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#6
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Duncan, the 'roll' I'm talking about would NOT be felt in the seat of your pants -- it would be one G down into the seat throught the entire roll. Kyle's observations in this thread are more on target. Done correctly in an airplane it would feel exactly the same as it would if it was flown while gaming it on a sim in your home office. On Jan 2, 11:23 am, "birdog" wrote: "Tony" wrote in oglegroups.com... About a year ago there was a spirited discussion about maintaining a 1 G 'straight into the seat' force while doing a roll (let's define a roll as rotating the airplane, somehow, 360 degrees around its axis with respect to the horizon). As I rmember the analysis, if you have enough control authority if you accelerate downward at 1 G and pull hard enough while doing a coordinated roll you can do just that. A blindfolded passenger would know the roll happened. Are there any skilled sim players out there who can do this? I'm especially interested in what airplanes have enough (simulated) control authority to pull it off.Old time pilot (retired by age) and simulator dabbler. I take it you are talking about a barrel roll. With the real thing, you feel the roll in the seat of your pants. With the sim, I guess you'd have to do it with instruments - i.e., coordinate with the ball, and a g-meter. Since you can't feel it, I don't see how else you would know if you did it right. Doesn't sound like much fun. |
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