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#22
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Well, I dont know which flightsims you tried, but Il-2 surely can't be
blamed of having a simplyfied gunerry model. Every bullet is a vector defined object, as well as aircraft, and collision between these objects is what is used in IL-2 to detect hits being scored. In older sims the hit bubble was used so it was rather easy to score hits. Now I haven't fired an airborne weapon in my life, but IL-2 feels just about right. It also has a state of the art flight model. I don't think you will be dissapointed if you try it. It would also be very interesting to read what you think of it once you've tried it. As for jet sims, the latest thing is LOMAC which models modern jets (F-15, A-10, Su-27, Mig-29). Jets of the '60s are soarly missed in todays flightsim market... I'd really like a decent F-104 sim... __/ G R E E T I N G S ! \__ \ / "WaltBJ" wrote in message om... "John Waters" wrote in message m... wrote in message ... Trying to fly these in the game IL2 is a waste of time, they are really crap. I can't believe this was realistic in comparison to other fighters of the time. Anyone know how good the real planes were and/or what their major weaknesses were? Biggest problem about computer games I have discovered so far is Earth's G effect is ignored (the egg) along with no unloaded (zero-G) accleration increase. The gun ranges far exceed actual effective ranges in real life, as well as the lead requirements are way too small. For example, co-speed 400KIAS, 1500 foot range, 5 G, the pipper sags down below the nose in an F104A - your target's wings stick out each side of the radome. Also, fuel consumption is also way too low, at a guesstimate about 1/4 what it really is in combat. Walt BJ |
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