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WWII FW190's, how good were they in dogfights?



 
 
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  #18  
Old May 23rd 04, 05:59 AM
Krztalizer
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BTW, the Spitfires are nice till you get P51s but the Hurricanes have a
turning
radius and roll rate that seems to be an advantage in some engagements. I
wonder if this reflects real conditions?


I went about European Air War completely backwards - flying missions in Me 262s
and P-47s against essentially sitting ducks (B-24s and He 111s, respectively).
After a couple years playing it and trying nearly every aircraft, I flew a
couple campaigns set on realistic (read: landing by parachute was considered a
success) and the best fighter v fighter in the game was a Spit IX. Close
second, as far as flying a whole campaign, was the Hurricane. That thing had a
ton of guns and most of what was being fired back was light enough that, when
hit, you could bail out over friendly territory and begin again. Defending
Beachy Head from a sky full of 110s seemed pretty realistic, *for a game*. One
thing I hate about WWII flight sims is that aircraft in bomber streams never
seem to feel effects of turbulance. Formations bob ever so gently in rhythmic
patterns at a set airspeed, like perfect robots. 10+ Mosquitos fly along at
12,000' in loose groups at 280 knots, serene as nuns as you fall in astern.
Yah, that's realism.

Has anyone seen a decent nightfighter sim? Something in a Mosquito or Beau..?

v/r
Gordon
====(A+C====
USN SAR

An LZ is a place you want to land, not stay.

 




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