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#121
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Co-pilot gets sick, stewardess helps land airplane
"Mxsmanic" wrote in message ... JohnT writes: Which, of course, you have never ever done. In simulation, often. In real life, never. It is a computer game which you play. -- JohnT |
#122
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Co-pilot gets sick, stewardess helps land airplane
On Jun 22, 9:31*am, wrote:
No, it is not unless the simulator is so realistic it is impossible to tell the difference between the simulation and reality and such simulators do not exist. May want to clarify this Jim to Mx levels. MSFS is not realistic or even close to being realistic. I'd think (I have never been in one) though a full motion simulator probably would be as real as it gets since you get the physical feedback not felt in a chair in front of a desktop computer |
#123
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Co-pilot gets sick, stewardess helps land airplane
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#124
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Co-pilot gets sick, stewardess helps land airplane
On Jun 22, 10:26*am, Mxsmanic wrote:
There is knowledge (and sometimes skill) specific to individual aircraft that must be acquired before that aircraft can be successfully flown. The specifics of a 747 are not learned by someone flying a C172. Then you apparently agree that the SPECIFICS of a 747 are not learned using MSFS. |
#125
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Co-pilot gets sick, stewardess helps land airplane
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#126
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Co-pilot gets sick, stewardess helps land airplane
On 22/06/10 15:06, Mxsmanic wrote:
William Black writes: No, it's like saying that anyone who has driven any car knows a great deal more about driving than someone who has played driving games on a personal computer, no matter how sophisticated. But that is also an incorrect statement. Nope. It's true. If only real flying experience were important, then nobody would ever use simulators. But that's NOT what I said you stupid child. That you deliberately misrepresent me says more about about you than about anything else. In fact, if someone wants to fly a 747, he is better off flying a simulator of a 747 than he is flying a Cessna 152. While the simulation isn't the same as flying a 747 for real, it's a lot closer than the real-world experience of a Cessna 172 would be. They won't give anyone a license to fly a plane unless they've actually flown a plane. The training to fly a plane starts with the little ones and works up. Everyone starts with something small with a fan on the front and works up, even the fast jet jockeys in the military. Nobody does it your way because they'd end up with an altimeter that reads less than zero for a very short period of time... -- William Black These are the gilded popinjays and murderous assassins of Perfidious Albion and they are about their Queen's business. Any man who impedes their passage does so at his own peril. |
#127
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Co-pilot gets sick, stewardess helps land airplane
On Tue, 22 Jun 2010 16:06:38 +0200, Mxsmanic
wrote: William Black writes: No, it's like saying that anyone who has driven any car knows a great deal more about driving than someone who has played driving games on a personal computer, no matter how sophisticated. But that is also an incorrect statement. If only real flying experience were important, then nobody would ever use simulators. In fact, if someone wants to fly a 747, he is better off flying a simulator of a 747 than he is flying a Cessna 152. While the simulation isn't the same as flying a 747 for real, it's a lot closer than the real-world experience of a Cessna 172 would be. But you're still required to actually fly a plane to get certified. Tell us: does the simulator simulate a stall? -- ************* DAVE HATUNEN ) ************* * Tucson Arizona, out where the cacti grow * * My typos & mispellings are intentional copyright traps * |
#128
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Co-pilot gets sick, stewardess helps land airplane
On Tue, 22 Jun 2010 15:42:52 +0100, "JohnT"
wrote: "Mxsmanic" wrote in message .. . JohnT writes: Which, of course, you have never ever done. In simulation, often. In real life, never. It is a computer game which you play. In some fairness, it should be said that some computer simulators perform pretty well, but it also has to be said that a simulation on a PC can never be very realistic. It is far different sitting in a real cockpit with a real yoke and real pedals operating real ailerons, elevators and rudders. Nor can it realistically simulate the feeling of aiming the plane at a real runway and trying your best to grease the wheels on, but instead coming in a bit high and trying to force the plne down to the runway without bouncing too much. A PC can never simulate that feeling in the pit of your stomache when teh plane hits a downdraft and loses 2000 feet just like that. A PC can not give you the feel of a plane as it is slowed to stall speen with the stall warning blaring and the plane shuddering a little. Andalthough they no longer teach it, a PC cannot simulate the quiet but scary feeling f being in a spin and the slight panic as you try to bring it out of that spin. And the PC can not simulate the visual context of a real plane where the instruments are spread out; you'd have to keep your nose pretty close to the monitor to simulate this. As to Mixie's apparent idea that somehow his PC is a good emulation of a big-time simulator, where the cockpit layout is very close to the appearance of the craft's real cockpit and where the hydraulics on the simulator can create most of the bumps and jerks of real flight, that is downright ludicrous. -- ************* DAVE HATUNEN ) ************* * Tucson Arizona, out where the cacti grow * * My typos & mispellings are intentional copyright traps * |
#129
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Co-pilot gets sick, stewardess helps land airplane
Hatunen writes:
But you're still required to actually fly a plane to get certified. That is a regulatory rather than a practical restriction. And you only need a very small number of hours of flight in a real aircraft. In the future, I suspect that pilots will be trained without any time in a real aircraft, mainly to save money. Tell us: does the simulator simulate a stall? Yes. |
#130
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Co-pilot gets sick, stewardess helps land airplane
Hatunen writes:
Nor can it realistically simulate the feeling of aiming the plane at a real runway and trying your best to grease the wheels on, but instead coming in a bit high and trying to force the plne down to the runway without bouncing too much. Actually it does that rather well. A PC can never simulate that feeling in the pit of your stomache when teh plane hits a downdraft and loses 2000 feet just like that. Like many private pilots, you think of flight in terms of physical sensations. This is only one of many possible interpretations, however. A PC can not give you the feel of a plane as it is slowed to stall speen with the stall warning blaring and the plane shuddering a little. Andalthough they no longer teach it, a PC cannot simulate the quiet but scary feeling f being in a spin and the slight panic as you try to bring it out of that spin. Since they no longer teach it, doesn't that mean that there are no longer any Real Pilots? How can you know anything about a spin without spinning in a real aircraft? And the PC can not simulate the visual context of a real plane where the instruments are spread out; you'd have to keep your nose pretty close to the monitor to simulate this. Actually, the PC can do this, with the right add-ons. As to Mixie's apparent idea that somehow his PC is a good emulation of a big-time simulator, where the cockpit layout is very close to the appearance of the craft's real cockpit and where the hydraulics on the simulator can create most of the bumps and jerks of real flight, that is downright ludicrous. I guess you haven't been flying or simming much recently. The cockpit layout of the sim is realistic enough that you may not recognize it as a sim at first glance. It's not difficult to display photo-realistic visuals, after all. |
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