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Fatal crash Arizona



 
 
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  #1  
Old May 8th 14, 12:50 AM posted to rec.aviation.soaring
Bruce Hoult
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Posts: 961
Default Fatal crash Arizona

On Wednesday, May 7, 2014 11:49:46 PM UTC+12, James Metcalfe wrote:
At 06:55 07 May 2014, Bruce Hoult wrote:
[1] handy formula: X knots of kinetic energy is worth (X/5)^2 feet of

gravitational potential energy. e.g. 70 knots = (70/5)^2 = 14^2 = 196 ft.
50 knots = (50/5)^2 = 10^2 = 100 ft. Less drag loses of course.
You'll never turn speed into quite that much height, and you'll need more
height than that to get speed. But the differences are large in a high
performance glider at moderate speeds.

..or you could use my rule of thumb: a change of speed of 10 knots IAS
gives
you (or costs you) the number of feet in height of the speed you arrive at.

For example:

70 knots to 60 knots : plus 60 feet
60 knots to 70 knots: minus 60 feet
70 knots to 50 knots (i.e. 70 to 60, then 60 to 50) : (60+50) = plus 110
feet


It's nearly the same formula. If you made it "every 12.5 knots IAS" instead of 10 then it'd be nearly exact.

The derivative of my formula (X/5)^2 i.e. X^2/25 is X/12.5. So gaining or losing X feet at X knots takes roughly 12.5 knots of speed change.

Doing it using the speed you're changing *to* is clever, as it makes some allowance for drag losses. However your height estimates are systematically biased 20% too large.

If you said 70 to 50 is (60+50)-20% = 110-22 = a gain of 88 ft then that would be good.
And 50 to 70 is (60+70)-20% = 130-26 = a loss of 104 ft, which is pretty good too.

If you're doing something like "how high can I zoom to after a 140 knot low pass and still have 60 knots for the circuit?" then I'm not convinced that adding up eight numbers is easier than calculating two squares and subtracting them :-)

By me: 28^2 - 12^2 = ~800 - ~150 = 650 ft (784-144 = 640 if you do it exact)
By you: 130+120+110+100+90+80+70+60 = 760 ft
By you with my -20% correction: 760 - 152 = 608

(remember folks, that's 140 knots at the END of the low pass, not the start!)

  #2  
Old May 8th 14, 05:44 PM posted to rec.aviation.soaring
James Metcalfe
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Posts: 50
Default Fatal crash Arizona

At 23:50 07 May 2014, Bruce Hoult wrote:
However your height estimates are systematically biased 20% too large.

Well, about 8% for a pull-up, and 17% for a dive - at the high-speed end of
the scale.
(Better and worse, respectively, at the low-speed end.) Whereas your rule
is about 10%
low throughout.

By me: 28^2 - 12^2 = ~800 - ~150 = 650 ft (784-144 = 640 if you do it

exact)
By you: 130+120+110+100+90+80+70+60 = 760 ft
By you with my -20% correction: 760 - 152 = 608

And the truth (from v^2 = u^2 + 2gh ... whence we both started, I'm sure)
is 708.66 ft. (I
knew you'd like the ".66" ;o) )

Spreadsheet he http://tinyurl.com/mzokpyk for those amused by such
things.

But of course these are both rules of thumb, intended more to give better
understanding
than for exact calculation. I have more often referred to mine in
discussing recovery of
lost speed low on finals (or after a low winch-launch failure) than for the
120kt beat-up
case!

  #3  
Old May 9th 14, 01:16 AM posted to rec.aviation.soaring
Bruce Hoult
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Posts: 961
Default Fatal crash Arizona

On Friday, May 9, 2014 4:44:38 AM UTC+12, James Metcalfe wrote:
At 23:50 07 May 2014, Bruce Hoult wrote:
(Better and worse, respectively, at the low-speed end.) Whereas your rule
is about 10% low throughout.


Yes, it's deliberately biased a little to the low side from the true (as you note) /4.7516 to make it more of a "guaranteed to pull up that far". Also useful for "I'd like to be down on that ridge line, but I don't want to overspeed". Of course in that case the height difference is going to be pure guess anyway.

I've contemplated using /4 for dives where you want to make sure you have some minimum speed, but I think that overdoes it. /4.5 would be better but not easy to calculate in your head.
 




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