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#23
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At 19:06 05 October 2003, Marc Ramsey wrote:
I'm not a mathematician, but I think you'll find that the point you should be aiming for on the cylinder is on the line from your current position to the center of the cylinder. Since, as far as I know, your computer is guiding you towards the center of the cylinder from your current position, then you will cross that optimal point. This is correct - the shortest distance to the cylinder is on a radial from the center. Frankly, if your computer can't help you navigate to the desired height at the edge of the cylinder, yell at the designer, or get a new instrument or software. This isn't rocket science. I think the point is navigating to a point in space requires monitoring glide angle to the 500'/1mile point. I am aware of computers that beep when you cross the cylinder, but not of any that tell you along the way if you are GOING TO make it. This is what requires the heads-down time. Or leaving a minute or so of time on the clock for enough extra altitude to not have to worry about it. Also, the 'get a new computer' point contradicts the purported logic for recent rules changes (such as 15 min) - that it excludes some pilots from competition to require the 'latest and greatest' computer technology. I don't buy that logic and it looks like you don't either, but it is out there. BTW, if you look carefully at SSA contest rules 10.9.3, it states quite clearly that a finish is recorded when you enter the 3 dimensional cylinder. It does not say you have to enter at the edge, you can also enter through the bottom. What this means is that even if you cross the edge of the cylinder at lower than the minimum height, as long as you can pull up and get a single fix within the cylinder, you've got a finish. Now, some buttheads somewhere will no doubt start coming in below the cylinder and pulling up through the center, figuring this will give them a speed advantage. It won't, since while you finish time is recorded where you enter the cylinder, your finish distance only goes to the edge. Actually, I think the optimal is to be close to zero feet just before 1 mile, then do a ballistic pullup (to roughly zero mph - depending on initial speed) right at 500' and 1 mile (kind of like pole vaulting). This presumes you carry extra potential energy on the glide as a buffer. Otherwise the optimal is to fly Mc speed corresponding to your last climb right to the 500'/1 mi point. If you hit a little sink you could do a mini-ballistic pullup at the edge or go hunting for lift (at 500'). This potential practice is the logic behind John Cochrane's finish donut suggestion - the cost of which is even more pressure on heads down computer time to clear the 1-mile deep donut and/or trying to find lift to reach the bottom of the cylinder. I am not recommending any of these techniques - it's just what the rules encourage the foolhardy (or desparate) to try. At least with the finish at ground level at the airport you have a continuous visual reference as to whether you are gaining or losing on the glide angle, keeping the pilot's head out of the cockpit - that's the main point. 9B |
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