![]() |
If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. |
|
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]()
Paul & Andy - that answers alot....thank you very much!
Andy, regarding Q3: At the R4S contest, there were some people who drove in and gave the GPS coordinates for a nice big open field to land it. I would have loved to entered this into my GPS so I could see it on the moving map. But, I had no idea who to do that, so throughout that primarly unlandable area....I just flew as high as I could without taking chances. I could have pushed the limit a little harder with that specific knowledge of where the field was. The GPS could have pointed me to an exact heading, and an exact distance. Maybe there's a way to enter this into Glide Nav 2 easily? |
#2
|
|||
|
|||
![]()
On Mar 8, 3:17*pm, Scott Alexander
wrote: Maybe there's a way to enter this into Glide Nav 2 easily? The only way I know is to append it to a turnpoint file. GNII will allow multiple TP files to be used at the same time. Rather than edit the official contest file which could be subsequently updated by the organizers, I'd suggest creating your own file in the same format and adding your own landables to that file. Suggest you start with a known good file.dat, add the new data in the same format, then delete the original data. You can use the PDA editor to do this but I find it easier to transfer the CF (or SD) card to a PC and do the edits there. Be sure to use the correct designation and altitude for the landable points if you want to get valid glide data. Andy |
#3
|
|||
|
|||
![]()
On Mar 8, 5:52*pm, Andy wrote:
On Mar 8, 3:17*pm, Scott Alexander wrote: Maybe there's a way to enter this into Glide Nav 2 easily? The only way I know is to append it to a turnpoint file. *GNII will allow multiple TP files to be used at the same time. Rather than edit the official contest file which could be subsequently updated by the organizers, I'd suggest creating your own file in the same format and adding your own landables to that file. *Suggest you start with a known good file.dat, add the new data in the same format, then delete the original data. You can use the PDA editor to do this but I find it easier to transfer the CF *(or SD) card to *a PC and do the edits there. Be sure to use the correct designation and altitude for the landable points if you want to get valid glide data. Andy best practice: add new waypoints in SeeYou on a laptop, then d/l new file to your Nav devices. there are certainly other ways to accomplish the same task, but this is the one that catches and corrects most potential problems. Obviously, this is something you practice in the off season ;-). -Evan Ludeman / T8 |
#4
|
|||
|
|||
![]()
Scott, I hope you won't mind much if I also ask a Glide Navigator II
question: How do you set it up to glide around two points? Thanks, Ray Lovinggood Carrboro, North Carolina, USA |
#5
|
|||
|
|||
![]()
On Mar 8, 8:49*pm, rlovinggood wrote:
Scott, I hope you won't mind much if I also ask a Glide Navigator II question: How do you set it up to glide around two points? Thanks, Ray Lovinggood Carrboro, North Carolina, USA Uh, let me correct that: Glide around ONE point. Thanks, Ray (Don't think the LS1 has quite enough L/D to make a glide around TWO points in the area where I fly...) |
#6
|
|||
|
|||
![]()
Hi Ray,
Enter a task into GN II. Start flying the task. While navigating to a any turnpoint in the task - touch the name of the active waypoint to pop-up the list of turnpoints in the task. When the list is visible you will also see a button on the right side of the screen labeled "To Finish". Most people don't notice that button is there. It is only visible when the task list is "popped-up". If you press the "To Finish" button the active waypoint window will then show "Glide To Finish". GN II will still be navigating to the turnpoint you were previously navigating to (a line is drawn from your current location to the turnpoint - not to the finish), but the final glide number will be from your current location, around all the remaining turnpoints to the finish. If you find that you still need a lot of altitude and want to again see the final glide to the turnpoint you are navigating to, then touch the active waypoint button to pop up the turnpoint list and select the turnpoint you are navigating to. It really is very intuitive - once you notice the "To Finish" button and know what it does. Best Regards, Paul Remde Cumulus Soaring, Inc. "rlovinggood" wrote in message ... Scott, I hope you won't mind much if I also ask a Glide Navigator II question: How do you set it up to glide around two points? Thanks, Ray Lovinggood Carrboro, North Carolina, USA |
#7
|
|||
|
|||
![]()
Thanks Paul,
I thought "To Finish" in that application meant to head for Finish at that time, thus bypassing any remaining turnpoints. That would be as in a MAT when you have decided you've flown all the turn points you can, and you're not going to attempt others, and you want to head home. I hope I can try this out soon! Ray |
#8
|
|||
|
|||
![]()
On Mar 9, 6:43*am, rlovinggood wrote:
Thanks Paul, I thought "To Finish" in that application meant to head for Finish at that time, thus bypassing any remaining turnpoints. *That would be as in a MAT when you have decided you've flown all the turn points you can, and you're not going to attempt others, and you want to head home. I hope I can try this out soon! Ray Be careful here, however. To display "glide to finish", GNII needs to understand exactly which turnpoints you've been to, and which ones you still have to complete. If -- as we always do -- you punch in a few alternatives as you end a MAT, trying to figure out a sequence which will use up the available time, it is very easy for GNII to get confused, and not know which turnpoints have been completed and yet to go. If you punch in a few "glide to" options on the way, that can also confuse it as GNII sometimes uses that as a signal that you have indeed rounded a last turnpoint.. For example, suppose you're flying over A on the way to turnpoint B, and A is the turnpoint following B. You get low and wonder if you can make it back to A so you punch "glide to A" as a landpoint. This tells GNII that you turned B, even though you haven't. Alas GNII does not (yet!) have a manual override on which turnpoints have/have not been reached, so sometimes the only solution is to kill the whole task, and then start a new one, with only the remaining turnpoints. John Cochrane |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Glide Navigator 2 technical question (V2 and V3) | Scott Alexander[_2_] | Soaring | 1 | February 19th 10 04:12 AM |
SN10 Simple Glide Calculator Page questions | Frank | Soaring | 2 | February 8th 06 12:16 AM |
UBC's Human-Powered Helicopter blades questions (kinda technical,engineers welcome) | james cho | Rotorcraft | 1 | October 23rd 05 06:47 PM |
Renter's Insurance - Questions & Advice | Tino | General Aviation | 0 | March 19th 04 08:44 PM |
Angle of climb at Vx and glide angle when "overweight": five questions | Koopas Ly | Piloting | 16 | November 29th 03 10:01 PM |