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#1
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Depends on where you have the trim set which is always a compromise. If the
trim is set so that there is no nose down trimming required after takeoff, then it will take quite a bit of pull to get the aircraft to rotate and in the initial climb. If the aircraft is trimmed so that only a moderate amount of force is required to rotate then it will require pushing on the yoke and retrimming after takeoff as the airplane accelerates. The trim setting is correct for one speed and configuration (power and flap) and since the airplane is accelerating, the trim is going to need to be changed. Mike MU-2 "Mxsmanic" wrote in message ... Do real aircraft abruptly pitch upward on take-off during rotation, or is this an artifact of my simulator? I find that I must put the stick forward slightly as soon as the nose rises, or I risk a tail strike. This is especially true on small aircraft, such as the Baron 58. Large jets seem to do the same thing, but at a slower speed. I am curious as to whether real aircraft are the same way, and if so, what the proper way is to rotate to minimize wild movements. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#2
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![]() Mike Rapoport wrote: Depends on where you have the trim set which is always a compromise. If the trim is set so that there is no nose down trimming required after takeoff, then it will take quite a bit of pull to get the aircraft to rotate and in the initial climb. If the aircraft is trimmed so that only a moderate amount of force is required to rotate then it will require pushing on the yoke and retrimming after takeoff as the airplane accelerates. The trim setting is correct for one speed and configuration (power and flap) and since the airplane is accelerating, the trim is going to need to be changed. Mike, I think trim is just academic is MSFS because there is no control feedback. The OP is probably setting the elevator with too much back pressure but doesn't know it because he doesn't have the feedback. Honestly, if you asked me what position the yoke is in on take off, I probably couldn't tell you. In real life we expect the yoke to go to its trim position, something that doesn't make sense in a simulator that does not have feedback controls. -Roebrt |
#3
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Robert M. Gary writes:
I think trim is just academic is MSFS because there is no control feedback. You don't need control feedback to see the response of the aircraft out the window and with the instruments, although you can get it with a force-feedback joystick. It is true that anything that requires gradual control inputs or depends on a sensation of motion or other physical feedback is difficult to simulate without advanced hardware. The OP is probably setting the elevator with too much back pressure but doesn't know it because he doesn't have the feedback. Honestly, if you asked me what position the yoke is in on take off, I probably couldn't tell you. In real life we expect the yoke to go to its trim position, something that doesn't make sense in a simulator that does not have feedback controls. You're saying the yoke moves on its own? -- Transpose mxsmanic and gmail to reach me by e-mail. |
#4
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![]() "Mxsmanic" wrote in message You're saying the yoke moves on its own? In an actual aircraft, yes -- in a manner of speaking. At a point on the takeoff roll prior to actual takeoff, the elevator (or stabilator) starts to "fly"when it acquires enough airflow to force a response. When that happens, the yoke will move from wherever it was (usually full down in small planes with manual controls) to whatever position is defined as neutral for that particular speed, as determined by the trim tab setting. |
#5
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John Gaquin writes:
In an actual aircraft, yes -- in a manner of speaking. At a point on the takeoff roll prior to actual takeoff, the elevator (or stabilator) starts to "fly"when it acquires enough airflow to force a response. When that happens, the yoke will move from wherever it was (usually full down in small planes with manual controls) to whatever position is defined as neutral for that particular speed, as determined by the trim tab setting. That seems logical. Unfortunately my joystick has only springs for feedback, and that feedback is fixed. However, I do notice a change in the view out the window and sometimes the artificial horizon as speed increases, if I have the stick substantially forward or backward, so the effects are indeed being simulated, even if I can't feel them. I suppose force-feedback might help, but I don't know how reliable or durable those are, and they can be expensive (and they are hard to find). -- Transpose mxsmanic and gmail to reach me by e-mail. |
#6
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"Robert M. Gary" wrote in news:1157992218.361147.166330
@d34g2000cwd.googlegroups.com: Snipola Mike, I think trim is just academic is MSFS because there is no control feedback. The OP is probably setting the elevator with too much back pressure but doesn't know it because he doesn't have the feedback. Honestly, if you asked me what position the yoke is in on take off, I probably couldn't tell you. In real life we expect the yoke to go to its trim position, something that doesn't make sense in a simulator that does not have feedback controls. -Roebrt I have a force feedback stick and if I don't trim right for the phase of flight I'm in I have to provide excessive input to maintain flight attitude. As I adjust the trim the feedback moves the stick. Trim buttons are on my stick. I can press them while lightly holding the stick and feel the stick move. I know I am in trim when the stick is centered and I have a feather touch on the stick. When properly trimmed I can let go of the stick and maintain flight attitude for 10's of seconds. I can even conrol climb and descent with power adjustment without ever touching the elevator. Or sometimes I maintain altitude with single clicks of trim. Before I got the force feedback stick, trim didn't make sense since you couldn't feel it in the controls. The hundred bucks I spent on mine were well worth the enhanced simulation experience. Flight is much smoother and landings are greased much more often. Brian -- http://www.skywise711.com - Lasers, Seismology, Astronomy, Skepticism Seismic FAQ: http://www.skywise711.com/SeismicFAQ/SeismicFAQ.html Quake "predictions": http://www.skywise711.com/quakes/EQDB/index.html Sed quis custodiet ipsos Custodes? |
#7
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Skywise writes:
Before I got the force feedback stick, trim didn't make sense since you couldn't feel it in the controls. The hundred bucks I spent on mine were well worth the enhanced simulation experience. Flight is much smoother and landings are greased much more often. What brand and model of stick was this? And has it been reliable? -- Transpose mxsmanic and gmail to reach me by e-mail. |
#8
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Mxsmanic,
What brand and model of stick was this? Oh? All of a sudden we have the money, eh? -- Thomas Borchert (EDDH) |
#9
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Mxsmanic wrote in
: Skywise writes: Before I got the force feedback stick, trim didn't make sense since you couldn't feel it in the controls. The hundred bucks I spent on mine were well worth the enhanced simulation experience. Flight is much smoother and landings are greased much more often. What brand and model of stick was this? And has it been reliable? It's a Microsoft Force Feedback 2. It's been a while since I bought it so it may not even be made anymore. Brian -- http://www.skywise711.com - Lasers, Seismology, Astronomy, Skepticism Seismic FAQ: http://www.skywise711.com/SeismicFAQ/SeismicFAQ.html Quake "predictions": http://www.skywise711.com/quakes/EQDB/index.html Sed quis custodiet ipsos Custodes? |
#10
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Skywise writes:
It's a Microsoft Force Feedback 2. It's been a while since I bought it so it may not even be made anymore. I note that PMDG recommends that you not use force feedback with their aircraft. According to them, it's so far from the real aircraft that it does more harm than good (at least for the large aircraft that they model). -- Transpose mxsmanic and gmail to reach me by e-mail. |
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