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Flight Simulator for Real Pilots



 
 
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  #29  
Old November 28th 03, 07:53 PM
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On Fri, 28 Nov 2003 12:13:08 -0000, Dylan Smith
wrote:

In article , Snowbird wrote:
I find it helpful. It is useful to set up different wind conditions,
instrument failures etc but it's most useful to me just for drilling
procedures. I use the same mneumonics checklists timer etc as I
do when I fly.

I still can't land MSFS worth a darn. Whatever sensory cues I use
to land, they aren't there in "as real as it gets".


On the subject of MSFS takeoffs and landings, I did an interesting
experiment a while ago with FS98 and the Cessna 182. My goal was to see
how recoverable total engine failures at 50-100' AGL were, depending on
the type of departure. I believe the results are reasonably reliable
(judging by reading NTSB reports).

In summary, the takeoff and climbout at Vx is almost unrecoverable in a
sudden engine stoppage below about 100 feet - even with a very quick
recovery, you don't have the energy to flare and you smash into the
runway. A quick recovery results in survivable crash forces - a delayed
recovery of the "magic two seconds" that supposedly is the delay that
most people have in reacting to a sudden engine stoppage results in what
I would expect to be a fatal or serious injury crash.

I'm not sure about 100ft but I have twice done a practice PFL on
take-off with a PA28 from 200ft. Landed and took off again within
6000ft. Only one onboard and real life not FS! The only thing to watch
is lateral drift with a crosswind as the runway moves sideways -




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