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![]() Mxsmanic wrote: writes: If not aligned at the threshold in a real plane, you should go around. You should strive to become aligned with the centerline soon after turning onto final, and then hold it there. It can be done with practice. Don't forget you'll need a crab angle to take care of crosswind. I'm pretty sure I've seen videos of real pilots (in small aircraft) turning to align with the runway _after_ the threshold, but I suppose that just because they do it doesn't make it a smart idea. I may have misunderstood your earlier post about being misaligned when crossing the threshold. I originally thought you meant that you were not positioned over the centerline (bad), but maybe you meant that your airplane's centerline was not parallel to the runway centerline. If so, then that is not unusual, or bad, but you MUST align before touchdown. (Use rudder to straighten out, and opposite aileron to prevent lateral drift) In extreme cases I've slipped forward down to the glide path, which works very well for descending rapidly without going to fast, but my problem there is getting myself straight and aligned while exiting the slip. Yes, straightening out after a slip seems to be harder in the sim than in the real plane. |
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On Mar 7, 12:12 am, Mxsmanic wrote:
I'm rarely on the centerline when I turn at the last minute, but there is still time to line up, usually. "turn at the last minute"? How long is your final approach leg? If you're flying the traffic pattern, your ground track should be a perfect rectangle with rounded corners, and in your Baron, your turn from base to final should be completed about 3/4 mile out from the threshold leaving you plenty of time to get stabilized on final. If you turn substantially inside this point, you will have too little time to stabilize your approach, and you should go around. I can't feel a crosswind in the sim, of course, but I can "feel" (note quotation marks) the aircraft drifting to one side or otherwise moving by looking out the window or watching the instruments (in low visibility). I'm so-so at correcting for that. You can't feel a crosswind in a real plane either. It's the same as in the sim, you just look forward out the window and check to see if the ground is drifting by sideways, then correct for it by turning slightly into the wind, so that you end up tracking exactly along the runway's extended centerline. If so, then that is not unusual, or bad, but you MUST align before touchdown. (Use rudder to straighten out, and opposite aileron to prevent lateral drift) That's what I try to do. I try to use both rudder and aileron unless I'm extremely close to the runway, as I've read that using rudder alone is a Bad Thing. When landing with a crosswind, the combined effects of rudder and opposite aileron are needed to cause the plane to both (1) track the centerline and (2) align it's long axis with the centerline. You need to maintain this configuration (i.e., a slip) all the way to touchdown (and beyond). |
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On Mar 11, 9:44 am, Mxsmanic wrote:
If you're flying the traffic pattern, your ground track should be a perfect rectangle with rounded corners, and in your Baron, your turn from base to final should be completed about 3/4 mile out from the threshold leaving you plenty of time to get stabilized on final. If you turn substantially inside this point, you will have too little time to stabilize your approach, and you should go around. In real life, I would. In the sim, it depends on what I'm trying to practice. The sim gives you the luxury of short-circuiting anything that isn't directly relevant to whatever exercise you've undertaken. In real life, sometimes you get asked to do a 'short approach'. This would be probably the closest to what you're doing in the sim, so if you are looking to real life for validation of what you do in the sim, then there you go.. I have done some wacky, crazy approaches when asked to do a short approach, usually with healthy doses of sideslip.. You can't feel a crosswind in a real plane either. It's the same as in the sim, you just look forward out the window and check to see if the ground is drifting by sideways, then correct for it by turning slightly into the wind, so that you end up tracking exactly along the runway's extended centerline. So much the better, then. I thought it was something you would feel in a real aircraft. I suppose if it's steady you wouldn't notice it. You don't feel it because the air and the ground are not connected.. You have to look at the drift and correct for it. Quite easy to do in practise, easier than trying to explain it :-) |
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chris writes:
In real life, sometimes you get asked to do a 'short approach'. This would be probably the closest to what you're doing in the sim, so if you are looking to real life for validation of what you do in the sim, then there you go.. I know I've seen real aircraft do it; I couldn't remember what it was called. Ironically, I'd probably turn it down in real life, as I tend to be extremely prudent. I have done some wacky, crazy approaches when asked to do a short approach, usually with healthy doses of sideslip.. You're braver than I am. You don't feel it because the air and the ground are not connected.. That makes sense. I guess there's no telltale squeal of tires. -- Transpose mxsmanic and gmail to reach me by e-mail. |
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On Mar 11, 6:34 pm, Mxsmanic wrote:
chris writes: I have done some wacky, crazy approaches when asked to do a short approach, usually with healthy doses of sideslip.. You're braver than I am. A short approach doesn't have to be crazy but some of us like it that way :-) You don't feel it because the air and the ground are not connected.. That makes sense. I guess there's no telltale squeal of tires. There is no tyre noise until you touch down, of course, and you need to look out the window to establish how much you correction you need to apply.. |
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