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#11
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Robert M. Gary writes:
I can't imagine how/why you would feather the prop with the engine still running. Neither can I, but I was wondering if it would hurt anything. Certainly not something I have or would try. On most all planes pulling the prop level all the way back feathers them. On some older planes there was a feather button but nothing I've flown (DC-3, etc) There's a red button on the sim, but it doesn't appear to be fully simulated. It's the "minus" settings of the prop that puzzle me. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#12
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Allen writes:
As Jim said the PW PT6 engine has no physical connection between the power section and the drive section. How does power get from one to the other? -- Transpose mxsmanic and gmail to reach me by e-mail. |
#13
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TheSmokingGnu writes:
Yes, and yes. There is a procedure to check the prop speed mechanism during run-up to briefly move the prop lever through it's travel. Intentionally running a prop to feather on an engine doesn't do it any good, however, and if it gets slow enough, the engine can stall, or heaven forbid the lock pins can fall in place (and then you're really FUBAR'd, time for a mechanic). On a (free-turning) turboprop, it's less of a concern, although I imagine the turbine guys won't thank you for it if you do it too often. Thanks. Another thing that confuses me is: Is a feathered prop always edge to the wind, or flat to the wind, or does it vary by aircraft? Edge to the wind would minimize drag on the aircraft, but flat to the wind would minimize drag on the engine. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#14
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Is a feathered prop
always edge to the wind, or flat to the wind, or does it vary by aircraft? Edge to the wind would minimize drag on the aircraft, but flat to the wind would minimize drag on the engine. Feathered is edge to the wind. The other is called "flat pitch". Jose -- "There are 3 secrets to the perfect landing. Unfortunately, nobody knows what they are." - (mike). for Email, make the obvious change in the address. |
#15
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Mxsmanic wrote:
How does power get from one to the other? The turbine's output over a second series of fan blades, which are connected to the propeller shaft. In effect, it's a giant torque converter (if you're at all familiar with car technology). In fact, you can hold, with your bare hand, the prop blade during start up. Just don't let go of it, and don't try to catch it if it comes loose! (Oh, and RUN!) ![]() Is a feathered prop always edge to the wind, or flat to the wind Edge to the wind. The thought is that the engine has already failed in some capacity, and a windmilling prop causes massive cavitation and drag, so the blade edge is aligned with the relative wind to stop it from turning (although not fully, due to mechanical positioning issues, they get really, really close). |
#16
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MT Propeller has a reversable prop the experimental guys put on Super
Cubs and that sort of plane. It is MOST useful with a Seaplane and can be reversed on landing. It can't be reversed when you are over 1400 rpm or some such and cant be reversed in the air. Both Beta (feather) and reverse would be very useful in a Seaplane. |
#17
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![]() "TheSmokingGnu" wrote in message ... Mxsmanic wrote: How does power get from one to the other? The turbine's output over a second series of fan blades, which are connected to the propeller shaft. In effect, it's a giant torque converter (if you're at all familiar with car technology). Interesting. Is that what gave rise to the old slang term "Propjet"? How does this compare with the present form of propulsion, such as in the B747, which I've heard being called "Fanjet"? Is it the same but turbine blades replace propellor blades while serving a similar function? Barrie |
#18
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The "minus' button if what you push when you are in full speed cruise
:-) (Try it and see what happens!) Nice thing about a sim, you can do stuff you CANT do on a real airplane (like crash). And that is why a sim will NEVER be like true flight. With a sim, if you crash, you crashed and you are ok. With a real airplane, you crashed, and that's IT! No more you. A different headspace, attitude, whatever you want to call it. |
#19
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![]() "Mxsmanic" wrote in message ... Allen writes: As Jim said the PW PT6 engine has no physical connection between the power section and the drive section. How does power get from one to the other? air pressure |
#20
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![]() "Doug" wrote in message oups.com... The "minus' button if what you push when you are in full speed cruise :-) (Try it and see what happens!) Nice thing about a sim, you can do stuff you CANT do on a real airplane (like crash). And that is why a sim will NEVER be like true flight. With a sim, if you crash, you crashed and you are ok. With a real airplane, you crashed, and that's IT! No more you. A different headspace, attitude, whatever you want to call it. That echoes what I said when trying to explain what FS is to someone today. That it's ultra-realistic but the big thing that's missing is any "fear factor". If that was present, which of course it can't be, then our decisions while simming would of course be very different. Barrie |
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