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Condor 2 v 2.0.5 with VR Support



 
 
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  #1  
Old January 11th 19, 02:58 PM posted to rec.aviation.soaring
Pete[_9_]
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Default Condor 2 v 2.0.5 with VR Support

Piet,
If you don't mind, would you give us an idea of the specific computer setup you are running with the Oculus Rift? I'm going to have update my desktop to get it running but it sounds like it will be worth it!
  #2  
Old January 11th 19, 03:29 PM posted to rec.aviation.soaring
Chris Wedgwood[_2_]
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Default Condor 2 v 2.0.5 with VR Support

On Friday, January 11, 2019 at 2:58:36 PM UTC, Pete wrote:
Piet,
If you don't mind, would you give us an idea of the specific computer setup you are running with the Oculus Rift? I'm going to have update my desktop to get it running but it sounds like it will be worth it!


Pete,

We have the requirements he

http://www.condorsoaring.com/system-requirements/

  #3  
Old January 11th 19, 04:21 PM posted to rec.aviation.soaring
Pete[_9_]
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Default Condor 2 v 2.0.5 with VR Support

Thank you Chris. However, I was specifically looking for Piet's setup since he seems to be having a good time of it!
  #4  
Old January 12th 19, 01:29 AM posted to rec.aviation.soaring
[email protected]
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Default Condor 2 v 2.0.5 with VR Support

I like to fly Condor using a PDA running XC Soar so that I can practice with the hardware and software I will use in my real glider. Can I do that using Oculus Rift?
  #5  
Old January 12th 19, 02:05 AM posted to rec.aviation.soaring
Piet Barber
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Default Condor 2 v 2.0.5 with VR Support

On Friday, January 11, 2019 at 8:29:30 PM UTC-5, wrote:
I like to fly Condor using a PDA running XC Soar so that I can practice with the hardware and software I will use in my real glider. Can I do that using Oculus Rift?


I have an LX-8080 in my real glider, and would like to have it in the simulator, too. I haven't started to figure out how to do this yet, but this seems to me like it could be a limitation of the Oculus Rift.

It would be conceivable to have the LXSim software slapped to the cockpit on one of these mini displays: http://www.thrustmaster.com/products/mfd-cougar-pack but I've never tried it.
  #6  
Old January 12th 19, 05:33 AM posted to rec.aviation.soaring
Paul Remde
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Default Condor 2 v 2.0.5 with VR Support

Hi,

The Oculus Rift covers your eyes completely, making it tough to use a PDA. That is a down-side to VR.

Best Regards,

Paul Remde
_________________________

On Friday, January 11, 2019 at 7:29:30 PM UTC-6, wrote:
I like to fly Condor using a PDA running XC Soar so that I can practice with the hardware and software I will use in my real glider. Can I do that using Oculus Rift?


  #7  
Old January 12th 19, 02:02 AM posted to rec.aviation.soaring
Piet Barber
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Posts: 58
Default Condor 2 v 2.0.5 with VR Support

On Friday, January 11, 2019 at 9:58:36 AM UTC-5, Pete wrote:
Piet,
If you don't mind, would you give us an idea of the specific computer setup you are running with the Oculus Rift? I'm going to have update my desktop to get it running but it sounds like it will be worth it!


Graphics card: NVIDIA GeForce GTX 980 FTW (overkill, 2 years old)
Displayport to HDMI - Monitor
HDMI - Oculus Rift
CPU Core i5-2500K @3.30GHz (probably overkill, 3 years old)
Memory: 16.0 GB DDR3-1333 (probably overkill, 3 years old)
USB 3.0 PCI Card

Mach 0.1 simulator is "in the mail" (says Russell Holtz). My son permanently borrowed my rudder, throttle, joystick and TrackIR to play War Thunder, so it was worth it for me to buy the whole Mach 0.1 setup instead of piecing it together myself.

The system listed above is more than enough to handle Condor in full graphics mode, and most of the parts are 2 years old or more.

 




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