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#1
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Since the XCsoar site sends Android users to Google Play to get the software, why do they have a problem with the AppStore. This is just the way that programs are installed on these devices(iOS) and it seems that XCsoar is being MORE restrictive by not allowing one operating system access to an "open source" app.
On Sunday, May 3, 2015 at 12:21:34 AM UTC-7, Surge wrote: Maybe because this iOS issue remains unresolved? https://www.facebook.com/skylines.pr...52378401447918 There will also not be a version of XCSoar for iOS due to Apple's restrictive distribution policy which violates the GPL license. Q: "Now the question that thousand of pilots who have an IPhone/Ipad must be asking including myself, is the next release of the XCsoar 6.3 version available for Mac IOS Iphone and Ipad etc? I hope so" A: "No, it won't. This question has been asked many times already, but due to licensing problems we are simply not allowed by Apple to release a version that would run on iPhone/iPad. The Apple AppStore demands that all applications are ONLY distributed over the AppStore and that conflicts with our open source license which demands that no-one should limit anyone in distributing our piece of software in any way you like. We certainly would like to see it running on iOS devices too, but unless Apples lifts this restriction there is not much that we can do about it... Sorry!" Source: http://forum.xcsoar.org/viewtopic.php?t=230 |
#2
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On Sunday, May 3, 2015 at 7:02:53 AM UTC-7, Karl Kunz wrote:
Since the XCsoar site sends Android users to Google Play to get the software, why do they have a problem with the AppStore. This is just the way that programs are installed on these devices(iOS) and it seems that XCsoar is being MORE restrictive by not allowing one operating system access to an "open source" app. On Sunday, May 3, 2015 at 12:21:34 AM UTC-7, Surge wrote: Maybe because this iOS issue remains unresolved? https://www.facebook.com/skylines.pr...52378401447918 There will also not be a version of XCSoar for iOS due to Apple's restrictive distribution policy which violates the GPL license. Q: "Now the question that thousand of pilots who have an IPhone/Ipad must be asking including myself, is the next release of the XCsoar 6.3 version available for Mac IOS Iphone and Ipad etc? I hope so" A: "No, it won't. This question has been asked many times already, but due to licensing problems we are simply not allowed by Apple to release a version that would run on iPhone/iPad. The Apple AppStore demands that all applications are ONLY distributed over the AppStore and that conflicts with our open source license which demands that no-one should limit anyone in distributing our piece of software in any way you like. We certainly would like to see it running on iOS devices too, but unless Apples lifts this restriction there is not much that we can do about it... Sorry!" Source: http://forum.xcsoar.org/viewtopic.php?t=230 The stated reasons are BS. All kinds of GPL stuff distributed by Apple, including the OS. If I was Apple, I would not approve XCSoar due to its antiquated UI. On an iPhone this would be kind of like buying a F1 chassis and fitting Model T controls to it - hand throttle and spark advance, foot pedal to shift gears. I realize XCSoar is written to also be fit to Model T chassis so that is a compromise they think they have to make. |
#3
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On Sunday, 3 May 2015 16:02:53 UTC+2, Karl Kunz wrote:
Since the XCsoar site sends Android users to Google Play to get the software, why do they have a problem with the AppStore. This is just the way that programs are installed on these devices(iOS) and it seems that XCsoar is being MORE restrictive by not allowing one operating system access to an "open source" app. The GPL License is incompatible with many application-distribution-systems, like the Mac App Store, and certain other software distribution platforms (on smartphones as well as PCs). The problem lies in the right "To make a copy for your neighbour", as this right is violated by the integrated DRM-Systems made to prevent copying of paid software. The reason that the Mac App Store (and similar projects) is incompatible with GPL-licensed apps is not inherent in the concept of an app store, but is rather specifically due to Apple's terms-of-use requirement[105] that all apps in the store utilize Apple DRM-restrictions. More details at: http://en.wikipedia.org/wiki/GNU_Gen...o_app_st ores I fail to see how XCSoar is being "more" restrictive when Apple is the one throwing the spanner in the works due to their draconian licensing regime. You're free to download XCSoar source code and port/cross compile it for iOS if you want to. |
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On Monday, May 4, 2015 at 8:29:37 AM UTC+3, Surge wrote:
The GPL License is incompatible with many application-distribution-systems, like the Mac App Store, and certain other software distribution platforms (on smartphones as well as PCs). The problem lies in the right "To make a copy for your neighbour", as this right is violated by the integrated DRM-Systems made to prevent copying of paid software. That may be the FSF's line, but it is not correct. Nothing restricts you from putting your app in the Mac App Store and also distributing it in other ways (e.g. from your own web site) without DRM. Many apps do this e.g. BBEdit Nothing restricts you from making the source code of a Mac App Store app available, which also preserves the "free as in speech" demands of the GPL. Anyone is free to get a developer subscription and xCode and compile the source code themselves. (applies also to iOS app store). |
#5
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Indeed.
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#6
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Well, then, why doesn't someone who's a competent programmer and who
likes Apple products just do it? On 5/4/2015 3:42 AM, Bruce Hoult wrote: On Monday, May 4, 2015 at 8:29:37 AM UTC+3, Surge wrote: The GPL License is incompatible with many application-distribution-systems, like the Mac App Store, and certain other software distribution platforms (on smartphones as well as PCs). The problem lies in the right "To make a copy for your neighbour", as this right is violated by the integrated DRM-Systems made to prevent copying of paid software. That may be the FSF's line, but it is not correct. Nothing restricts you from putting your app in the Mac App Store and also distributing it in other ways (e.g. from your own web site) without DRM. Many apps do this e.g. BBEdit Nothing restricts you from making the source code of a Mac App Store app available, which also preserves the "free as in speech" demands of the GPL. Anyone is free to get a developer subscription and xCode and compile the source code themselves. (applies also to iOS app store). -- Dan Marotta |
#7
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The problem with the iOS devices is there is not a good daylight readable option.
On Monday, May 4, 2015 at 7:34:51 AM UTC-7, Dan Marotta wrote: Well, then, why doesn't someone who's a competent programmer and who likes Apple products just do it? On 5/4/2015 3:42 AM, Bruce Hoult wrote: On Monday, May 4, 2015 at 8:29:37 AM UTC+3, Surge wrote: The GPL License is incompatible with many application-distribution-systems, like the Mac App Store, and certain other software distribution platforms (on smartphones as well as PCs). The problem lies in the right "To make a copy for your neighbour", as this right is violated by the integrated DRM-Systems made to prevent copying of paid software. That may be the FSF's line, but it is not correct. Nothing restricts you from putting your app in the Mac App Store and also distributing it in other ways (e.g. from your own web site) without DRM. Many apps do this e.g. BBEdit Nothing restricts you from making the source code of a Mac App Store app available, which also preserves the "free as in speech" demands of the GPL. Anyone is free to get a developer subscription and xCode and compile the source code themselves. (applies also to iOS app store). -- Dan Marotta |
#8
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On Monday, May 4, 2015 at 8:38:19 AM UTC-7, Karl Kunz wrote:
The problem with the iOS devices is there is not a good daylight readable option. On Monday, May 4, 2015 at 7:34:51 AM UTC-7, Dan Marotta wrote: Well, then, why doesn't someone who's a competent programmer and who likes Apple products just do it? On 5/4/2015 3:42 AM, Bruce Hoult wrote: On Monday, May 4, 2015 at 8:29:37 AM UTC+3, Surge wrote: The GPL License is incompatible with many application-distribution-systems, like the Mac App Store, and certain other software distribution platforms (on smartphones as well as PCs). The problem lies in the right "To make a copy for your neighbour", as this right is violated by the integrated DRM-Systems made to prevent copying of paid software. That may be the FSF's line, but it is not correct. Nothing restricts you from putting your app in the Mac App Store and also distributing it in other ways (e.g. from your own web site) without DRM. Many apps do this e.g. BBEdit Nothing restricts you from making the source code of a Mac App Store app available, which also preserves the "free as in speech" demands of the GPL. Anyone is free to get a developer subscription and xCode and compile the source code themselves. (applies also to iOS app store). -- Dan Marotta Actually I find the iPhone 6+ to be more readable than an Oudie/Avier/V2 in any light at any angle. I own both. |
#9
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Same here. iPhone 6 and the Galaxy Note 4 are far, far (the two smartphones that I use), better than the now ancient Oudie in literally every conceivable form of measure other than raw brightness. Thee difference in total brightness is very small now with the latest smartphones. SeeYou is so outdated that its almost comical. It truly pains me to use an Oudie when the far better devices are in the pocket of my glider (still illegal to use them in the USA although that might be evolving soon...).
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