn gets your attention! We got inverted in a heart beat. That is an 'unusual attitude' I never want to face in real life. I know what you mean. Got my ticket in the 60's and was lucky enough to have an instructor that had an AT-6 so spins, stalls and some VERY unusual attitudes were the norm. *Would not want to see them again. * ![]() Perhaps a CFI will chime in here but IIRC, they do NOT teach spin recovery any longer in the US or at least, it is not required. Vic I don't think they are required --- the spin stuff I experienced was long after I was instrument rated, it was a swap, he wanted a safety pilot for instruments, I wanted some time up side down. |
#8
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![]() "Vic Baron" wrote in message ... Perhaps a CFI will chime in here but IIRC, they do NOT teach spin recovery any longer in the US or at least, it is not required. As far as I know, spin training is only required for the CFI certificate in the USA. Only a signoff for the training is required, spins are never part of the actual check ride. As a student pilot, I insisted on pre-solo spin training. If I ever screwed up enough to get myself into an inadvertent spin, I did not want to be required to figure out spin recovery for myself! Vaughn |
#9
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![]() "Vic Baron" wrote Perhaps a CFI will chime in here but IIRC, they do NOT teach spin recovery any longer in the US or at least, it is not required. It isn't hard to find an old timer instructor who teaches spins and recoveries in the course of their normal training routine. If you (anyone out there) don't have such a person, ask around; I'll bet someone knows some CFI in the area who will be happy to run you through a few spin cycles. -- Jim in NC |
#10
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![]() "Mike Ash" wrote in message ... In article , a wrote: The reality is, use would have to be pretty high, for 2000 hour rental years -- that's 40 hours a week, the device alone would have to earn $10 an hour for a 3 year payback, and that contributes nothing for space and instruction time. A more realistic use rate might be 500 hours a year, device charges $40 an hour for a 3 year payback (more or less a 30% ROI, not a bad target for high risk ventures). I think I'll keep my checkbook unopened. For things where the simulator is just as good or better than a real plane (practicing instrument procedures?) then $40/hour is a great rate. But still somewhat hefty.... On the other hand, there are things I'd like to do in my airplane and would happily pay a few hundred dollars to try them in a realistic simulator. Oh yes. I'd easily pay WAY more than what I pay for actual flight time to practice takeoff aborts at difficult altitudes in a simulator good enough for the experience to translate into reality. -- Mike Ash Radio Free Earth Broadcasting from our climate-controlled studios deep inside the Moon That's a pretty good example of one of the good uses of a sim for emergency procedures. I used to be an advocate for true motion, almost to the point of bigotry, after having the oportunity to try one for a few minutes years ago; but I've since come to doubt the need for any more motion than the old link trainers could provide--as far as I have been told, they could jostle around more than enough to simulate turbulence and almost certainly helped to win the war with far fewer casualties than might have otherwise been the case. Peter |
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